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Commit Graph

14 Commits

Author SHA1 Message Date
Dean Herbert
91cc77407d Fix low-pass filter continuing to take effect after fail animation has already ended 2021-10-22 17:02:02 +09:00
Dean Herbert
762949f49f Don't flash screen red on fail if the user has disabled red tinting 2021-10-18 14:20:38 +09:00
Dean Herbert
91754450b2 Remove dispose method completely 2021-10-15 21:27:44 +09:00
Dean Herbert
6f947cacbd Fix test failures 2021-10-15 21:22:38 +09:00
Dean Herbert
b9fd1f52df Tweak animation slightly 2021-10-15 19:37:22 +09:00
Dean Herbert
66f3370a19 Add new fail animation to better match new sound effects 2021-10-15 19:14:59 +09:00
Jamie Taylor
8d6d7fcdbe
Add high-pass filter to gameplay fail sequence 2021-10-15 17:03:37 +09:00
Dean Herbert
1212b08672 Fix gameplay audio ramping down in frequency a second time at the end of the fail sequence 2021-10-14 16:45:34 +09:00
Dean Herbert
26a1e40d24 Fix storyboard outro during fail test not being lenient enough 2021-10-13 13:48:57 +09:00
Dean Herbert
436ead421a Move low pass fail effect to FailAnimation 2021-10-08 12:27:04 +09:00
smoogipoo
de9d075f94 Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
Dean Herbert
3276b9ae9c Fix fail animation breaking on post-fail judgements 2020-09-22 15:08:53 +09:00
smoogipoo
91735ff367 Update MathUtils namespace usages 2020-01-09 13:43:44 +09:00
Dean Herbert
9c214c3f0e Add animation on failing 2019-06-04 16:13:16 +09:00