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Commit Graph

24238 Commits

Author SHA1 Message Date
mcendu
4cd0dd7856 Move transformation to LoadComplete 2019-12-08 20:47:28 +08:00
mcendu
13b891f3f4 Crude legacy cursor rotation support 2019-12-08 20:05:02 +08:00
Andrei Zavatski
929be3e9e7 Highlight own score in BeatmapSetOverlay 2019-12-08 12:34:07 +03:00
Dean Herbert
4d4e17f7c0
Add explicit app manifest to desktop project (#7088)
Add explicit app manifest to desktop project
2019-12-08 17:31:55 +09:00
Bartłomiej Dach
ff8544597c Add explicit app manifest to desktop project
After the .NET Core bump to version 3.0 in the 2019.1011.0 release,
reports popped up of the game not starting any more on some computers
using Intel graphics cards (HD 3000 in particular).

After investigation the auto-generated application manifest changed in
.NET Core 3.0. In particular this seems to be a root cause for the
failed start-ups on Intel cards, due to a Windows version compatibility
section appearing. The section in turn affects some WinAPI calls like
GetVersionEx, which will return major version 10 instead of 6 if
compatibility with Windows 10 is declared. This combined with a broken
check in the Intel OpenGL driver caused the crashes.

To resolve this without having to patch binaries, add an explicit
application manifest to the desktop project with the compatibility
section removed.
2019-12-07 19:55:09 +01:00
Dan Balasescu
52a0d98012
Merge pull request #7077 from peppy/fix-player-loader-speed
Fix mod speed adjustments unapplying if exiting the player loading screen early
2019-12-08 03:53:55 +09:00
Dan Balasescu
58074df11a
Merge pull request #7078 from peppy/dont-confine-skins
Always display skins at native sizes for now
2019-12-08 03:39:31 +09:00
Dan Balasescu
54798b134e
Add accessibility modifiers 2019-12-08 03:16:41 +09:00
Dan Balasescu
299daa26da
Merge branch 'master' into dont-confine-skins 2019-12-08 03:14:24 +09:00
smoogipoo
b9d12e5fe4 Fix nested hitobjects not updating 2019-12-06 20:53:40 +09:00
Dean Herbert
5347e7c4a2 Apply code quality improvements 2019-12-06 20:14:06 +09:00
smoogipoo
41437242a2 Add initial path type progression support 2019-12-06 19:39:25 +09:00
Dean Herbert
f958485be1 Add comment about size change 2019-12-06 18:54:54 +09:00
Dean Herbert
af2305bb77 Add null check 2019-12-06 18:53:30 +09:00
Dean Herbert
680b2653ae Improve animation of popup dialog buttons 2019-12-06 18:51:30 +09:00
smoogipoo
52dd7bf716 Fix deleting the first control point not working 2019-12-06 18:49:14 +09:00
smoogipoo
16f8341a02 Handle control point positional updates within SliderPath 2019-12-06 18:49:01 +09:00
Dean Herbert
f84705ab96 Add tests 2019-12-06 18:04:46 +09:00
Dean Herbert
2fa0b30fa2 Add textbox and dropdown support 2019-12-06 18:04:46 +09:00
Dean Herbert
ed6d1ccd95 Add a method for getting settings UI components automatically from a target class 2019-12-06 18:04:46 +09:00
Dean Herbert
901eb5d996 Fix incorrect trigger logic 2019-12-06 18:03:50 +09:00
Dean Herbert
9de032e35f Fix SettingsItem bindable logic 2019-12-06 17:10:06 +09:00
smoogipoo
2b5f9515de Fix multiple control point deletions 2019-12-06 17:03:54 +09:00
smoogipoo
d29ccdc25e Fix selection blueprint not re-snapping the path 2019-12-06 16:36:08 +09:00
smoogipoo
b4e1b5fa98 Explose + use the full calculated length of the path 2019-12-06 15:53:19 +09:00
smoogipoo
3358ab9f8a Adjust diffcalc test expected value
The difference is caused by the reworked calculateLength() of SliderPath. This comes as a result of the increased accuracy of path lengthenings due to calculating the final position relative to the second-to-last point, rather than relative to the last point.
2019-12-06 15:53:01 +09:00
smoogipoo
2654710d91 Add tests and fix negative expected distances 2019-12-06 15:37:06 +09:00
Dean Herbert
f4bc9f087e Merge remote-tracking branch 'upstream/master' into fix-player-loader-speed 2019-12-06 15:29:06 +09:00
Dean Herbert
12f1c9e088 Fix test failure 2019-12-06 15:29:02 +09:00
smoogipoo
27dd12a66d Rewrite slider length calculation for readability 2019-12-06 15:06:31 +09:00
Dean Herbert
a883ff63bc
Make expert plus colour on tooltip more readable (#7067)
Make expert plus colour on tooltip more readable

Co-authored-by: Dean Herbert <pe@ppy.sh>
2019-12-06 14:50:57 +09:00
Dean Herbert
21ceb7f85d Always display skins at native sizes for now 2019-12-06 14:40:45 +09:00
Dean Herbert
04b89c8242
Merge branch 'master' into expertplus-tooltip-colour 2019-12-06 13:54:13 +09:00
Dean Herbert
48c6279e8b Only undo adjustments in GameplayClockContainer if applied at least once 2019-12-06 13:49:22 +09:00
Dean Herbert
de23364608 Add failing test 2019-12-06 13:47:34 +09:00
smoogipoo
a89a23fe08 Use linq to simplify some expressions 2019-12-06 13:08:35 +09:00
Dean Herbert
b1426d1b22 Full impossible nullref 2019-12-06 12:51:43 +09:00
smoogipoo
247609388f Clean up unused/unnecessary properties 2019-12-06 12:31:22 +09:00
Dean Herbert
9248fbe881 Remove extra checkboxes for now 2019-12-06 12:22:44 +09:00
Dean Herbert
9f4c8db395 Add xmldoc 2019-12-06 12:17:41 +09:00
Ganendra Afrasya
8be6abf607 Add param to let function return lighter colour for some diff 2019-12-06 10:07:16 +07:00
smoogipoo
23c7132c4f Add missing license header 2019-12-06 11:53:22 +09:00
Dean Herbert
28400aa865 Update test scene 2019-12-06 11:27:24 +09:00
Dean Herbert
12a9843835 Move thickness to a constant 2019-12-06 10:48:18 +09:00
Dean Herbert
e76f8bdd64 Fix warnings 2019-12-05 23:31:21 +09:00
Dean Herbert
d8620a70fb Make work in editor 2019-12-05 20:12:25 +09:00
smoogipoo
3ebbf62b2a Initial game-wide update with the new SliderPath 2019-12-05 19:53:36 +09:00
Dean Herbert
e225b0032a Add basic hitobject display to timeline 2019-12-05 19:31:40 +09:00
Dean Herbert
e213b338ce
Merge pull request #7068 from peppy/update-framework
Update framework
2019-12-05 18:31:34 +09:00
smoogipoo
c9a66c0d07 Expose a version to indicate path changes 2019-12-05 18:31:28 +09:00