Dean Herbert
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007b343854
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Fix incorrect equality check when TimingPointAt returns a default T
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2017-07-19 15:16:40 +09:00 |
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Dean Herbert
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de46f3ab07
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Remove all unnecessary parenthesis where object initialisers are used
Enforces at CI.
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2017-07-13 15:11:33 +09:00 |
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Dean Herbert
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f439237bd7
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Set a more sane default for TimingControlPoint's BeatLength
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2017-06-15 14:19:06 +09:00 |
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Dean Herbert
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53f489b447
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Remove using
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2017-05-24 11:50:12 +09:00 |
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smoogipooo
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0a385055dc
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Remove Func<T>'d-ness.
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2017-05-24 02:53:08 +09:00 |
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smoogipooo
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41824e0179
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Add comment.
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2017-05-24 02:24:10 +09:00 |
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smoogipooo
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2d1df8fd8a
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xmldoc fixes.
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2017-05-24 02:22:28 +09:00 |
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smoogipooo
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9e7f384203
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Fix returning incorrect control points for non-timing points.
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2017-05-24 02:19:22 +09:00 |
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smoogipooo
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462bbd02ba
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Simplify expression.
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2017-05-24 01:38:28 +09:00 |
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smoogipooo
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7628cdf522
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Return first control point in the list if the time is before it.
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2017-05-24 01:38:04 +09:00 |
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smoogipooo
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836bf930a0
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More cleanups.
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2017-05-23 15:29:38 +09:00 |
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smoogipooo
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002a0e99a2
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Use SortedList + BinarySearch to find control points at time values.
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2017-05-23 15:20:32 +09:00 |
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smoogipooo
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6bfd7e0fb0
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xmldocs.
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2017-05-23 14:11:37 +09:00 |
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smoogipooo
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3cdfd2eef5
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Split ControlPoint into different types.
# Conflicts:
# osu.Game.Rulesets.Mania/UI/Column.cs
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2017-05-23 14:03:40 +09:00 |
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