With the previous commit, the transform application is skipped when the state is already changed. But it turns out the previous commit breaks slider animation in the standard editor. This is probably due to the transforms are applied before nested hit objects are added.
Resolves https://github.com/ppy/osu/discussions/14140.
---
Until now, the multiplayer leaderboard would expand during break time.
Now, it respects the user's HUD visibility status (which can be toggled
using Shift+Tab).