Henry Lin
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58b439b728
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Switch to IHasPathWithRepeats
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2021-06-24 10:38:21 +08:00 |
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Henry Lin
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98003ec548
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Avoid modulo when finding slider node index
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2021-06-24 10:33:54 +08:00 |
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Henry Lin
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3eab540bcc
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Converted an inline lambda into a method (isInsideBreakPeriod ); moved origHitObjects to be a private class field
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2021-06-24 10:07:29 +08:00 |
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Henry Lin
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dae7b8025d
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Converted an inline lambda into a method (getBeatsForTimingPoint )
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2021-06-24 09:51:45 +08:00 |
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Henry Lin
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a7ea7b8b0b
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Use GetEndTime() instead of a switch expression
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2021-06-24 09:34:39 +08:00 |
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Henry Lin
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b7dd26612d
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Reordered things and added regions
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2021-06-23 16:50:05 +08:00 |
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Henry Lin
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6dc5f406b2
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Implement IMutateApproachCircles
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2021-06-23 16:29:36 +08:00 |
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Henry Lin
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5a031eada8
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Revert "Display results after fail"
This commit reverts 7815b3c7
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2021-06-23 16:22:10 +08:00 |
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Henry Lin
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e52a58c1bc
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Switched to a more reasonable sample sound for now
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2021-06-21 16:24:37 +08:00 |
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Henry Lin
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c867940584
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Marked target mod and traceable mod as incompatible; extracted playfield clamping logic
Nothing is visible when target mod and traceable mod are enabled together.
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2021-06-19 12:26:16 +08:00 |
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Henry Lin
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b09165a074
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Remove the circle size buff
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2021-06-19 11:13:19 +08:00 |
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Henry Lin
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0cf3119006
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Guard against edge cases
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2021-06-19 11:12:29 +08:00 |
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Henry Lin
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ca8f08ca84
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Avoid overlapping with recent circles
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2021-06-19 10:04:48 +08:00 |
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Henry Lin
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cca26d4651
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Take circle radius into account when clamping hit objects to playfield
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2021-06-18 16:05:09 +08:00 |
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Henry Lin
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f5134c7fc2
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Extract constants and add xmldoc
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2021-06-18 14:39:46 +08:00 |
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Henry Lin
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dca2d8af4f
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Animate circles undimming
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2021-06-18 13:18:44 +08:00 |
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Henry Lin
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639e8b62b9
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Make circles light up 1 beat length before start time
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2021-06-18 11:20:04 +08:00 |
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Henry Lin
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b7f43405fc
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Dim circles instead of fade; improved hit samples; changed jump distance to be closer to cuttingedge
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2021-06-17 22:01:58 +08:00 |
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Henry Lin
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f22beaeb5b
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Increase distance between combos; pull circles closer to center
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2021-06-17 14:30:59 +08:00 |
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Henry Lin
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14622f4734
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Improved guesstimations; fixed hit samples
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2021-06-17 10:20:50 +08:00 |
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Henry Lin
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4ffff06dcb
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Break ApplyToBeatmap into subroutines
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2021-06-15 11:06:56 +08:00 |
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Henry Lin
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04c0db6dce
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Code cleanup
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2021-06-14 21:34:34 +08:00 |
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Henry Lin
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12a17d0983
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Extract seed setting contorl to IHasSeed
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2021-06-10 15:31:20 +08:00 |
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Henry Lin
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7815b3c72b
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Display results after fail
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2021-06-10 10:58:42 +08:00 |
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Henry Lin
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15e7cce264
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Added seed setting, fixed mod ignoring IncreaseFirstObjectVisibility
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2021-05-22 14:14:41 +08:00 |
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Henry Lin
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d20b5c2d5a
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Refactored ApplyToBeatmap
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2021-05-20 11:57:13 +08:00 |
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Henry Lin
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fe099be443
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Implemented osu target mod
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2021-05-19 22:25:56 +08:00 |
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mcendu
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5d160376c0
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nullable-ize Mod.Icon
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2020-01-14 21:22:00 +08:00 |
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Dean Herbert
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de80fc0eac
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Update icon usage to match framework changes
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2019-03-27 19:29:27 +09:00 |
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Dean Herbert
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8617aaa2a7
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Update licence header (and remove year)
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2019-01-24 17:43:03 +09:00 |
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Dean Herbert
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d97a15a504
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Add IMod and change ShortenedName to Acronym
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2018-11-30 17:16:00 +09:00 |
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Dean Herbert
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3c06655672
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Split out Special mods into Automation and Conversion
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2018-07-31 18:00:42 +09:00 |
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Dean Herbert
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32a74f95a5
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Normalize all the line endings
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2018-04-13 18:26:38 +09:00 |
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Joseph Madamba
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d122aa80e4
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Edit mods description, multiplier, and code
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2018-03-13 20:07:03 -07:00 |
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Dean Herbert
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b8bb0a52e3
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Move mod implementations to individual files
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2018-01-09 14:08:18 +09:00 |
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