Dean Herbert
e578046b20
Rename Filter
-> AudioFilter
2021-10-07 18:50:08 +09:00
Dean Herbert
0348c6c7e5
Apply some renaming and code quality fixes
2021-10-07 18:49:22 +09:00
Jamie Taylor
99fb86878e
Only detach filter on disposal if attached
2021-10-06 18:31:56 +09:00
Jamie Taylor
bd0c986144
Add asserts to ensure correct state when attaching/detaching the filter
2021-10-06 17:34:24 +09:00
Jamie Taylor
df182ba92b
Set fQ to recommended value from BASS developer to prevent filter calculations from overflowing when approaching nyquist
2021-10-06 11:29:03 +09:00
Jamie Taylor
2a4a376b87
Refactor Filter to behave closer to a Transformable
2021-10-02 01:32:47 +09:00
Jamie Taylor
968826c9e7
Fix typo
2021-09-30 15:17:39 +09:00
Jamie Taylor
2608d193a9
Refactor Filter
component to be more re-usable
2021-09-29 20:30:01 +09:00
Jamie Taylor
94e2dbd7e7
Add a low-pass filter effect to music when certain popup dialogs are shown
2021-09-29 20:30:00 +09:00
Dean Herbert
804ca88d63
Update framework
2021-08-27 19:52:45 +09:00
smoogipoo
89f0739a4a
Update with framework changes
2021-07-28 21:54:11 +09:00
smoogipoo
5b06a9d120
Apply changes required for AudioMixer
2021-07-27 03:55:49 +09:00
Dean Herbert
172e2e9b3f
Fix audio previews not being adjusted in volume correctly
2021-02-17 20:51:17 +09:00
Bartłomiej Dach
15d9147edd
Ensure equality member consistency for SampleInfo
...
The previous implementation of `SampleInfo`'s equality members was not
completely correct in its treatment of the `sampleNames` array. While
`Equals()` compared the values of `sampleNames` using `SequenceEqual()`,
therefore performing a structural check that inspects the contents of
both arrays, `GetHashCode()` used `HashCode.Combine()` directly on the
arrays, therefore operating on reference equality. This could cause the
pooling mechanism of samples to fail, as pointed out in #11079 .
To resolve, change the `GetHashCode()` implementation such that it also
considers the contents of the array rather than just the reference to
the array itself. This is achieved by leveraging
`StructuralEqualityComparer`.
Additionally, as a bonus, an array sort was added to the constructor of
`SampleInfo`. This is intended to be a "canonicalisation" processing
step for the array of sample names. Thanks to that sort, two instances
of `SampleInfo` that have the same sample names but permutated will also
turn out to be equal and have the same hash codes, given the
implementation of both equality members. This gives `SampleInfo`
set-like semantics.
2020-12-03 23:25:53 +01:00
smoogipoo
e831c797f3
Merge branch 'master' into hit-sample-pooling
2020-12-02 14:45:24 +09:00
smoogipoo
2150cf1c52
Rename parameters
2020-12-02 10:55:48 +09:00
smoogipoo
2840405112
Volume should be 0 by default
2020-12-01 18:14:14 +09:00
smoogipoo
6b4a6c12c8
Fix bad equality comparer implementations
2020-12-01 18:13:53 +09:00
smoogipoo
c61f00525d
Ignore lookup types for JSON serialisation
2020-12-01 18:13:53 +09:00
smoogipoo
17560aeeea
Volume should be 0 by default
2020-12-01 18:09:28 +09:00
smoogipoo
dda4d76d72
Fix bad equality comparer implementations
2020-12-01 18:09:21 +09:00
smoogipoo
b780fdbe4c
Ignore lookup types for JSON serialisation
2020-12-01 18:08:59 +09:00
smoogipoo
2bb7484608
Merge branch 'immutable-hit-samples' into hit-sample-pooling
2020-12-01 16:05:28 +09:00
smoogipoo
199710b941
Implement equality comparers for HitSampleInfo
2020-12-01 16:04:08 +09:00
smoogipoo
5760e1c1fc
Make HitSampleInfo immutable
2020-12-01 15:37:51 +09:00
smoogipoo
730b14b5bb
Add initial hit sample pooling
2020-11-19 19:51:09 +09:00
Dean Herbert
199043f677
Allow preview tracks to exist without an owner (without hard crashing)
2020-11-15 13:21:09 +09:00
Dean Herbert
0b28cca7e6
Don't force Gameplay prefix on all skin sample lookups
2020-10-30 11:59:40 +09:00
Dean Herbert
c9a85587fb
Allow SampleInfo to specify fallback sample lookup names
2020-10-30 11:59:29 +09:00
Dean Herbert
b8e9f19b92
Move common HitSampleInfo lookup to static method
2020-09-25 17:30:31 +09:00
recapitalverb
c753cb46c5
Use [Resolved] wherever possible
2020-02-14 20:14:00 +07:00
Dean Herbert
740bdee125
Apply remaining uncaught changes
2020-01-20 23:59:21 +09:00
smoogipoo
0f8a76afde
Remove manual hitobject sample namespacing
2020-01-02 14:27:27 +09:00
Dean Herbert
cf0f0f8a1b
Reword comment
2019-11-21 10:37:50 +09:00
iiSaLMaN
d2ce0878bc
Change 'current' accessibility to protected
2019-11-14 14:20:29 +03:00
iiSaLMaN
4e79bbad6b
Add inline comment
2019-11-14 14:19:42 +03:00
iiSaLMaN
172e777416
Fix preview track manager permanently muting game tracks
2019-11-13 16:16:06 +03:00
iiSaLMaN
47cbd516f3
Revert "Fix preview track manager potentially not updating"
...
This reverts commit 8f7fd9993d
.
2019-11-13 16:11:13 +03:00
iiSaLMaN
8f7fd9993d
Fix preview track manager potentially not updating
2019-11-13 14:24:22 +03:00
Dean Herbert
47be20fa37
Private set on track for safety
2019-11-12 15:13:47 +09:00
iiSaLMaN
6d3d7c5d95
Remove unnecessary use of local
2019-11-11 11:57:14 +03:00
iiSaLMaN
8f4916ad2d
Add inline comment
2019-11-10 23:53:31 +03:00
iiSaLMaN
9d61d73ced
Change Track and TrackManagerPreviewTrack accessibilities
2019-11-10 23:09:04 +03:00
iiSaLMaN
20ed6c4d52
Use track check solution for this
2019-11-10 23:07:51 +03:00
iiSaLMaN
8ef9ccc39e
Schedule new track assignment after stopping current track
2019-11-08 13:19:06 +03:00
Dean Herbert
91bcb5d4a7
Merge remote-tracking branch 'upstream/master' into fix-network-stalls
2019-11-06 19:06:28 +09:00
Dean Herbert
c1a6cb1def
Fix audio preview muting game audio indefinitely when beatmap panel is off-screen
2019-11-06 15:58:47 +09:00
Dean Herbert
ddd58ea3da
Use LongRunningLoad on network load components
2019-11-01 19:40:45 +09:00
Dean Herbert
60ea3d4e1a
Fix skinning support for combobreak
2019-06-30 21:58:30 +09:00
Joehu
36f59ec86d
Remove unused using
2019-06-21 08:29:45 -07:00