Dean Herbert
|
6d78218142
|
Update usages of GameplayClockContainer.GameplayClock to access properties directly
|
2022-08-15 18:08:49 +09:00 |
|
Dean Herbert
|
a21aee4e9c
|
Reduce calls to LoadTrack by implicitly running on test/dummy classes
|
2022-07-28 18:11:40 +09:00 |
|
Salman Ahmed
|
a5b01b8920
|
Improve asserts in TestSeekPerformsInGameplayTime to be more descriptive
|
2022-07-07 01:00:55 +03:00 |
|
Dean Herbert
|
b597843579
|
Mark and document remaining flaky tests
|
2022-07-01 16:17:40 +09:00 |
|
Dan Balasescu
|
f8830c6850
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
|
Dean Herbert
|
c8db7cf2a8
|
Reset audio offset before each test run in TestSceneMasterGameplayClockContainer
|
2022-04-14 18:09:23 +09:00 |
|
Dean Herbert
|
1049e349e3
|
Add test coverage of user offset being set before construction of MasterGameplayClockContainer
|
2022-03-24 14:55:01 +09:00 |
|
Dean Herbert
|
7cb7b03cee
|
Fix TestSceneMasterGameplayClockContainer not clearing previous test clocks
|
2022-03-18 18:16:47 +09:00 |
|
Dean Herbert
|
f09a946722
|
Start GameplayClockContainer paused for better state control
|
2022-03-18 15:28:22 +09:00 |
|
Dean Herbert
|
25cbe5a0de
|
Remove acronym shortening of GameplayClockContainer
|
2022-01-31 15:23:31 +09:00 |
|
Salman Ahmed
|
2b999f9780
|
Add failing test case
|
2022-01-31 01:40:07 +03:00 |
|
smoogipoo
|
88ded95e75
|
Ensure clock is set in GCC.Start()
|
2021-04-20 13:56:13 +09:00 |
|
smoogipoo
|
44e13a91ad
|
Rename test scene to match class
|
2021-04-16 20:51:42 +09:00 |
|