Dean Herbert
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12a59eb34c
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Remove vertex update overheads
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2024-01-09 17:35:01 +09:00 |
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Dean Herbert
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1837b31f9b
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Remove usage of HealthDisplay.BindValueChanged
Health updates very often when using HP drain. Let's avoid bindable overheads.
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2024-01-09 16:38:05 +09:00 |
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Dean Herbert
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682aa06acf
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Remove JudgementResult from Miss /Flash as it is not used
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2023-10-10 22:10:44 +09:00 |
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Dean Herbert
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82ba545358
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Add initial animation for health bars
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2023-10-02 17:01:58 +09:00 |
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Dean Herbert
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d159d6b970
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Rename ISkinnableDrawable to ISerialisableDrawable
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2023-02-15 18:37:41 +09:00 |
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Dan Balasescu
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7bc8908ca9
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Partial everything
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2022-11-27 00:00:27 +09:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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TheOmyNomy
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c5b490c441
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Use non linear colour interpolation for legacy health display
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2021-08-10 11:29:31 +10:00 |
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Dean Herbert
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c751e087ca
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Merge branch 'master' into skin-editor-closest-anchor
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2021-06-18 18:54:07 +09:00 |
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Bartłomiej Dach
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550d566bf9
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Simplify member access
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2021-06-11 14:24:17 +02:00 |
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Bartłomiej Dach
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876a357bf2
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Add support for animated colour fill in new style legacy health bar
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2021-06-11 14:24:17 +02:00 |
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Robin Avery
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dc50ae40b9
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Rename OverridesClosestAnchor to UsesFixedAnchor
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2021-06-08 08:28:42 -04:00 |
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Dean Herbert
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08701b5eab
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Ensure all lookups in LegacyHealthDisplay use the found provider
Not actually needed to fix the remaining issue but does feel better
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2021-06-07 23:23:12 +09:00 |
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Robin Avery
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133d72a8c0
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Rename UsingClosestAnchor
It is now "OverridesClosestAnchor". The logic is inverted accordingly.
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2021-06-07 00:14:36 -04:00 |
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Robin Avery
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ce635af83e
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Add UsingClosestAnchor to ISkinnableDrawable
Also implement it as an auto property in its inheritors.
The auto properties default to true.
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2021-06-06 23:47:47 -04:00 |
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Dean Herbert
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e10dfab2e8
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Ensure scorebar marker lookup is performed on the source the background is retrieved from
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2021-06-06 23:23:35 +09:00 |
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Dean Herbert
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7921dc7ece
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Rename ISkinnableComponent to ISkinnableDrawable
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2021-05-13 17:06:00 +09:00 |
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Dean Herbert
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f6f4b90d2b
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Add customisation support for LegacyHealthDisplay
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2021-05-11 18:39:14 +09:00 |
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Dean Herbert
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004798d61d
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Update Legacy components to not require skin in ctor
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2021-05-11 18:39:14 +09:00 |
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Dean Herbert
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755588258e
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Update HealthDisplay components to use DI to attach data source
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2021-05-07 17:22:45 +09:00 |
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Dean Herbert
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fd587a82ff
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Replace abstract class with interface, attached to the actual components (not skinnable wrapper)
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2021-04-29 16:12:15 +09:00 |
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Morilli
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7b0e387dfc
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apply different offset based on whether the marker is newStyle or not
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2020-11-09 08:20:19 +01:00 |
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Morilli
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490fbd1dd8
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Fix ki* textures having an incorrect vertical position
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2020-11-09 05:54:48 +01:00 |
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Dean Herbert
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a1892aa0a7
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Only additive flash explosions over the epic cutoff
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2020-10-16 17:25:55 +09:00 |
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Dean Herbert
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9572260e6d
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Add bulge and explode support
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2020-10-16 17:09:00 +09:00 |
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Dean Herbert
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8104bd0f74
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Add fill colour changes
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2020-10-16 17:08:46 +09:00 |
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Dean Herbert
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5803c72b4c
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Add support for old marker style danger textures
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2020-10-16 17:08:46 +09:00 |
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Dean Herbert
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f0b15813e2
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Add support for both legacy styles
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2020-10-16 17:08:46 +09:00 |
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Dean Herbert
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6d3a106a86
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Simplify texture lookups
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2020-10-16 17:08:46 +09:00 |
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Dean Herbert
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f28bcabae7
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Avoid transforms per hp change
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2020-10-16 17:08:46 +09:00 |
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Dean Herbert
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5be9e30cd0
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Add legacy implementation
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2020-10-16 17:08:46 +09:00 |
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