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h1or4dme8
/
osu-lazer
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2026-05-18 13:20:32 +08:00
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60,561
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791
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c40887eee867b8d9bf5312e0df106862435dba39
Commit Graph
11 Commits
Partial everything
Dan Balasescu
·
2022-11-27 00:00:27 +09:00
7bc8908ca9
Automated #nullable processing
Dan Balasescu
·
2022-06-17 16:37:17 +09:00
f8830c6850
Add
LocalUserPlayInfo
interface to convey common information about player status
Dean Herbert
·
2021-08-17 16:15:47 +09:00
82eddeffef
Always confine mouse to screen when running fullscreen
Dean Herbert
·
2020-12-04 20:49:18 +09:00
7c0edb796e
Rename IsGameplay
Shane Woolcock
·
2020-10-07 16:14:49 +10:30
7fff762dfc
Bail if FrameworkSetting.ConfineMouseMode is unavailable
Shane Woolcock
·
2020-10-07 16:02:35 +10:30
c8c5998af4
Maintain the current gameplay state in OsuGame
Shane Woolcock
·
2020-10-06 22:39:35 +10:30
478f2dec96
Use OsuGame.OverlayActivationMode rather than per-Player
Shane Woolcock
·
2020-10-06 20:27:35 +10:30
782fc1d60f
Rename DuringGameplay
Shane Woolcock
·
2020-10-06 20:27:35 +10:30
1877312a91
Use current OverlayActivationMode to determine confine logic
Shane Woolcock
·
2020-10-05 11:11:46 +10:30
5859755886
Add tracking component to handle OsuConfineMouseMode
Shane Woolcock
·
2020-08-16 21:18:15 +09:30
ef3c8fa21f