smoogipooo
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7141bc86d3
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Rework beatmap post-processing into HitRenderer.
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2017-03-14 17:01:21 +09:00 |
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smoogipooo
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64aab090d5
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Instantiate HitRenderer with WorkingBeatmap.
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2017-03-12 18:03:13 +09:00 |
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smoogipooo
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3480dca0ad
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Remove PlayMode enum requirement. Clean things up a lot.
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2017-03-12 14:32:50 +09:00 |
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smoogipooo
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b0ea282a06
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Fix map would always be converted to itself when actually converting to a different game mode.
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2017-03-12 02:26:10 +09:00 |
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smoogipooo
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592e05a2c8
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Better beatmap conversion model.
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2017-03-12 00:34:21 +09:00 |
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smoogipooo
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02281d8a2a
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Make HitRenderer not have a publicly-settable Beatmap, replace AllObjectsJudged for performance.
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2017-03-10 15:19:36 +09:00 |
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smoogipooo
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fa9110ce6e
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Remove custom combo counters.
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2017-03-10 11:04:46 +09:00 |
|
Dean Herbert
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5cbcf7a20a
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Fix error-level inspections.
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2017-03-07 14:31:54 +09:00 |
|
Dean Herbert
|
faf07ab51a
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Use generics everywhere.
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2017-03-06 13:59:11 +09:00 |
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Dean Herbert
|
50bd80cb0c
|
Update and standardise license headers.
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2017-02-07 14:27:41 +09:00 |
|
Dean Herbert
|
acb85d0140
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Fix regressions in combo counters and tidy up naming of SpriteTexts.
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2016-11-19 16:19:54 +09:00 |
|
Dean Herbert
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5dd4e31011
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Move DrawableHitObject.
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2016-11-14 19:49:29 +09:00 |
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Dean Herbert
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4590be552f
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Move play modes to their own projects.
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2016-11-14 18:54:24 +09:00 |
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