smoogipoo
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b500b76407
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Merge branch 'master' into update-branch
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2018-02-08 23:35:48 +09:00 |
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smoogipoo
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c309cc9454
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Privatise OnJudgements as much as possible
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2018-01-16 15:37:32 +09:00 |
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smoogipoo
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8c5ef0a330
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Remove base OnJudgement from Playfield to properly accomodate nested playfields
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2018-01-15 20:48:57 +09:00 |
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smoogipoo
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5952f1e7f1
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Adjust transforms for cursor transitions
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2018-01-12 19:34:14 +09:00 |
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smoogipoo
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512e4d2c9f
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Rewrite the way that cursor overrides are done game-wide
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2018-01-12 18:13:17 +09:00 |
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Dean Herbert
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37d393bca0
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Update licence headers
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2018-01-05 20:21:19 +09:00 |
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smoogipoo
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36e9232472
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Merge master into netstandard
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2018-01-05 00:42:48 +09:00 |
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Aergwyn
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7d29c076d2
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fix circles and slider sequences
+ minor cleanup
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2017-12-27 21:12:02 +01:00 |
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smoogipoo
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7a793eaded
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Merge master into netstandard
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2017-12-27 20:48:53 +09:00 |
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smoogipoo
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def2e5bd17
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Make editor discard approach circles
Temporary solution for now.
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2017-12-22 22:16:54 +09:00 |
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smoogipoo
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6a690908cf
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Fix up possible nullref due to early access of Parent
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2017-12-14 20:24:24 +09:00 |
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TocoToucan
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219bdbc4e1
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Populate HandleInput automatically
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2017-12-09 22:21:17 +03:00 |
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smoogipoo
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677f3653eb
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Hide osu! playfield cursor
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2017-11-30 19:19:34 +09:00 |
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smoogipoo
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aac41d2de6
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Disable resharper inspections on case-by-case basis
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2017-11-20 18:55:48 +09:00 |
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Dean Herbert
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5d5ea5fb2e
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Fix all remaining db structure issues
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2017-10-19 14:05:11 +09:00 |
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Dean Herbert
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d5892cf54e
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Add a bool to specify whether judgements should be visible for certain DrawableHitObjects
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2017-10-09 20:17:05 +09:00 |
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Dean Herbert
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6d3d485565
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And then everything became one
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2017-09-19 16:06:58 +09:00 |
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smoogipooo
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093d82ac45
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Set depths from playfield add methods instead of DrawableHitObject
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2017-09-13 16:17:01 +09:00 |
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Dean Herbert
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f32d444d68
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Remove generics from Playfield (fixes catch)
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2017-09-12 18:19:28 +09:00 |
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smoogipooo
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0cc443e618
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Remove all generic judgements.
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2017-09-06 18:05:51 +09:00 |
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smoogipooo
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ac8ec31b61
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Make judgements able to be "added" plus make everything compile and run.
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2017-09-06 17:02:13 +09:00 |
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Dean Herbert
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a7a7e0323f
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Update autoplay and replay handling to result in actions, not keys
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2017-08-24 15:36:42 +09:00 |
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Dean Herbert
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16e96888ab
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Update KeyCounterCollection to support action-based buttons
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2017-08-21 12:39:22 +09:00 |
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Dean Herbert
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7c9d6c9c83
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Initial refactoring of key binding logic
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2017-08-14 20:19:25 +09:00 |
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Dean Herbert
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99458aab48
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Propagate framework updates
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2017-08-12 19:54:07 +09:00 |
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Dean Herbert
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48d4ed55e9
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Move a lot of code to framework
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2017-08-11 16:11:46 +09:00 |
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Dean Herbert
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798fff00b2
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Remove shortcomings, remove InputState.Data usage, make everything amazing
No more casting!
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2017-08-10 19:28:24 +09:00 |
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Dean Herbert
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1fe273cbc0
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Move GameplayCursor to osu! ruleset and make work with OsuActions
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2017-08-10 18:37:41 +09:00 |
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Dean Herbert
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e9a11ebc9f
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Use new population methods and implement osu! ruleset actions
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2017-08-10 18:31:12 +09:00 |
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Dean Herbert
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723e27353c
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HitRenderer -> RulesetContainer
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2017-08-09 13:28:29 +09:00 |
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Dean Herbert
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7c0e7ebcd0
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Give HitRenderer a reference to Ruleset
Used to get correct bindings for a mode (ActionMappingInputManager).
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2017-08-09 13:05:52 +09:00 |
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Dean Herbert
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b88f37de45
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Add custom actions for Catch
Reworks input management for rulesets
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2017-08-09 11:50:34 +09:00 |
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smoogipooo
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cae21869d0
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Use CompositeDrawable for HitObjectContainer. Removes a looooooot of generics 👍.
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2017-08-08 17:37:11 +09:00 |
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Dean Herbert
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d3f5de9bf9
|
Move to UI namespace
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2017-07-13 15:44:42 +09:00 |
|
Thomas Müller
|
9d523ea012
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Update framework
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2017-07-12 11:06:13 +09:00 |
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smoogipooo
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67cf64062a
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Add flag to determine whether the beatmap requested for conversion is for the current ruleset.
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2017-05-19 16:02:40 +09:00 |
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Dean Herbert
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fbd26a1d5e
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Mode -> Ruleset.
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2017-04-18 16:05:58 +09:00 |
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