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mirror of https://github.com/ppy/osu.git synced 2024-11-07 00:27:26 +08:00
Commit Graph

529 Commits

Author SHA1 Message Date
smoogipoo
956c1cc216 Merge branch 'master' into activity-on-multiplayer-screens 2021-08-24 12:33:34 +09:00
Dean Herbert
82eddeffef Add LocalUserPlayInfo interface to convey common information about player status 2021-08-17 16:15:47 +09:00
Nathan Alo
cc3468b4ab apply suggestions
- make `UserActivity.InGame` and derive that to `InSoloGame` and `InMultiplayerGame`
- rename `SoloGame` to `InSoloGame`
- rename `MultiplayerGame` to `InMultiplayerGame`
2021-08-16 06:32:33 +08:00
Henry Lin
88d9e2ec06 Guard against IndexOutOfRange when parsing launch args 2021-07-23 10:23:31 +08:00
Dean Herbert
3dddcf3582 Remove unused using statement 2021-07-21 15:11:01 +09:00
Dean Herbert
4148d3fdac Add a bit more safety to argument parsing logic 2021-07-21 15:02:15 +09:00
Salman Ahmed
ebd555129f Change to int-only debug client ID 2021-07-21 07:53:24 +03:00
Salman Ahmed
37393a8432 Allow defining custom storage name for debug builds of osu!lazer 2021-07-21 03:12:44 +03:00
Dean Herbert
e0af5f0469 Fix osu!(lazer) overwriting osu!(stable) desktop icons by adding back a suffix
As discussed in https://github.com/ppy/osu/issues/13864, Squirrel will
use the product name before the title, allowing us to use this variable
to update the icon while not changing the window display title or naming
elsewhere.
2021-07-19 11:38:45 +09:00
Dean Herbert
47a593ad7d Force a re-check on any exception being thrown 2021-07-12 14:55:09 +09:00
Dean Herbert
a9250a0d98 Limit update notifications to once per startup
This logic was intentionally designed to continue to prompt the user to
update if they haven't, but that seems pretty anti-user. The change will
stop the update prompts from showing more than once per game startup,
unless manually invoked by the user a second time.

Closes https://github.com/ppy/osu/issues/13821.
2021-07-09 18:23:30 +09:00
Dean Herbert
ec71deec51 Remove some mentions of "lazer"
I am aware there are more throughout the codebase but intentionally left
the remaining mentioned for one reason or another. The intention here is
to mainly change user-facing versioning to change the positioning of the
"lazer" term (to be where we would expect "cuttingedge" or "beta" to
be).
2021-07-04 12:41:27 +09:00
Dean Herbert
f2d9d78455 Fix some incorrectly invoked async calls 2021-07-02 14:43:48 +09:00
Dean Herbert
d5d5a4d0d7 Actually combine the path 2021-06-02 15:13:21 +09:00
Dean Herbert
bf216687e1 Fix osu!stable directory selection failing if no Songs folder is present at install location 2021-06-02 15:05:06 +09:00
Dean Herbert
dbcb1259e2 Add a note about elevated privileges also breaking integrations 2021-04-27 14:38:19 +09:00
Dean Herbert
2673cd3d99 Remove unnecessary noop action 2021-04-27 14:36:15 +09:00
Dean Herbert
13de571b3c Rename private method 2021-04-27 14:35:57 +09:00
Dean Herbert
2303d108bb Simplify false return path 2021-04-27 14:35:14 +09:00
Christine Chen
5a3fbef5ac Use a try-catch, notification activation does nothing 2021-04-27 00:23:08 -04:00
Christine Chen
e0f54f5842 Move load() before LoadComplete() 2021-04-26 22:51:03 -04:00
Christine Chen
a2723f3f57 Perform elevated check asynchronously, use a separate function w/ switch statement 2021-04-26 22:44:22 -04:00
Christine Chen
c3bad1d4c5 Rename AdminChecker to ElevatedPrivilegesChecker, refactor elevated check 2021-04-26 21:05:18 -04:00
Christine Chen
260dd06f47 Move AdminChecker to osu.Desktop.Admin 2021-04-26 20:04:34 -04:00
Christine Chen
9ad30da729 Show a notification if game is run as administrator 2021-04-26 16:41:26 -04:00
Dean Herbert
b5954a55ad Remove empty <returns> xmldoc 2021-04-12 17:46:14 +09:00
Dean Herbert
30cae46cbd Group large drag drop imports into a single operation 2021-03-31 14:57:28 +09:00
Bartłomiej Dach
a16c0641b2 Revert EF Core to version 2.2
This reverts commit f3faad74d5, reversing
changes made to 712e7bc7bf.

Several issues arose after migrating to 5.0, including, but possibly not
limited to, performance regressions in song select, as well as failures
when attempting to save beatmaps after metadata changes in the editor.
2021-03-21 11:05:15 +01:00
Dean Herbert
79041c1c4b Remove osuTK reference 2021-03-17 18:07:42 +09:00
Dean Herbert
249ab8ab3d Merge branch 'master' into input-handler-configuration 2021-03-17 18:05:14 +09:00
Roman Kapustin
61d5a6cc57 Simplify Microsoft.EntityFrameworkCore.Design PackageReference 2021-03-14 19:47:14 +03:00
Dean Herbert
6eadae8aaf Remove remnants of OsuTK 2021-03-12 18:35:42 +09:00
Roman Kapustin
f1302d1600 Update Microsoft.EntityFrameworkCore 2021-03-11 19:23:56 +03:00
Dean Herbert
b1cd01ceb8 Apply ConfigureAwait changes to game side 2021-03-08 14:36:35 +09:00
Salman Ahmed
a845e96b7a Replace Ranks.Global completely with a GlobalRank property 2021-02-17 08:52:04 +03:00
Dean Herbert
a080a9bdbc
Merge pull request #11603 from Game4all/handle-stable-imports-custom-songs-folder
Handle beatmap import from a stable installation with a custom Songs directory
2021-02-12 21:42:36 +09:00
dependabot-preview[bot]
57213e6308
Bump DiscordRichPresence from 1.0.169 to 1.0.175
Bumps [DiscordRichPresence](https://github.com/Lachee/discord-rpc-csharp) from 1.0.169 to 1.0.175.
- [Release notes](https://github.com/Lachee/discord-rpc-csharp/releases)
- [Commits](https://github.com/Lachee/discord-rpc-csharp/commits)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2021-02-01 18:09:07 +00:00
Salman Ahmed
63f057a525 Fix dotnet run/publish with runtime specified not working again 2021-01-27 20:45:52 +03:00
Dean Herbert
f3061a8e83 Update squirrel to fix incorrect desktop icon creation on install 2021-01-25 18:47:41 +09:00
Lucas A
d71ac83428 Use StableStorage in ArchiveModelManager. 2021-01-24 19:46:10 +01:00
Lucas A
9a5790cd31 Implement StableStorage class. 2021-01-24 19:18:16 +01:00
Dean Herbert
3f88340304 Restore previous exception handling flow for stable path lookup 2021-01-15 15:17:38 +09:00
Roman Kapustin
0ea4e221b2 Merge branch 'master' into net5.0 2021-01-14 14:02:51 +03:00
Bartłomiej Dach
fb057857e7 Update references to current year 2021-01-06 18:38:24 +01:00
Dean Herbert
866fb28d6c
Merge pull request #11411 from LavaDesu/feature/discord-presence-toggle
Add ability to toggle discord rich presence
2021-01-07 00:52:38 +09:00
Dean Herbert
a8530fde9d Tidy up variables and spacing 2021-01-07 00:05:12 +09:00
Dean Herbert
d056e6575e Use IsDeployedBuild instead of IsDebugBuild for footer display conditional 2021-01-06 23:30:54 +09:00
Dean Herbert
cf3043fc08 Only show "development build" footer on debug releases 2021-01-06 23:20:26 +09:00
LavaDesu
7c9f345cd2
Use better naming for DiscordRichPresenceMode 2021-01-03 16:46:25 +07:00
LavaDesu
2e5c67be3f
Add ability to toggle discord rich presence
There are 3 modes: enabled, limited, and disabled.

The limited mode hides identifiable information such as username, rank, and
(if participating in one) multiplayer lobby name.
2021-01-03 10:37:28 +07:00