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mirror of https://github.com/ppy/osu.git synced 2024-11-11 10:18:22 +08:00

Merge branch 'master' into input-handler-configuration

This commit is contained in:
Dean Herbert 2021-03-17 18:05:14 +09:00
commit 249ab8ab3d
30 changed files with 278 additions and 122 deletions

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@ -27,8 +27,8 @@
<PackageReference Include="Microsoft.NETCore.Targets" Version="5.0.0" />
<PackageReference Include="System.IO.Packaging" Version="5.0.0" />
<PackageReference Include="ppy.squirrel.windows" Version="1.9.0.5" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.4" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="5.0.4" />
<PackageReference Include="Microsoft.Win32.Registry" Version="5.0.0" />
<PackageReference Include="DiscordRichPresence" Version="1.0.175" />
</ItemGroup>

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@ -5,7 +5,7 @@
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.1" />
<PackageReference Include="NUnit" Version="3.13.1" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.4" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>

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@ -5,7 +5,7 @@
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.1" />
<PackageReference Include="NUnit" Version="3.13.1" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.4" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>

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@ -5,7 +5,7 @@
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.1" />
<PackageReference Include="NUnit" Version="3.13.1" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.4" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>

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@ -37,9 +37,10 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
AddInternal(scaleContainer = new Container
{
Scale = new Vector2(SPRITE_SCALE),
Anchor = Anchor.Centre,
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Y = SPINNER_Y_CENTRE,
Children = new Drawable[]
{
glow = new Sprite

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@ -33,47 +33,38 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
spinnerBlink = source.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.SpinnerNoBlink)?.Value != true;
AddInternal(new Container
AddRangeInternal(new Drawable[]
{
// the old-style spinner relied heavily on absolute screen-space coordinate values.
// wrap everything in a container simulating absolute coords to preserve alignment
// as there are skins that depend on it.
Width = 640,
Height = 480,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
new Sprite
{
new Sprite
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
Texture = source.GetTexture("spinner-background"),
Scale = new Vector2(SPRITE_SCALE),
Y = SPINNER_Y_CENTRE,
},
disc = new Sprite
{
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
Texture = source.GetTexture("spinner-circle"),
Scale = new Vector2(SPRITE_SCALE),
Y = SPINNER_Y_CENTRE,
},
metre = new Container
{
AutoSizeAxes = Axes.Both,
// this anchor makes no sense, but that's what stable uses.
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
Margin = new MarginPadding { Top = SPINNER_TOP_OFFSET },
Masking = true,
Child = metreSprite = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = source.GetTexture("spinner-background"),
Scale = new Vector2(SPRITE_SCALE)
},
disc = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = source.GetTexture("spinner-circle"),
Scale = new Vector2(SPRITE_SCALE)
},
metre = new Container
{
AutoSizeAxes = Axes.Both,
// this anchor makes no sense, but that's what stable uses.
Texture = source.GetTexture("spinner-metre"),
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
// adjustment for stable (metre has additional offset)
Margin = new MarginPadding { Top = 20 },
Masking = true,
Child = metreSprite = new Sprite
{
Texture = source.GetTexture("spinner-metre"),
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
Scale = new Vector2(SPRITE_SCALE)
}
Scale = new Vector2(SPRITE_SCALE)
}
}
});

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@ -16,6 +16,15 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
public abstract class LegacySpinner : CompositeDrawable
{
/// <remarks>
/// All constants are in osu!stable's gamefield space, which is shifted 16px downwards.
/// This offset is negated in both osu!stable and osu!lazer to bring all constants into window-space.
/// Note: SPINNER_Y_CENTRE + SPINNER_TOP_OFFSET - Position.Y = 240 (=480/2, or half the window-space in osu!stable)
/// </remarks>
protected const float SPINNER_TOP_OFFSET = 45f - 16f;
protected const float SPINNER_Y_CENTRE = SPINNER_TOP_OFFSET + 219f;
protected const float SPRITE_SCALE = 0.625f;
protected DrawableSpinner DrawableSpinner { get; private set; }
@ -26,7 +35,13 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableHitObject, ISkinSource source)
{
RelativeSizeAxes = Axes.Both;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
// osu!stable positions spinner components in window-space (as opposed to gamefield-space). This is a 640x480 area taking up the entire screen.
// In lazer, the gamefield-space positional transformation is applied in OsuPlayfieldAdjustmentContainer, which is inverted here to make this area take up the entire window space.
Size = new Vector2(640, 480);
Position = new Vector2(0, -8f);
DrawableSpinner = (DrawableSpinner)drawableHitObject;
@ -34,22 +49,22 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
spin = new Sprite
{
Anchor = Anchor.Centre,
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
Depth = float.MinValue,
Texture = source.GetTexture("spinner-spin"),
Scale = new Vector2(SPRITE_SCALE),
Y = 120 - 45 // offset temporarily to avoid overlapping default spin counter
Y = SPINNER_TOP_OFFSET + 335,
},
clear = new Sprite
{
Anchor = Anchor.Centre,
Alpha = 0,
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
Depth = float.MinValue,
Alpha = 0,
Texture = source.GetTexture("spinner-clear"),
Scale = new Vector2(SPRITE_SCALE),
Y = -60
Y = SPINNER_TOP_OFFSET + 115,
},
});
}

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@ -5,7 +5,7 @@
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.1" />
<PackageReference Include="NUnit" Version="3.13.1" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.4" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>

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@ -56,6 +56,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
beatmaps.Add(new BeatmapInfo
{
Ruleset = rulesets.GetRuleset(i % 4),
RulesetID = i % 4, // workaround for efcore 5 compatibility.
OnlineBeatmapID = beatmapId,
Length = length,
BPM = bpm,

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@ -229,6 +229,35 @@ namespace osu.Game.Tests.Visual.Navigation
AddUntilStep("settings displayed", () => Game.Settings.State.Value == Visibility.Visible);
}
[Test]
public void TestToolbarHiddenByUser()
{
AddStep("Enter menu", () => InputManager.Key(Key.Enter));
AddUntilStep("Wait for toolbar to load", () => Game.Toolbar.IsLoaded);
AddStep("Hide toolbar", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Key(Key.T);
InputManager.ReleaseKey(Key.ControlLeft);
});
pushEscape();
AddStep("Enter menu", () => InputManager.Key(Key.Enter));
AddAssert("Toolbar is hidden", () => Game.Toolbar.State.Value == Visibility.Hidden);
AddStep("Enter song select", () =>
{
InputManager.Key(Key.Enter);
InputManager.Key(Key.Enter);
});
AddAssert("Toolbar is hidden", () => Game.Toolbar.State.Value == Visibility.Hidden);
}
private void pushEscape() =>
AddStep("Press escape", () => InputManager.Key(Key.Escape));

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@ -186,6 +186,7 @@ namespace osu.Game.Tests.Visual.SongSelect
Metadata = metadata,
BaseDifficulty = new BeatmapDifficulty(),
Ruleset = ruleset,
RulesetID = ruleset.ID.GetValueOrDefault(), // workaround for efcore 5 compatibility.
StarDifficulty = difficultyIndex + 1,
Version = $"SR{difficultyIndex + 1}"
}).ToList()

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@ -911,9 +911,11 @@ namespace osu.Game.Tests.Visual.SongSelect
int length = RNG.Next(30000, 200000);
double bpm = RNG.NextSingle(80, 200);
var ruleset = getRuleset();
beatmaps.Add(new BeatmapInfo
{
Ruleset = getRuleset(),
Ruleset = ruleset,
RulesetID = ruleset.ID.GetValueOrDefault(), // workaround for efcore 5 compatibility.
OnlineBeatmapID = beatmapId,
Version = $"{beatmapId} (length {TimeSpan.FromMilliseconds(length):m\\:ss}, bpm {bpm:0.#})",
Length = length,

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@ -6,7 +6,7 @@
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.1" />
<PackageReference Include="NUnit" Version="3.13.1" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.4" />
<PackageReference Include="Moq" Version="4.16.1" />
</ItemGroup>
<PropertyGroup Label="Project">

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@ -17,12 +17,12 @@ namespace osu.Game.Beatmaps
public abstract class BeatmapConverter<T> : IBeatmapConverter
where T : HitObject
{
private event Action<HitObject, IEnumerable<HitObject>> ObjectConverted;
private event Action<HitObject, IEnumerable<HitObject>> objectConverted;
event Action<HitObject, IEnumerable<HitObject>> IBeatmapConverter.ObjectConverted
{
add => ObjectConverted += value;
remove => ObjectConverted -= value;
add => objectConverted += value;
remove => objectConverted -= value;
}
public IBeatmap Beatmap { get; }
@ -92,10 +92,10 @@ namespace osu.Game.Beatmaps
var converted = ConvertHitObject(obj, beatmap, cancellationToken);
if (ObjectConverted != null)
if (objectConverted != null)
{
converted = converted.ToList();
ObjectConverted.Invoke(obj, converted);
objectConverted.Invoke(obj, converted);
}
foreach (var c in converted)

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@ -174,6 +174,8 @@ namespace osu.Game.Beatmaps
if (beatmapSet.Beatmaps.Any(b => b.BaseDifficulty == null))
throw new InvalidOperationException($"Cannot import {nameof(BeatmapInfo)} with null {nameof(BeatmapInfo.BaseDifficulty)}.");
beatmapSet.Requery(ContextFactory);
// check if a set already exists with the same online id, delete if it does.
if (beatmapSet.OnlineBeatmapSetID != null)
{

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@ -471,9 +471,6 @@ namespace osu.Game.Beatmaps.Formats
private string toLegacyCustomSampleBank(HitSampleInfo hitSampleInfo)
{
if (hitSampleInfo == null)
return "0";
if (hitSampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacy)
return legacy.CustomSampleBank.ToString(CultureInfo.InvariantCulture);

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@ -462,6 +462,8 @@ namespace osu.Game.Database
// Dereference the existing file info, since the file model will be removed.
if (file.FileInfo != null)
{
file.Requery(usage.Context);
Files.Dereference(file.FileInfo);
// This shouldn't be required, but here for safety in case the provided TModel is not being change tracked
@ -635,10 +637,12 @@ namespace osu.Game.Database
{
using (Stream s = reader.GetStream(file))
{
var fileInfo = files.Add(s);
fileInfos.Add(new TFileModel
{
Filename = file.Substring(prefix.Length).ToStandardisedPath(),
FileInfo = files.Add(s)
FileInfo = fileInfo,
FileInfoID = fileInfo.ID // workaround for efcore 5 compatibility.
});
}
}

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@ -0,0 +1,71 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Scoring;
using osu.Game.Skinning;
namespace osu.Game.Database
{
/// <summary>
/// Extension methods which contain workarounds to make EFcore 5.x work with our existing (incorrect) thread safety.
/// The intention is to avoid blocking package updates while we consider the future of the database backend, with a potential backend switch imminent.
/// </summary>
public static class DatabaseWorkaroundExtensions
{
/// <summary>
/// Re-query the provided model to ensure it is in a sane state. This method requires explicit implementation per model type.
/// </summary>
/// <param name="model"></param>
/// <param name="contextFactory"></param>
public static void Requery(this IHasPrimaryKey model, IDatabaseContextFactory contextFactory)
{
switch (model)
{
case SkinInfo skinInfo:
requeryFiles(skinInfo.Files, contextFactory);
break;
case ScoreInfo scoreInfo:
requeryFiles(scoreInfo.Beatmap.BeatmapSet.Files, contextFactory);
requeryFiles(scoreInfo.Files, contextFactory);
break;
case BeatmapSetInfo beatmapSetInfo:
var context = contextFactory.Get();
foreach (var beatmap in beatmapSetInfo.Beatmaps)
{
// Workaround System.InvalidOperationException
// The instance of entity type 'RulesetInfo' cannot be tracked because another instance with the same key value for {'ID'} is already being tracked.
beatmap.Ruleset = context.RulesetInfo.Find(beatmap.RulesetID);
}
requeryFiles(beatmapSetInfo.Files, contextFactory);
break;
default:
throw new ArgumentException($"{nameof(Requery)} does not have support for the provided model type", nameof(model));
}
void requeryFiles<T>(List<T> files, IDatabaseContextFactory databaseContextFactory) where T : class, INamedFileInfo
{
var dbContext = databaseContextFactory.Get();
foreach (var file in files)
{
Requery(file, dbContext);
}
}
}
public static void Requery(this INamedFileInfo file, OsuDbContext dbContext)
{
// Workaround System.InvalidOperationException
// The instance of entity type 'FileInfo' cannot be tracked because another instance with the same key value for {'ID'} is already being tracked.
file.FileInfo = dbContext.FileInfo.Find(file.FileInfoID);
}
}
}

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@ -3,7 +3,6 @@
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Diagnostics;
using Microsoft.Extensions.Logging;
using osu.Framework.Logging;
using osu.Framework.Statistics;
@ -111,10 +110,10 @@ namespace osu.Game.Database
{
base.OnConfiguring(optionsBuilder);
optionsBuilder
// this is required for the time being due to the way we are querying in places like BeatmapStore.
// if we ever move to having consumers file their own .Includes, or get eager loading support, this could be re-enabled.
.ConfigureWarnings(warnings => warnings.Ignore(CoreEventId.IncludeIgnoredWarning))
.UseSqlite(connectionString, sqliteOptions => sqliteOptions.CommandTimeout(10))
.UseSqlite(connectionString,
sqliteOptions => sqliteOptions
.CommandTimeout(10)
.UseQuerySplittingBehavior(QuerySplittingBehavior.SingleQuery))
.UseLoggerFactory(logger.Value);
}

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@ -884,12 +884,9 @@ namespace osu.Game
frameworkConfig.GetBindable<ConfineMouseMode>(FrameworkSetting.ConfineMouseMode).SetDefault();
return true;
case GlobalAction.ToggleToolbar:
Toolbar.ToggleVisibility();
return true;
case GlobalAction.ToggleGameplayMouseButtons:
LocalConfig.Set(OsuSetting.MouseDisableButtons, !LocalConfig.Get<bool>(OsuSetting.MouseDisableButtons));
var mouseDisableButtons = LocalConfig.GetBindable<bool>(OsuSetting.MouseDisableButtons);
mouseDisableButtons.Value = !mouseDisableButtons.Value;
return true;
case GlobalAction.RandomSkin:

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@ -21,6 +21,8 @@ namespace osu.Game.Overlays
{
public class ChangelogOverlay : OnlineOverlay<ChangelogHeader>
{
public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks;
public readonly Bindable<APIChangelogBuild> Current = new Bindable<APIChangelogBuild>();
private Sample sampleBack;
@ -126,8 +128,11 @@ namespace osu.Game.Overlays
private Task initialFetchTask;
private void performAfterFetch(Action action) => fetchListing()?.ContinueWith(_ =>
Schedule(action), TaskContinuationOptions.OnlyOnRanToCompletion);
private void performAfterFetch(Action action) => Schedule(() =>
{
fetchListing()?.ContinueWith(_ =>
Schedule(action), TaskContinuationOptions.OnlyOnRanToCompletion);
});
private Task fetchListing()
{
@ -163,7 +168,7 @@ namespace osu.Game.Overlays
await API.PerformAsync(req).ConfigureAwait(false);
return tcs.Task;
});
}).Unwrap();
}
private CancellationTokenSource loadContentCancellation;

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@ -138,7 +138,6 @@ namespace osu.Game.Overlays.Profile.Header
if (!string.IsNullOrEmpty(user.Twitter))
anyInfoAdded |= tryAddInfo(FontAwesome.Brands.Twitter, "@" + user.Twitter, $@"https://twitter.com/{user.Twitter}");
anyInfoAdded |= tryAddInfo(FontAwesome.Brands.Discord, user.Discord);
anyInfoAdded |= tryAddInfo(FontAwesome.Brands.Skype, user.Skype, @"skype:" + user.Skype + @"?chat");
anyInfoAdded |= tryAddInfo(FontAwesome.Solid.Link, websiteWithoutProtocol, user.Website);
// If no information was added to the bottomLinkContainer, hide it to avoid unwanted padding

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@ -13,14 +13,22 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Input.Events;
using osu.Game.Rulesets;
using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings;
namespace osu.Game.Overlays.Toolbar
{
public class Toolbar : VisibilityContainer
public class Toolbar : VisibilityContainer, IKeyBindingHandler<GlobalAction>
{
public const float HEIGHT = 40;
public const float TOOLTIP_HEIGHT = 30;
/// <summary>
/// Whether the user hid this <see cref="Toolbar"/> with <see cref="GlobalAction.ToggleToolbar"/>.
/// In this state, automatic toggles should not occur, respecting the user's preference to have no toolbar.
/// </summary>
private bool hiddenByUser;
public Action OnHome;
private ToolbarUserButton userButton;
@ -30,7 +38,7 @@ namespace osu.Game.Overlays.Toolbar
protected readonly IBindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
// Toolbar components like RulesetSelector should receive keyboard input events even when the toolbar is hidden.
// Toolbar and its components need keyboard input even when hidden.
public override bool PropagateNonPositionalInputSubTree => true;
public Toolbar()
@ -142,7 +150,9 @@ namespace osu.Game.Overlays.Toolbar
protected override void UpdateState(ValueChangedEvent<Visibility> state)
{
if (state.NewValue == Visibility.Visible && OverlayActivationMode.Value == OverlayActivation.Disabled)
bool blockShow = hiddenByUser || OverlayActivationMode.Value == OverlayActivation.Disabled;
if (state.NewValue == Visibility.Visible && blockShow)
{
State.Value = Visibility.Hidden;
return;
@ -164,5 +174,25 @@ namespace osu.Game.Overlays.Toolbar
this.MoveToY(-DrawSize.Y, transition_time, Easing.OutQuint);
this.FadeOut(transition_time, Easing.InQuint);
}
public bool OnPressed(GlobalAction action)
{
if (OverlayActivationMode.Value == OverlayActivation.Disabled)
return false;
switch (action)
{
case GlobalAction.ToggleToolbar:
hiddenByUser = State.Value == Visibility.Visible; // set before toggling to allow the operation to always succeed.
ToggleVisibility();
return true;
}
return false;
}
public void OnReleased(GlobalAction action)
{
}
}
}

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@ -73,7 +73,7 @@ namespace osu.Game.Scoring
}
set
{
modsJson = null;
modsJson = JsonConvert.SerializeObject(value.Select(m => new DeserializedMod { Acronym = m.Acronym }));
mods = value;
}
}
@ -86,16 +86,7 @@ namespace osu.Game.Scoring
[Column("Mods")]
public string ModsJson
{
get
{
if (modsJson != null)
return modsJson;
if (mods == null)
return null;
return modsJson = JsonConvert.SerializeObject(mods.Select(m => new DeserializedMod { Acronym = m.Acronym }));
}
get => modsJson;
set
{
modsJson = value;

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@ -52,6 +52,11 @@ namespace osu.Game.Scoring
this.configManager = configManager;
}
protected override void PreImport(ScoreInfo model)
{
model.Requery(ContextFactory);
}
protected override ScoreInfo CreateModel(ArchiveReader archive)
{
if (archive == null)

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@ -74,7 +74,6 @@ namespace osu.Game.Screens.Edit
private string lastSavedHash;
private Box bottomBackground;
private Container<EditorScreen> screenContainer;
private EditorScreen currentScreen;
@ -106,26 +105,29 @@ namespace osu.Game.Screens.Edit
[BackgroundDependencyLoader]
private void load(OsuColour colours, GameHost host, OsuConfigManager config)
{
if (Beatmap.Value is DummyWorkingBeatmap)
var loadableBeatmap = Beatmap.Value;
if (loadableBeatmap is DummyWorkingBeatmap)
{
isNewBeatmap = true;
var newBeatmap = beatmapManager.CreateNew(Ruleset.Value, api.LocalUser.Value);
loadableBeatmap = beatmapManager.CreateNew(Ruleset.Value, api.LocalUser.Value);
// required so we can get the track length in EditorClock.
// this is safe as nothing has yet got a reference to this new beatmap.
loadableBeatmap.LoadTrack();
// this is a bit haphazard, but guards against setting the lease Beatmap bindable if
// the editor has already been exited.
if (!ValidForPush)
return;
// this probably shouldn't be set in the asynchronous load method, but everything following relies on it.
Beatmap.Value = newBeatmap;
}
beatDivisor.Value = Beatmap.Value.BeatmapInfo.BeatDivisor;
beatDivisor.BindValueChanged(divisor => Beatmap.Value.BeatmapInfo.BeatDivisor = divisor.NewValue);
beatDivisor.Value = loadableBeatmap.BeatmapInfo.BeatDivisor;
beatDivisor.BindValueChanged(divisor => loadableBeatmap.BeatmapInfo.BeatDivisor = divisor.NewValue);
// Todo: should probably be done at a DrawableRuleset level to share logic with Player.
clock = new EditorClock(Beatmap.Value, beatDivisor) { IsCoupled = false };
clock = new EditorClock(loadableBeatmap, beatDivisor) { IsCoupled = false };
UpdateClockSource();
@ -139,7 +141,7 @@ namespace osu.Game.Screens.Edit
try
{
playableBeatmap = Beatmap.Value.GetPlayableBeatmap(Beatmap.Value.BeatmapInfo.Ruleset);
playableBeatmap = loadableBeatmap.GetPlayableBeatmap(loadableBeatmap.BeatmapInfo.Ruleset);
// clone these locally for now to avoid incurring overhead on GetPlayableBeatmap usages.
// eventually we will want to improve how/where this is done as there are issues with *not* cloning it in all cases.
@ -153,13 +155,21 @@ namespace osu.Game.Screens.Edit
return;
}
AddInternal(editorBeatmap = new EditorBeatmap(playableBeatmap, Beatmap.Value.Skin));
AddInternal(editorBeatmap = new EditorBeatmap(playableBeatmap, loadableBeatmap.Skin));
dependencies.CacheAs(editorBeatmap);
changeHandler = new EditorChangeHandler(editorBeatmap);
dependencies.CacheAs<IEditorChangeHandler>(changeHandler);
updateLastSavedHash();
Schedule(() =>
{
// we need to avoid changing the beatmap from an asynchronous load thread. it can potentially cause weirdness including crashes.
// this assumes that nothing during the rest of this load() method is accessing Beatmap.Value (loadableBeatmap should be preferred).
// generally this is quite safe, as the actual load of editor content comes after menuBar.Mode.ValueChanged is fired in its own LoadComplete.
Beatmap.Value = loadableBeatmap;
});
OsuMenuItem undoMenuItem;
OsuMenuItem redoMenuItem;
@ -167,17 +177,6 @@ namespace osu.Game.Screens.Edit
EditorMenuItem copyMenuItem;
EditorMenuItem pasteMenuItem;
var fileMenuItems = new List<MenuItem>
{
new EditorMenuItem("Save", MenuItemType.Standard, Save)
};
if (RuntimeInfo.IsDesktop)
fileMenuItems.Add(new EditorMenuItem("Export package", MenuItemType.Standard, exportBeatmap));
fileMenuItems.Add(new EditorMenuItemSpacer());
fileMenuItems.Add(new EditorMenuItem("Exit", MenuItemType.Standard, this.Exit));
AddInternal(new OsuContextMenuContainer
{
RelativeSizeAxes = Axes.Both,
@ -209,7 +208,7 @@ namespace osu.Game.Screens.Edit
{
new MenuItem("File")
{
Items = fileMenuItems
Items = createFileMenuItems()
},
new MenuItem("Edit")
{
@ -242,7 +241,11 @@ namespace osu.Game.Screens.Edit
Height = 60,
Children = new Drawable[]
{
bottomBackground = new Box { RelativeSizeAxes = Axes.Both },
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.Gray2
},
new Container
{
RelativeSizeAxes = Axes.Both,
@ -299,8 +302,6 @@ namespace osu.Game.Screens.Edit
clipboard.BindValueChanged(content => pasteMenuItem.Action.Disabled = string.IsNullOrEmpty(content.NewValue));
menuBar.Mode.ValueChanged += onModeChanged;
bottomBackground.Colour = colours.Gray2;
}
/// <summary>
@ -681,6 +682,21 @@ namespace osu.Game.Screens.Edit
lastSavedHash = changeHandler.CurrentStateHash;
}
private List<MenuItem> createFileMenuItems()
{
var fileMenuItems = new List<MenuItem>
{
new EditorMenuItem("Save", MenuItemType.Standard, Save)
};
if (RuntimeInfo.IsDesktop)
fileMenuItems.Add(new EditorMenuItem("Export package", MenuItemType.Standard, exportBeatmap));
fileMenuItems.Add(new EditorMenuItemSpacer());
fileMenuItems.Add(new EditorMenuItem("Exit", MenuItemType.Standard, this.Exit));
return fileMenuItems;
}
public double SnapTime(double time, double? referenceTime) => editorBeatmap.SnapTime(time, referenceTime);
public double GetBeatLengthAtTime(double referenceTime) => editorBeatmap.GetBeatLengthAtTime(referenceTime);

View File

@ -142,6 +142,11 @@ namespace osu.Game.Skinning
}
}
protected override void PreImport(SkinInfo model)
{
model.Requery(ContextFactory);
}
/// <summary>
/// Retrieve a <see cref="Skin"/> instance for the provided <see cref="SkinInfo"/>
/// </summary>

View File

@ -111,9 +111,6 @@ namespace osu.Game.Users
[JsonProperty(@"twitter")]
public string Twitter;
[JsonProperty(@"skype")]
public string Skype;
[JsonProperty(@"discord")]
public string Discord;

View File

@ -24,10 +24,10 @@
<PackageReference Include="Microsoft.AspNetCore.SignalR.Client" Version="5.0.2" />
<PackageReference Include="Microsoft.AspNetCore.SignalR.Protocols.MessagePack" Version="5.0.3" />
<PackageReference Include="Microsoft.AspNetCore.SignalR.Protocols.NewtonsoftJson" Version="5.0.2" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.4" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="5.0.4" />
<PackageReference Include="Microsoft.Extensions.Configuration.Abstractions" Version="5.0.0" />
<PackageReference Include="Microsoft.NETCore.Targets" Version="3.1.0" />
<PackageReference Include="Microsoft.NETCore.Targets" Version="5.0.0" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2021.309.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.211.1" />

View File

@ -90,8 +90,6 @@
<ItemGroup Label="Transitive Dependencies">
<PackageReference Include="DiffPlex" Version="1.6.3" />
<PackageReference Include="Humanizer" Version="2.8.26" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2021.309.0" />
<PackageReference Include="SharpCompress" Version="0.28.1" />