Aergwyn
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806c0e3b26
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restructured OsuLegacyDecoder into LegacyDecoder
Beatmap works, Storyboard not...
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2017-12-01 17:43:33 +01:00 |
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Aergwyn
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c16925059c
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split parsing a beatmap and parsing a storyboard
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2017-11-30 19:16:13 +01:00 |
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Dean Herbert
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5d5ea5fb2e
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Fix all remaining db structure issues
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2017-10-19 14:05:11 +09:00 |
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Dean Herbert
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ed152c08ac
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Fix regressions
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2017-10-14 12:27:32 +09:00 |
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Dean Herbert
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1e6c480791
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Add back missing tests
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2017-09-25 11:58:37 +08:00 |
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Dean Herbert
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393aa12eec
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Remove old files
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2017-09-19 16:06:59 +09:00 |
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Dean Herbert
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898a601098
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Introduce a reference counting file store
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2017-07-26 20:22:02 +09:00 |
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Dean Herbert
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fbd26a1d5e
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Mode -> Ruleset.
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2017-04-18 16:05:58 +09:00 |
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smoogipooo
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786446354e
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Fix post-rebase errors.
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2017-04-18 09:00:53 +09:00 |
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smoogipooo
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09208adf81
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Re-implement legacy hit object conversion.
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2017-04-18 08:58:21 +09:00 |
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Dean Herbert
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af13f97435
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Fix regressions and test cases.
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2017-04-17 19:44:03 +09:00 |
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Dean Herbert
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a4e2f34ee7
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Make a RulesetDatabase.
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2017-04-17 17:43:48 +09:00 |
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smoogipooo
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0a1376c2db
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Remove PlayMode game-wide.
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2017-04-15 05:22:41 +09:00 |
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smoogipooo
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59bfc7abad
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Move statics to RulesetCollection to avoid conflicts later on.
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2017-04-15 04:53:37 +09:00 |
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smoogipooo
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4cc309e5a7
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Make hit sounds into consts.
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2017-04-06 12:14:06 +09:00 |
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smoogipooo
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2a16eafe8f
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Fix assertions.
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2017-04-06 11:54:05 +09:00 |
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smoogipooo
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eb82a4c090
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Back to using SampleInfo + fix taiko beatmap conversion.
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2017-04-06 11:41:16 +09:00 |
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smoogipooo
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d607207b69
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Ability to contain multiple sample banks. Get default bank name from control point.
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2017-04-05 21:59:07 +09:00 |
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smoogipooo
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2d8239a3f7
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Re-implement the SampleBank/Sample structure. No parsing support yet.
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2017-04-05 21:34:28 +09:00 |
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smoogipooo
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4b424263ce
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Fully parse control points.
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2017-04-04 13:13:27 +09:00 |
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smoogipooo
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e0a8c3b1e5
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Rename BaseDifficulty -> Difficulty / BeatmapDifficulty.
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2017-03-16 23:18:02 +09:00 |
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smoogipooo
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1f43370886
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Fix failing unit test, move legacy hitobjects to Objects/Legacy/.
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2017-03-14 18:06:32 +09:00 |
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Thomas Müller
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417f146386
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Add difficulty calculation
Adds base classes for difficulty calculations, hooks them up with
carousel container, and adds a port of the osu difficulty calculator.
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2017-02-19 17:41:51 +01:00 |
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Dean Herbert
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f207da6041
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Add/update license headers.
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2017-02-14 18:17:35 +09:00 |
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柯十六夜
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acfbf2e32e
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Add prefix Online to BeatmapID and BeatmapSetID
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2017-01-09 21:05:01 +08:00 |
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Dean Herbert
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da1f6eeab5
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Circle -> HitCircle.
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2016-11-16 16:16:45 +09:00 |
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Dean Herbert
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d3f810f72f
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Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading).
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2016-11-14 22:03:39 +09:00 |
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Dean Herbert
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4590be552f
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Move play modes to their own projects.
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2016-11-14 18:54:24 +09:00 |
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Dean Herbert
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06f4f93918
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Move play modes to Modes namespace.
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2016-11-14 18:03:20 +09:00 |
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Dean Herbert
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0f4538f69f
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Rename GameModes namespace to Screens.
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2016-11-14 17:23:33 +09:00 |
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Dean Herbert
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5ce102b36c
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Fix outdated test attributes.
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2016-10-28 16:09:55 +09:00 |
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Drew DeVault
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449f04c07b
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Refactor the database code
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2016-10-18 13:38:27 -04:00 |
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John Leuenhagen
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fedfb8a22a
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Converted all .cs files to use CRLF line endings.
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2016-10-13 23:33:58 -04:00 |
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Drew DeVault
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25d08c8e2c
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Improve beatmap loading and hydration
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2016-10-13 10:29:30 -04:00 |
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Drew DeVault
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c39179d299
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Add test for hit objects
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2016-10-13 12:17:40 +09:00 |
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Drew DeVault
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7a4501323b
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Decode beatmap colours
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2016-10-13 12:17:35 +09:00 |
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Drew DeVault
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c0022f3515
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Add more tests for legacy decoder
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2016-10-13 12:17:31 +09:00 |
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