Dean Herbert
b489e92c9e
Fix TimelineParts not using correct beatmap
2021-01-25 18:44:36 +09:00
Bartłomiej Dach
ddbd6df24d
Unbind bindable lists for general safety
2020-11-07 20:59:57 +01:00
Dean Herbert
487a5ecdba
Replace all usage of IBindableList.GetBoundCopy
2020-11-04 15:29:14 +09:00
Dean Herbert
fa742a2ef1
Update to consume framework fixes
2020-09-30 20:28:02 +09:00
Dean Herbert
5242f5648d
Fix timeline control point display not updating with changes
2020-09-30 18:34:13 +09:00
Dean Herbert
26d53d06a9
Fix remaining issues
2019-02-28 13:31:40 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
Dean Herbert
5026c7a95e
SoundControlPoint -> SampleControlPoint
2017-12-23 16:34:34 +09:00
Dean Herbert
4f6263ef86
Make many internal classes and methods public
...
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
Dean Herbert
eae29820c0
Fix marker being cleared each beatmap change
2017-09-27 11:07:17 +08:00
smoogipoo
3937ebdc3d
Add missing license headers
2017-09-26 15:58:30 +09:00
smoogipoo
a1f88a17b1
Re-namespace and split out timeline parts from the SummaryTimeline
2017-09-26 15:44:40 +09:00