Dean Herbert
2ca4184eda
Merge pull request #18834 from bdach/ban-implicit-to-lower-upper
...
Disallow usage of `string.To{Upper,Lower}()` without explicit culture
2022-06-24 20:39:58 +09:00
Dan Balasescu
7eb49dac7a
Merge pull request #18832 from peppy/bdc-remove-unused-path
...
Remove unused bindable retrieval flow in `BeatmapDifficultyCache`
2022-06-24 20:20:23 +09:00
Bartłomiej Dach
a329b346a4
Merge pull request #18833 from peppy/beatmap-manager-misc
...
Ensure `WorkingBeatmap` is always using a detached instance
2022-06-24 13:06:09 +02:00
Dean Herbert
823b3c1c0f
Ensure WorkingBeatmap
is always using a detached instance
2022-06-24 19:07:54 +09:00
Dean Herbert
2ae48d5a87
Rename incorrect parameter name in BeatmapManager.GetWorkingBeatmap
2022-06-24 19:07:54 +09:00
Bartłomiej Dach
26c5b59f6d
Replace usages of string.To{Lower,Upper}()
2022-06-24 11:57:45 +02:00
Dan Balasescu
e536256e3b
Merge branch 'master' into bdc-remove-unused-path
2022-06-24 17:55:56 +09:00
Dan Balasescu
c7e92f46f4
Merge pull request #18819 from peppy/difficulty-icon-refactor-pass
...
Refactor difficulty icons to not suck
2022-06-24 17:50:50 +09:00
Dean Herbert
c179127670
Remove unused bindable retrieval flow
2022-06-24 17:09:56 +09:00
Dean Herbert
0755430006
Use AddOnce
for update calls
2022-06-24 17:09:56 +09:00
Dean Herbert
453b77e0dc
Fix dangerous File.Copy
causing intermittent realm migration test failures
...
Resolves an issue I've been able to locally reproduce on windows.
Basically, the `File.Copy` would begin while realm was blocking. The
"restore" operation is posted to the `SynchronizationContext` to run on
next update call, but in the mean time the copy would begin, causing a
conflict of interest.
Very dangerous. Only really noticeable on windows.
2022-06-24 17:09:56 +09:00
Dan Balasescu
6487cd674f
Merge pull request #18831 from peppy/fix-failing-realm-migration-test
...
Fix dangerous `File.Copy` causing intermittent realm migration test failures
2022-06-24 17:05:22 +09:00
Dean Herbert
8912f07745
Merge branch 'master' into difficulty-icon-refactor-pass
2022-06-24 16:34:35 +09:00
Dean Herbert
545c04aaf5
Fix dangerous File.Copy
causing intermittent realm migration test failures
...
Resolves an issue I've been able to locally reproduce on windows.
Basically, the `File.Copy` would begin while realm was blocking. The
"restore" operation is posted to the `SynchronizationContext` to run on
next update call, but in the mean time the copy would begin, causing a
conflict of interest.
Very dangerous. Only really noticeable on windows.
2022-06-24 16:18:56 +09:00
Dean Herbert
224c23df77
Downgrade to v9 to support iOS toolchain
2022-06-24 14:58:22 +09:00
Dean Herbert
f71f6302fd
Remove unnecessary null
casts
2022-06-24 14:50:11 +09:00
Dean Herbert
f4173a3bff
Update c# language version to 10
2022-06-24 14:48:32 +09:00
Dean Herbert
28837693e5
Nuke calculating everything
...
The whole component is pointless so I'm just going to nuke for now I
guess. Kind of makes the whole refactor effort pointless but oh well?
To expand on this, the implementation was actually incorrect as pointed
out at https://github.com/ppy/osu/pull/18819#pullrequestreview-1017886035 .
2022-06-24 14:24:06 +09:00
Dean Herbert
12ea8369ee
Update retriever to be relatively sized
2022-06-24 14:06:31 +09:00
Dean Herbert
d9c1a9d71f
Use new property to specify no tooltip, rather than passing only ruleset
2022-06-24 14:06:18 +09:00
Dean Herbert
129c907092
Remove unused parameters
2022-06-24 13:58:02 +09:00
Dean Herbert
2f86ad88ae
Merge pull request #18826 from frenzibyte/ignore-rule-typo
2022-06-24 11:03:45 +09:00
Salman Ahmed
eaae600a49
Fix typo in auto-import ignore rule
2022-06-24 04:58:27 +03:00
Bartłomiej Dach
489ed5d34d
Rename test method
2022-06-23 18:04:38 +02:00
Bartłomiej Dach
04d69010b5
Split overlong conditional to local function
2022-06-23 18:03:07 +02:00
Bartłomiej Dach
bea70988bc
Remove unnecessary #nullable disable
2022-06-23 17:57:22 +02:00
Gabe Livengood
454eff43c5
publicity -> accesstype
2022-06-23 11:40:25 -04:00
Gabe Livengood
d67c482c48
move publicity filter to multi exclusively
2022-06-23 11:36:08 -04:00
Gabe Livengood
9a15adbfff
add an all option to publicity filter
2022-06-23 11:24:28 -04:00
Gabe Livengood
2def6d809b
refactor to use enum dropdown
2022-06-23 11:02:27 -04:00
Dean Herbert
730228ec2a
Merge pull request #18818 from nekodex/rearrangeable-list-feedback
...
Add audio feedback for rearranging list items
2022-06-23 23:30:55 +09:00
Dan Balasescu
55f1702448
Merge pull request #18820 from peppy/beatmap-difficulty-cache-cleanup
...
Enable NRT and tidy up `BeatmapDifficultyCache`
2022-06-23 23:23:17 +09:00
Jamie Taylor
aaf619b35c
Don't play sample if there is no item being actively dragged
2022-06-23 20:13:01 +09:00
Jamie Taylor
9c46592e0e
Move collection change event binding to LoadComplete
2022-06-23 20:04:54 +09:00
Dean Herbert
ef258122d2
Move GetDifficultyRating
helper method to StarDifficulty
2022-06-23 19:51:58 +09:00
Dean Herbert
b068df2149
Enable NRT on BeatmapDiffiultyCache
2022-06-23 19:51:58 +09:00
Dean Herbert
32652ace75
Update resources
2022-06-23 19:51:44 +09:00
Dean Herbert
01da6f20b3
Tidy up all remaining usages
2022-06-23 19:27:35 +09:00
Dean Herbert
7dec530ca5
Split out simple DifficultyIcon
with no calculation overhead and update usages
2022-06-23 19:27:35 +09:00
Dean Herbert
4a2ca4394b
Remove unused ModeTypeInfo
class
2022-06-23 19:27:35 +09:00
Dean Herbert
3a83e5684c
Tidy up DifficultyIcon
2022-06-23 19:27:35 +09:00
Dean Herbert
d6b073ebad
Move DifficultyRetrieve
to own class and split both pathways into separate constructors
2022-06-23 19:27:35 +09:00
Dean Herbert
777ac98599
Merge pull request #18817 from peppy/remove-room-null-check-more
...
Remove remaining `Room != null` checks in `TestMultiplayerClient` where possible
2022-06-23 18:27:05 +09:00
Jamie Taylor
4a316fad2f
Add audio feedback for rearranging list items
2022-06-23 17:45:42 +09:00
Dean Herbert
158f0a1f23
Remove remaining Room!=null
checks in TestMultiplayerClient
where possible
2022-06-23 17:38:34 +09:00
Dan Balasescu
9ed37621a7
Merge pull request #18816 from peppy/avoid-waiting-forever
...
Ban usage of `ManualResetEventSlim.Wait()` without a timeout value
2022-06-23 17:26:26 +09:00
Dan Balasescu
ac91c9de7d
Merge pull request #18815 from peppy/remove-room-null-check-change-state
...
Remove room null assertion in `TestMultiplayerClient.ChangeState` to avoid assert
2022-06-23 16:55:58 +09:00
63411
9be13f88fd
revert customAccuracy changes
2022-06-23 15:51:28 +08:00
Dean Herbert
51268d0cc8
Throw on Wait
failure in a few remaining cases
2022-06-23 15:28:21 +09:00
Dean Herbert
7ef8b7df5f
Add timeout for all ManualResetEventSlim.Wait
invocations
...
Timeout values were taken as best-guesses of upper values we'd expect
from sane execution.
2022-06-23 14:46:00 +09:00