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mirror of https://github.com/ppy/osu.git synced 2025-03-27 03:27:31 +08:00

16006 Commits

Author SHA1 Message Date
Andrei Zavatski
dc720dd653 Bump ppy.osu.Game.Resources from 2019.1215.0 to 2019.1227.0 2019-12-27 05:27:36 +03:00
Andrei Zavatski
3ae0564db7 Merge master with conflicts resolved 2019-12-27 05:17:53 +03:00
Dean Herbert
183307d636 Use circle instead of CircularContainer 2019-12-27 10:53:20 +09:00
Andrei Zavatski
bd6e603be3 Add icon for profile header 2019-12-27 04:01:33 +03:00
Andrei Zavatski
25f6517fba Update dependency 2019-12-27 03:53:01 +03:00
Andrei Zavatski
3d7c7a1ced Fix profile title wasn't in lowercase 2019-12-26 22:39:13 +03:00
Bartłomiej Dach
193e41f878 Add origin adjustment for hitobject lifetime
Visual inspection of taiko gameplay has shown that hitobjects appeared
on screen only when the origin of the hitobject came into the bounds
of the screen, instead of appearing when any visible part of the
hitobject came into the screen bounds.

This behaviour was due to lifetime calculation being based on the origin
of the hitobject and not taking into account the actual object
dimensions. Adjust the lifetime start of the hitobject by subtracting
the time needed to show the part of the hitobject that should already
be visible on screen when the origin comes into frame.
2019-12-26 20:37:29 +01:00
Andrei Zavatski
e360aa4588 Fix TabControl wasn't on top of everything 2019-12-26 22:16:20 +03:00
Andrei Zavatski
a1c91af095 Update layout of every overlay using OverlayHeader 2019-12-26 22:09:06 +03:00
Andrei Zavatski
647c83e6c8 Add ability to not create content for headers
Rather than creating an empty container
2019-12-26 21:21:15 +03:00
Andrei Zavatski
ca3e8db79f Merge dependency 2019-12-26 21:03:39 +03:00
Andrei Zavatski
2d32fe08ff Merge remote-tracking branch 'refs/remotes/ppy/master' into overlay_headers_update 2019-12-26 21:02:14 +03:00
Dean Herbert
cac011edc1
Merge branch 'master' into hp-drain 2019-12-26 23:51:12 +09:00
Dean Herbert
033bb15500
Fix early-escape not continuing to results screen (#7362)
Fix early-escape not continuing to results screen
2019-12-26 23:50:21 +09:00
Dean Herbert
3d5561b02e
Separate health and score processing components (#7358)
Separate health and score processing components
2019-12-26 23:48:55 +09:00
Dean Herbert
a4d4efc312
Fix missing comments 2019-12-26 19:33:59 +09:00
Dean Herbert
a041f32072 Use cleaner solution via cancellation of older schedule 2019-12-26 19:05:32 +09:00
Dean Herbert
74d875a2e0 Give empty archives a hash based on archive name to avoid duplicate imports 2019-12-26 18:44:50 +09:00
smoogipoo
8903f286ef Fix escape not continuing to results screen 2019-12-26 18:27:48 +09:00
smoogipoo
35f64d9aae More comments 2019-12-26 17:54:31 +09:00
smoogipoo
f5dbd57d55 Refactor drain calculation for resiliency 2019-12-26 17:36:40 +09:00
smoogipoo
662ec2d812 Refactor gameplay-time drain limitation 2019-12-26 15:46:07 +09:00
smoogipoo
96a4f9ae53 Fix nub position getting offset by size changes 2019-12-26 15:14:19 +09:00
smoogipoo
e0c1072ab2 Add xmldocs 2019-12-26 15:01:19 +09:00
smoogipoo
eba6371526 Re-implement taiko's accumulating health processor 2019-12-26 15:01:19 +09:00
smoogipoo
3b07c3913d Add perfect and ok values, move to base Judgement 2019-12-26 15:00:59 +09:00
smoogipoo
0454c5022d Fix some maps potentially starting with 0 health 2019-12-26 15:00:59 +09:00
smoogipoo
90a0569660 Tweak drain values 2019-12-26 15:00:58 +09:00
smoogipoo
522847987b Implement break/gameplay start times 2019-12-26 15:00:58 +09:00
smoogipoo
b348abcd07 Only drain health in non-break times 2019-12-26 14:59:49 +09:00
smoogipoo
977fb3d1bf Make processors and break overlay frame-stable 2019-12-26 14:59:49 +09:00
smoogipoo
85c44b5a5a Disable list additions during gameplay 2019-12-26 14:59:49 +09:00
smoogipoo
bd74d086fb Remove adjustment factor 2019-12-26 14:59:49 +09:00
smoogipoo
70d2d8a2fa Add adjustable target percentage 2019-12-26 14:59:49 +09:00
smoogipoo
a4b1c79e18 Initial implementation of HP drain 2019-12-26 14:59:49 +09:00
smoogipoo
985277da79 Add time elapsation to judgement simulation 2019-12-26 14:59:49 +09:00
smoogipoo
90cb9d9162 Simplify scoreprocesor/healthprocessor implementations 2019-12-26 14:59:49 +09:00
smoogipoo
7414a6aadd Merge remote-tracking branch 'huoyaoyuan/master' into health-processor
# Conflicts:
#	osu.Game.Rulesets.Catch/CatchRuleset.cs
#	osu.Game.Rulesets.Mania/ManiaRuleset.cs
#	osu.Game.Rulesets.Taiko/TaikoRuleset.cs
2019-12-26 14:56:54 +09:00
Dean Herbert
f603dd82bc Fix difficulty adjust mod not correctly reading settings while leaderboard visible 2019-12-26 14:52:08 +09:00
Salman Ahmed
89fa1be2c8 Fix download manager potentially not handling cancel requests 2019-12-25 22:55:14 +03:00
Andrei Zavatski
bb4d02a1f8 Fix incorrect icon offset 2019-12-25 22:09:14 +03:00
Andrei Zavatski
c77679e36c Naming fixes for overlays using ScreenTitle 2019-12-25 21:57:22 +03:00
Andrei Zavatski
3e34155114 Update ScreenTitle with the new design 2019-12-25 21:56:43 +03:00
Dean Herbert
a47e5aeead Fix sample lookup not working correctly for custom rulesets 2019-12-26 00:51:44 +09:00
Dean Herbert
9b0af901ef
Merge branch 'master' into remove-legacy-id 2019-12-25 21:25:33 +09:00
Dan Balasescu
9702cc9809
Merge branch 'master' into remove-legacy-id 2019-12-25 21:01:12 +09:00
Dean Herbert
41d99df73c
Merge branch 'master' into allow-ctrl-tabbing-on-more-tab-controls 2019-12-25 20:49:45 +09:00
Dean Herbert
1b1c255394
Make the Easy mod's extra life count customizable (#7331)
Make the Easy mod's extra life count customizable
2019-12-25 20:19:08 +09:00
Dean Herbert
504a55e803
Merge branch 'master' into better-beatmap-conversion 2019-12-25 19:52:06 +09:00
Dean Herbert
4e419cabdc
Merge branch 'master' into update-framework 2019-12-25 19:32:17 +09:00