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Merge branch 'master' into update-framework
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commit
4e419cabdc
@ -1,237 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Select;
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using osu.Game.Tests.Beatmaps;
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using osuTK;
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namespace osu.Game.Tests.Visual.SongSelect
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{
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[TestFixture]
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[System.ComponentModel.Description("PlaySongSelect leaderboard/details area")]
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public class TestSceneBeatmapDetailArea : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(BeatmapDetails) };
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private ModDisplay modDisplay;
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game, RulesetStore rulesets)
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{
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BeatmapDetailArea detailsArea;
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Add(detailsArea = new BeatmapDetailArea
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(550f, 450f),
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});
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Add(modDisplay = new ModDisplay
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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AutoSizeAxes = Axes.Both,
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Position = new Vector2(0, 25),
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});
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modDisplay.Current.BindTo(SelectedMods);
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AddStep("all metrics", () => detailsArea.Beatmap = new TestWorkingBeatmap(new Beatmap
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{
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BeatmapInfo =
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{
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BeatmapSet = new BeatmapSetInfo
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{
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Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() }
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},
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Version = "All Metrics",
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Metadata = new BeatmapMetadata
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{
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Source = "osu!lazer",
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Tags = "this beatmap has all the metrics",
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},
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BaseDifficulty = new BeatmapDifficulty
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{
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CircleSize = 7,
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DrainRate = 1,
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OverallDifficulty = 5.7f,
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ApproachRate = 3.5f,
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},
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StarDifficulty = 5.3f,
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Metrics = new BeatmapMetrics
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{
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Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
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Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
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},
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}
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}));
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AddStep("all except source", () => detailsArea.Beatmap = new TestWorkingBeatmap(new Beatmap
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{
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BeatmapInfo =
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{
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BeatmapSet = new BeatmapSetInfo
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{
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Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() }
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},
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Version = "All Metrics",
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Metadata = new BeatmapMetadata
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{
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Tags = "this beatmap has all the metrics",
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},
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BaseDifficulty = new BeatmapDifficulty
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{
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CircleSize = 7,
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DrainRate = 1,
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OverallDifficulty = 5.7f,
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ApproachRate = 3.5f,
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},
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StarDifficulty = 5.3f,
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Metrics = new BeatmapMetrics
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{
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Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
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Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
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},
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}
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}));
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AddStep("ratings", () => detailsArea.Beatmap = new TestWorkingBeatmap(new Beatmap
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{
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BeatmapInfo =
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{
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BeatmapSet = new BeatmapSetInfo
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{
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Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() }
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},
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Version = "Only Ratings",
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Metadata = new BeatmapMetadata
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{
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Source = "osu!lazer",
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Tags = "this beatmap has ratings metrics but not retries or fails",
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},
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BaseDifficulty = new BeatmapDifficulty
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{
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CircleSize = 6,
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DrainRate = 9,
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OverallDifficulty = 6,
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ApproachRate = 6,
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},
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StarDifficulty = 4.8f
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}
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}));
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AddStep("fails+retries", () => detailsArea.Beatmap = new TestWorkingBeatmap(new Beatmap
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{
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BeatmapInfo =
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{
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Version = "Only Retries and Fails",
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Metadata = new BeatmapMetadata
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{
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Source = "osu!lazer",
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Tags = "this beatmap has retries and fails but no ratings",
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},
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BaseDifficulty = new BeatmapDifficulty
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{
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CircleSize = 3.7f,
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DrainRate = 6,
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OverallDifficulty = 6,
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ApproachRate = 7,
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},
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StarDifficulty = 2.91f,
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Metrics = new BeatmapMetrics
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{
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Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
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Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
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},
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}
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}));
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AddStep("null metrics", () => detailsArea.Beatmap = new TestWorkingBeatmap(new Beatmap
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{
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BeatmapInfo =
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{
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Version = "No Metrics",
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Metadata = new BeatmapMetadata
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{
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Source = "osu!lazer",
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Tags = "this beatmap has no metrics",
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},
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BaseDifficulty = new BeatmapDifficulty
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{
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CircleSize = 5,
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DrainRate = 5,
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OverallDifficulty = 5.5f,
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ApproachRate = 6.5f,
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},
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StarDifficulty = 1.97f,
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}
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}));
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AddStep("null beatmap", () => detailsArea.Beatmap = null);
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Ruleset ruleset = rulesets.AvailableRulesets.First().CreateInstance();
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AddStep("with EZ mod", () =>
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{
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detailsArea.Beatmap = new TestWorkingBeatmap(new Beatmap
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{
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BeatmapInfo =
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{
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Version = "Has Easy Mod",
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Metadata = new BeatmapMetadata
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{
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Source = "osu!lazer",
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Tags = "this beatmap has the easy mod enabled",
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},
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BaseDifficulty = new BeatmapDifficulty
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{
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CircleSize = 3,
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DrainRate = 3,
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OverallDifficulty = 3,
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ApproachRate = 3,
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},
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StarDifficulty = 1f,
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}
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});
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SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModEasy) };
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});
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AddStep("with HR mod", () =>
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{
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detailsArea.Beatmap = new TestWorkingBeatmap(new Beatmap
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{
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BeatmapInfo =
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{
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Version = "Has Hard Rock Mod",
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Metadata = new BeatmapMetadata
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{
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Source = "osu!lazer",
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Tags = "this beatmap has the hard rock mod enabled",
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},
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BaseDifficulty = new BeatmapDifficulty
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{
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CircleSize = 3,
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DrainRate = 3,
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OverallDifficulty = 3,
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ApproachRate = 3,
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},
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StarDifficulty = 1f,
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}
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});
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SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModHardRock) };
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});
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}
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}
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}
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@ -3,8 +3,14 @@
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Select;
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namespace osu.Game.Tests.Visual.SongSelect
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@ -174,5 +180,27 @@ namespace osu.Game.Tests.Visual.SongSelect
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OnlineBeatmapID = 162,
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});
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}
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[Resolved]
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private RulesetStore rulesets { get; set; }
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[Resolved]
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private OsuColour colours { get; set; }
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[Test]
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public void TestModAdjustments()
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{
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TestAllMetrics();
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Ruleset ruleset = rulesets.AvailableRulesets.First().CreateInstance();
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AddStep("with EZ mod", () => SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModEasy) });
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AddAssert("first bar coloured blue", () => details.ChildrenOfType<Bar>().Skip(1).First().AccentColour == colours.BlueDark);
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AddStep("with HR mod", () => SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModHardRock) });
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AddAssert("first bar coloured red", () => details.ChildrenOfType<Bar>().Skip(1).First().AccentColour == colours.Red);
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}
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}
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}
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13
osu.Game/Overlays/Settings/ISettingsItem.cs
Normal file
13
osu.Game/Overlays/Settings/ISettingsItem.cs
Normal file
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics;
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namespace osu.Game.Overlays.Settings
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{
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public interface ISettingsItem : IDrawable, IDisposable
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{
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event Action SettingChanged;
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}
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}
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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@ -20,7 +21,7 @@ using osuTK;
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namespace osu.Game.Overlays.Settings
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{
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public abstract class SettingsItem<T> : Container, IFilterable
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public abstract class SettingsItem<T> : Container, IFilterable, ISettingsItem
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{
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protected abstract Drawable CreateControl();
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@ -34,8 +35,6 @@ namespace osu.Game.Overlays.Settings
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private SpriteText text;
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private readonly RestoreDefaultValueButton restoreDefaultButton;
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public bool ShowsDefaultIndicator = true;
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public virtual string LabelText
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@ -70,8 +69,12 @@ namespace osu.Game.Overlays.Settings
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public bool FilteringActive { get; set; }
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public event Action SettingChanged;
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protected SettingsItem()
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{
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RestoreDefaultValueButton restoreDefaultButton;
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Padding = new MarginPadding { Right = SettingsPanel.CONTENT_MARGINS };
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@ -87,13 +90,12 @@ namespace osu.Game.Overlays.Settings
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Child = Control = CreateControl()
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},
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};
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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// all bindable logic is in constructor intentionally to support "CreateSettingsControls" being used in a context it is
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// never loaded, but requires bindable storage.
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if (controlWithCurrent != null)
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{
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controlWithCurrent.Current.ValueChanged += _ => SettingChanged?.Invoke();
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controlWithCurrent.Current.DisabledChanged += disabled => { Colour = disabled ? Color4.Gray : Color4.White; };
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if (ShowsDefaultIndicator)
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@ -16,6 +16,9 @@ using osu.Framework.Bindables;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Mods;
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using System.Linq;
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using osu.Framework.Threading;
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using osu.Game.Configuration;
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using osu.Game.Overlays.Settings;
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namespace osu.Game.Screens.Select.Details
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{
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@ -69,7 +72,37 @@ namespace osu.Game.Screens.Select.Details
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{
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base.LoadComplete();
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mods.BindValueChanged(_ => updateStatistics(), true);
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mods.BindValueChanged(modsChanged, true);
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}
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private readonly List<ISettingsItem> references = new List<ISettingsItem>();
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private void modsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods)
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{
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// TODO: find a more permanent solution for this if/when it is needed in other components.
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// this is generating drawables for the only purpose of storing bindable references.
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foreach (var r in references)
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r.Dispose();
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references.Clear();
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ScheduledDelegate debounce = null;
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foreach (var mod in mods.NewValue.OfType<IApplicableToDifficulty>())
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{
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foreach (var setting in mod.CreateSettingsControls().OfType<ISettingsItem>())
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{
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setting.SettingChanged += () =>
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{
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debounce?.Cancel();
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debounce = Scheduler.AddDelayed(updateStatistics, 100);
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};
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references.Add(setting);
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}
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}
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updateStatistics();
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}
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private void updateStatistics()
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|
Loading…
Reference in New Issue
Block a user