Fix relevant note count summation in osu!'s Speed skill
Emulate osu!stable's NaN slider velocity behavior
Add toast notification tray
Fix gameplay skipping forward during resume operation
Update notification overlay design
Test editor `ComposeScreen` tests not adding beatmap to hierarchy
Add toggle for tournament client "auto progression" behaviour
Fix skip button getting stuck on screen for certain beatmaps
Adjust weirdly back-to-front fallback comparison in `HitObjectOrderedSelectionContainer`
ComposeScreen
Makes it hard to test anything because `EditorBeatmap`'s `Update` method updates whether a beatmap has timing or not (enabling the placement controls). Also adds a basic timing point to allow for better testing.
Addresses https://github.com/ppy/osu/discussions/20038.
Closes #20034.
Fix audio glitching when showing results screen with many scores
Fix crash when attempting to watch a replay when the storage file doesn't exist
ProgressNotification
IntroTestScene
I'm not sure how the read status will play out going forward so I'm just adding this to keep things conforming for now.
Assert non-null in `ProfileHeader` to appease r#
PlayerLoader
- Click using `TriggerClick` as notifications move around quite a bit. - Ensure any notifications from a previous test method are cleaned up.
ProfileHeader
NotificationContent
MainContent
Apply NRT to notification classes
Add LegacyTotalScore to SoloScoreInfo