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Commit Graph

36 Commits

Author SHA1 Message Date
Dean Herbert
d1a175675d Use variable 2019-04-01 10:37:02 +09:00
Dean Herbert
5d91c3bcfc Fix replay handler nullref crashes 2019-03-31 01:33:56 +09:00
Dean Herbert
e7b38cdc75 Remove unnecessary set 2019-03-29 12:38:47 +09:00
Dean Herbert
5b0aa7bf8d Split out current/next frame conditionals for readability 2019-03-29 12:38:40 +09:00
Dean Herbert
70f99400ad Fix many behavioural issues and add tests 2019-03-28 19:28:13 +09:00
Dean Herbert
148e26a6d4 Fix FramedReplayInputHandler starting at frame 0 when it shouldn't 2019-03-28 12:42:57 +09:00
Dean Herbert
1f44dde96b Fix autoplay tests not working 2019-03-07 18:34:56 +09:00
Dean Herbert
26d53d06a9 Fix remaining issues 2019-02-28 13:31:40 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
smoogipoo
2ee181daf7 Re-namespace replay-related classes 2018-11-28 17:20:37 +09:00
smoogipoo
f27bd3ef3e OpenTK -> osuTK 2018-11-20 17:14:59 +09:00
Dean Herbert
0f37758314 Update framework 2018-07-21 16:21:53 +09:00
Dean Herbert
dbc538abbe Use Enum.HasFlag
With .NET core 2.0+ this is as efficient as the ugly code we've been using.
2018-07-16 16:18:46 +09:00
ekrctb
d6084c0b30 Adapt to new input handling changes 2018-06-22 18:10:27 +09:00
smoogipoo
66b3b295e7 Use IBeatmap wherever possible 2018-04-19 20:44:38 +09:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
Dean Herbert
0e669c9a3f Fix many warnings 2018-03-24 18:23:22 +09:00
smoogipoo
fb16c3db87 Privatise CurrentTime's setter 2018-03-01 02:28:14 +09:00
smoogipoo
19911193cf Minify LegacyReplayFrame 2018-03-01 02:28:14 +09:00
smoogipoo
cf42d5bbd5 Remove mostly-unused Score parameter 2018-03-01 02:28:14 +09:00
smoogipoo
a3c7755ade Implement a conversion process for ReplayFrames 2018-03-01 02:28:14 +09:00
Dean Herbert
1d687c470c Fix clock not incrementing beyond last frame of replay 2018-02-01 18:49:14 +09:00
Aergwyn
ae1adfd2f2 remove unnecessary empty lines
codefactor.io \(o.o)/
also one unnecessary semicolon
2018-01-12 19:30:34 +01:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
smoogipoo
1136db1556 Fix mania replays not defining important frames
Resolves https://github.com/ppy/osu/issues/1495 .
2017-11-29 14:20:15 +09:00
smoogipoo
5277c3c164 Set the frame time appropriately to reverse judgements a little better 2017-11-10 22:11:25 +09:00
Dean Herbert
a7a7e0323f Update autoplay and replay handling to result in actions, not keys 2017-08-24 15:36:42 +09:00
Thomas Tan
d742092d9d CI fixes 2017-04-29 02:30:34 +08:00
Thomas Tan
27632434c6 Add license header 2017-04-29 02:23:07 +08:00
Thomas Tan
9b8b88601f Create "AutoGenerator" base class and interface. 2017-04-29 02:08:48 +08:00
smoogipooo
f50e43fc4b CI fixes. 2017-04-20 18:02:09 +09:00
smoogipooo
61090d918c Temporary for taiko lagging on auto replays due to inImportantSection.
Note that this isn't a full "as intended" fix, because the full fix is quite big. I'll be saving it for a separate branch/pull-req.
2017-04-20 15:26:42 +09:00
Dean Herbert
662544e04f
Merge branch 'master' into results-screen
# Conflicts:
#	osu.Game/Rulesets/Replays/Replay.cs
2017-04-19 16:25:31 +09:00
Dean Herbert
cef6a014d5
Add a simulated key-up delay to auto replays.
Fixes key counter display looking odd.
2017-04-18 22:31:52 +09:00
Dean Herbert
a0d9c14526
Add temporary means of getting the user which is responsible for a resulting play. 2017-04-18 22:22:14 +09:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset. 2017-04-18 16:05:58 +09:00