Dean Herbert
10c43d2273
Reduce delays and fades for carousel panels to improve song select initial display performance
...
Entering song select has seen a hit since the new renderer
implementations. The underlying cause is large numbers of vertex buffer
uploads (the counter hits >200k for me during the transition).
Song select is in the process of being redesigned, and we are probably
going to make improvements to the renderer to alleviate this, but in the
mean time we can greatly improve the user experience by reducing how
long the initial fade in delays take on panels.
Visually this doesn't look too jarring, and gives a more immediate
feeling when scrolling. It's also more feasible to load elements sooner
with https://github.com/ppy/osu/pull/23809 applied.
2023-06-08 17:28:58 +09:00
Dean Herbert
3978d4babb
Crop and disable mipmaps on beatmap panel backgrounds
...
This is an effort to improve general performance at song select. At
least on the metal renderer, I can notice very high draw frame overheads
related to texture uploads.
By reducing the size of the texture uploads to roughly match what is
actually being displayed on screen (using a relatively inexpensive crop
operation), we can bastly reduce stuttering both during initial load and
carousel scroll.
You might ask if it's safe to disable mipmapping, but I've tested with
lower resolutions and bilinear filtering seems to handle just fine.
Bilinear without mipmaps only falls apart when you scale below 50% and
we're not going too far past that at minimum game scale, if at all.
2023-06-08 16:51:07 +09:00
Bartłomiej Dach
5162f5c3d8
Fix code quality inspections
2023-06-08 09:20:43 +02:00
Dean Herbert
a842f79ad4
Refactor IWorkingBeatmap.Background
to GetBackground()
2023-06-08 16:19:32 +09:00
Bartłomiej Dach
b3ce7f7b43
Merge branch 'master' into fix-section-container-scroll-attempt-2
2023-06-08 09:19:26 +02:00
Salman Ahmed
d523785bfc
Fix LanguageSettings
requiring OsuGame
as dependency
2023-06-08 03:27:23 +03:00
Salman Ahmed
251f23b2c2
Handle culture code differences of Traditional Chinese
2023-06-08 03:27:05 +03:00
Salman Ahmed
9f842ccdc0
Supply Accept-Language
header in API requests
2023-06-08 02:59:34 +03:00
Salman Ahmed
ab790ec96a
Expose currently selected language from IAPIProvider
2023-06-08 02:59:34 +03:00
Salman Ahmed
1a90f71540
Centralise game language update logic
2023-06-08 02:59:34 +03:00
Bartłomiej Dach
f416b3a226
Fix new localisations using lookup keys of existing ones
2023-06-07 23:43:21 +02:00
Bartłomiej Dach
3c8f387a6c
Remove unused method
2023-06-07 23:38:06 +02:00
Bartłomiej Dach
d9281ac8c7
Remove unused virtual
spec
2023-06-07 23:38:06 +02:00
Bartłomiej Dach
9b665d2e1a
Merge branch 'master' into beat-snap-divisor-hotkeys
2023-06-07 23:38:03 +02:00
Dean Herbert
3a01498789
Use existing next/previous methods (and remove looping behaviour)
2023-06-08 01:01:29 +09:00
Bartłomiej Dach
1f4e79d79d
Merge pull request #23711 from timiimit/add-last-edit-time
...
Store timestamp of beatmap's last edit time in local database
2023-06-07 16:57:24 +02:00
Dean Herbert
15725fb186
Change default bindings to account for mouse wheel rotation
2023-06-07 18:07:56 +09:00
Dean Herbert
2c89af608a
Add ability to cycle beat snap divisor using hotkeys
...
Defaults to Ctrl+Shift+Wheel (as per stable).
Closes #23785 .
2023-06-07 17:15:15 +09:00
Dean Herbert
67e952150f
Fix scroll operations in SectionsContainer
failing if target moves due to loaded content
2023-06-07 16:32:29 +09:00
Dean Herbert
7d49f5d7c6
Apply NRT to SectionsContainer
2023-06-07 16:32:29 +09:00
Salman Ahmed
f23ada1a3f
Merge branch 'master' into disable-in-game-chat-reports
2023-06-07 09:52:46 +03:00
Salman Ahmed
62cb6a98ca
Remove redundant nullable suppression directives
2023-06-07 08:20:41 +03:00
Dean Herbert
30f17d5869
Disabling reporting users from in-game chat
...
Addresses #23684 .
Safer alternative to #23698 .
2023-06-07 14:03:06 +09:00
Dean Herbert
247ac3a5fd
Merge pull request #23781 from bdach/fix-progress-bar-blink
...
Fix triangles song progress bar blinking during gameplay
2023-06-07 13:44:43 +09:00
Bartłomiej Dach
92c2320689
Merge pull request #23776 from peppy/fix-scroll-time-decimal
...
Fix osu!mania scroll speed milliseconds having too much precision
2023-06-06 22:34:08 +02:00
Bartłomiej Dach
244e6cc008
Merge pull request #23767 from peppy/fix-playfield-border-animation-in-editor
...
Fix gameplay playfield border being affected by beatmap track time
2023-06-06 22:10:18 +02:00
Bartłomiej Dach
be59eb1116
Fix triangles song progress bar blinking during gameplay
...
Closes #23760 .
2023-06-06 18:36:25 +02:00
Dean Herbert
247fa088db
Add IHasNoTimedInputs
interface to scope change further
2023-06-06 22:22:42 +09:00
Dean Herbert
d1300f75c0
Merge branch 'master' into no-offset-calibration-with-relax
2023-06-06 22:22:08 +09:00
Dean Herbert
e0e013cca1
Fix incorrect realm schema comment
...
Co-authored-by: timiimit <32331609+timiimit@users.noreply.github.com>
2023-06-06 22:17:05 +09:00
Dean Herbert
6b18f2f2bb
Fix osu!mania scroll speed milliseconds having too much precision
...
Closes #23750 .
2023-06-06 21:43:56 +09:00
Dean Herbert
c0016fa5d2
Fix gameplay playfield border being affected by beatmap track time
...
Closes https://github.com/ppy/osu/issues/23470 .
2023-06-06 16:08:24 +09:00
Dean Herbert
b8d9c9ff93
Move ApplyGameWideClock
to extension method
...
I don't see an issue with applying this workaround to more places, even
though it is a workaround, because it marks each usage very clearly. If
we design a better solution in the future it should be easy to replace
the usages.
2023-06-06 16:07:50 +09:00
Dean Herbert
878cdb2ed3
Bump schema version
2023-06-06 15:11:37 +09:00
Dean Herbert
22f7fe1d79
Rename variable and ensure timestamp is updated even when not saving
2023-06-06 15:11:31 +09:00
Dean Herbert
3a50e0fb2f
Merge branch 'master' into add-last-edit-time
2023-06-06 15:07:20 +09:00
Dean Herbert
0c7ab8f971
Merge branch 'master' into hud/argon-kc-animations-poc
2023-06-06 14:43:08 +09:00
Dean Herbert
2f11bd5473
Adjust animations slightly
2023-06-06 14:42:42 +09:00
Dean Herbert
a0b3fd27a7
Merge pull request #23729 from jtbiddle/language-list-update
...
Update languages to match osu-web
2023-06-06 14:31:38 +09:00
Dean Herbert
c54670aee1
Add comment explaining implementation
2023-06-06 13:30:56 +09:00
tsrk
41b7eacc72
Merge branch 'master' into hud/argon-kc-animations-poc
2023-06-05 15:22:20 +02:00
Joseph Madamba
4eb0f0261c
Fix song select beatmap panels not displaying correct background shown in web
2023-06-04 22:54:15 -07:00
Bartłomiej Dach
25d0f0f3da
Merge pull request #23741 from peppy/fix-manage-collection-commit-on-focus-loss
...
Fix collection name changes not being reflected if enter is not pressed
2023-06-04 17:19:13 +02:00
Dean Herbert
eb7586b517
Ensure collection edit textbox commits on focus loss
...
As discussed in https://github.com/ppy/osu/discussions/23739
2023-06-04 12:51:03 +09:00
Bartłomiej Dach
4f5dfecbb8
Comment out Filipino due to satellite assembly copy failure
2023-06-03 23:55:05 +02:00
Bartłomiej Dach
14309ba951
Comment out Tajik due to lack of support on Windows ^<10
2023-06-03 23:42:08 +02:00
Bartłomiej Dach
a8a4c02bb3
Comment out languages with no glyph support
2023-06-03 21:48:03 +02:00
Bartłomiej Dach
a8b102ef72
Remove duplicated zh_tw
language
...
`zh_hant` already covers it.
2023-06-03 21:32:12 +02:00
Bartłomiej Dach
331e90f720
Merge branch 'master' into tidy-results-grid-usage
2023-06-03 19:45:23 +02:00
Bartłomiej Dach
602d5db3bb
Simplify column dimensions code
...
`dimensions` would always receive exactly one item, so might as well
inline it.
And yes, at this point the grid container is mostly a glorified
`FillFlowContainer { Direction = FlowDirection.Vertical }`, but I am not
touching that in this pull pending further decisions with respect to
direction.
2023-06-03 19:40:01 +02:00