Jamie Taylor
21f34be19f
Add support for per-ruleset sample playback when switching rulesets (via toolbar)
2021-04-22 14:43:36 +09:00
Dean Herbert
60b702549d
Update framework
2021-04-22 14:20:49 +09:00
Dean Herbert
0f70469d1c
Only apply custom editor overrides if hit animations is disabled
2021-04-21 19:44:17 +09:00
Dean Herbert
f2824a222a
Adjust existing fades to close match stable editor
2021-04-21 19:41:15 +09:00
Dean Herbert
47a4a07024
Split out animation triggering of MainCirclePiece
to be interface driven
2021-04-21 19:15:10 +09:00
Dan Balasescu
ebfe9cbe23
Merge pull request #12516 from peppy/update-framework
...
Update framework
2021-04-21 18:06:00 +09:00
Dean Herbert
9d8f0c854d
Setup configuration item for editor hit animations
2021-04-21 18:05:40 +09:00
Dean Herbert
c6c91cd9a5
Refactor WaveformOpacityMenuItem
to not receive whole config
2021-04-21 18:05:26 +09:00
ekrctb
b877a29737
Factor out pooling and lifetime management logic of DHO to a base class
2021-04-21 17:37:42 +09:00
ekrctb
bbf2ec369b
Remove SkinReloadableDrawable inheritance from DHO
2021-04-21 17:34:57 +09:00
Dean Herbert
deeb9e3765
Update framework
2021-04-21 17:27:00 +09:00
Dan Balasescu
cf55383fff
Merge pull request #12486 from ekrctb/unmanaged-hit-object-entry
...
Associate DrawableHitObject with HitObjectLifetimeEntry rather than HitObject
2021-04-21 17:08:21 +09:00
Dan Balasescu
452f282e2c
Merge pull request #12513 from peppy/tablet-rotated-preview
...
Show tablet preview with physical tablet counter-rotated for supplied user area
2021-04-21 16:46:09 +09:00
smoogipoo
31c5fb350f
Merge branch 'master' into gcc-abstraction
2021-04-21 16:33:36 +09:00
smoogipoo
fb848f7544
Rename to MasterGameplayClock
2021-04-21 16:33:14 +09:00
Dean Herbert
ab2a8b5c89
Fix initial rotation not being set
2021-04-21 16:12:09 +09:00
Dean Herbert
eb20865c02
Show tablet preview with physical tablet counter-rotated for supplied user area selection
...
Closes https://github.com/ppy/osu/issues/12399 .
Rotation animation is intentionally delayed slightly to give a better sense of what is going on (or maybe just look cool).
2021-04-21 15:55:15 +09:00
Salman Ahmed
1a715b2926
Append "classic" mod to legacy scores
2021-04-21 09:16:28 +03:00
Salman Ahmed
e3398d8f1f
Implement "classic" mod for all other legacy rulesets
...
Currently empty, automatically handled in game to not be selectable (see `Mod.HasImplementation`)
2021-04-21 09:14:33 +03:00
Salman Ahmed
e90d791754
Add base "classic" mod
2021-04-21 09:14:19 +03:00
ekrctb
3fbeadf318
Deprecate old overload of Apply
2021-04-21 14:32:37 +09:00
ekrctb
73d3da1687
Fix wrong InitialLifetimeOffset is used for a non-pooled DHO.
...
HitObjectLifetimeEntry's InitialLifetimeOffset is different from DrawableHitObject's InitialLifetimeOffset.
2021-04-21 11:32:01 +09:00
Dean Herbert
6164902eba
Merge pull request #12510 from smoogipoo/fix-wiggle-slider-tails
...
Fix slider tails wiggling independently
2021-04-21 11:30:13 +09:00
smoogipoo
e454037d82
Add to comment
2021-04-21 10:32:13 +09:00
Dan Balasescu
397df41570
Merge pull request #12507 from peppy/fix-cursor-position-rotated
...
Fix click-to-resume cursor location being incorrect when playfield is transformed
2021-04-21 10:29:35 +09:00
smoogipoo
9d423201ed
Fix slider tails wiggling independently
2021-04-21 10:29:18 +09:00
Dan Balasescu
be71b383f5
Merge pull request #12506 from peppy/fix-mod-customisation-input-blocking-padding
...
Fix mod settings blocking input outside its visible area
2021-04-21 10:11:35 +09:00
ekrctb
44ff08cce4
Revert "Fix wrong InitialLifetimeOffset is used for a non-pooled DHO."
...
This reverts commit 67fcfd9d
2021-04-21 10:02:50 +09:00
ekrctb
67fcfd9dbc
Fix wrong InitialLifetimeOffset is used for a non-pooled DHO.
...
HitObjectLifetimeEntry's InitialLifetimeOffset is different from DrawableHitObject's InitialLifetimeOffset.
2021-04-21 09:48:16 +09:00
ekrctb
e80c3c317a
Rename UnmanagedHitObjectEntry -> SyntheticHitObjectEntry
...
"Unmanaged" was confusing because its lifetime is still managed by the HitObjectContainer.
2021-04-21 09:23:23 +09:00
Bartłomiej Dach
a2afa38a3f
Merge branch 'master' into fix-mod-customisation-input-blocking-padding
2021-04-20 19:41:25 +02:00
Bartłomiej Dach
881043bc5d
Fix failing test after mod settings layout changes
...
The slight hack which was used in the test to ensure that the mod
settings overlay covered the entire width of the mod overlay broke after
adjustments to the layout in the previous commit.
Locally adjust the hack to use the parent of the `ModSettingsContainer`
rather than the container itself.
2021-04-20 19:38:25 +02:00
Dean Herbert
4910d8f56c
Fix click-to-resume cursor location being incorrect when playfield is transformed
...
Closes #12501 .
2021-04-21 00:12:49 +09:00
Dean Herbert
26430e3cb5
Merge pull request #12492 from Naxesss/bg-audio-quality-checks
...
Add background and audio checks
2021-04-21 00:10:32 +09:00
Dean Herbert
7fc450c620
Fix mod settings blocking input outside its visible area
...
Closes #12502 .
2021-04-20 23:42:56 +09:00
smoogipoo
4cc3321d54
Fix potential doubling of events
2021-04-20 21:20:08 +09:00
smoogipoo
a9e4a0ed50
Fix potentially starting play when finished
...
The UserFinishedPlaying event may trigger before the event is subscribed
to by SpectatorScreen. For such cases, an extra check is done to make
sure the user is _actually_ playing.
2021-04-20 21:19:08 +09:00
smoogipoo
156a518068
Merge branch 'master' into fix-initial-spectator-state-callback
2021-04-20 21:16:05 +09:00
Naxess
e9dfa2860a
Add xmldoc note about path being relative
2021-04-20 13:44:06 +02:00
Naxess
d7a81471c8
Add xmldoc to GetPathForFile
2021-04-20 13:40:38 +02:00
Dan Balasescu
86772869da
Merge pull request #12498 from peppy/barrel-roll-faster-spin
...
Allow faster roll speed selection in "Barrel Roll" mod
2021-04-20 20:39:45 +09:00
Dan Balasescu
1edda5878c
Merge pull request #12499 from peppy/barrel-roll-keep-numbers-aligned
...
Keep hitcircles aligned with view in "Barrel Roll" mod
2021-04-20 20:39:17 +09:00
Dan Balasescu
65efb7ca4e
Merge pull request #12497 from peppy/remove-catch-hyperdash-glow-fade
...
Remove catcher fade during hyperdash
2021-04-20 20:36:17 +09:00
Naxess
3e1b6b3b34
Simplify verifier run call args
...
Uses the resolved working beatmap instead of resolving it every time.
Also uses the EditorBeatmap itself as playable beatmap, as it is of type `IBeatmap` already, and `.PlayableBeatmap` forwards everything anyway.
2021-04-20 13:34:12 +02:00
Naxess
c0318a4d3e
Fix usage of _ in Moq lambdas
2021-04-20 13:29:14 +02:00
Naxess
6a1e4ff99f
Add file hash to file presence test
...
Necessary because we now find the storage path of the file rather than just the file itself.
2021-04-20 13:28:32 +02:00
Naxess
5262d94e21
Fix wrong assert in offscreen test
2021-04-20 13:21:57 +02:00
smoogipoo
c5d6b6ea8d
Fix tests failing intermittently
...
This was due to this code happening in UpdateAfterChildren(), after the
GCC has processed one frame. During this time, the clock could have
advanced an arbitrary amount.
The cause of this is the removal of the Task.Run() to set the clock in
Restart() (now called Reset()) which changed the timing, so it only worked before due to pure
luck.
2021-04-20 18:41:09 +09:00
Dean Herbert
ac0ed72d04
Keep hitcircles aligned with view in "Barrel Roll" mod
2021-04-20 18:36:11 +09:00
smoogipoo
f144661c31
Fix storyboard sample test scene
2021-04-20 18:26:30 +09:00