Dean Herbert
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f32d444d68
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Remove generics from Playfield (fixes catch)
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2017-09-12 18:19:28 +09:00 |
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smoogipooo
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0cc443e618
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Remove all generic judgements.
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2017-09-06 18:05:51 +09:00 |
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smoogipooo
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ac8ec31b61
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Make judgements able to be "added" plus make everything compile and run.
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2017-09-06 17:02:13 +09:00 |
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smoogipooo
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cae21869d0
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Use CompositeDrawable for HitObjectContainer. Removes a looooooot of generics 👍.
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2017-08-08 17:37:11 +09:00 |
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Dean Herbert
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a95aa90adc
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Allow DrawableHitObjects to be removed from a Playfield
(cherry picked from commit 3926238be9 )
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2017-08-08 13:02:51 +09:00 |
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smoogipooo
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b1d25ed388
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Implement ScrollingPlayfield, now containing ScrollingHitObjectContainer (prev. SpeedAdjustmentCollection).
Also removing a lot of mania code relating to gravity mod for now.
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2017-08-04 23:07:08 +09:00 |
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Thomas Müller
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f5829860a2
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Get rid of AlwaysReceiveInput
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2017-06-23 18:02:24 +02:00 |
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smoogipooo
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6445bea864
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Make Playfield.HitObjects internal to playfields.
Because not all playfields will be using this.
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2017-05-11 14:44:11 +09:00 |
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Dean Herbert
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f202aee2a9
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Fix input not being propagated to the playfield when outside its bounds.
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2017-04-29 16:59:23 +09:00 |
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Dean Herbert
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fbd26a1d5e
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Mode -> Ruleset.
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2017-04-18 16:05:58 +09:00 |
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