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h1or4dme8
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osu-lazer
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Code
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65,490
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4
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791
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ad69259eb8c2c8c45ede72a01558bb5bd2fe5f36
Commit Graph
14 Commits
Partial everything
Dan Balasescu
·
2022-11-27 00:00:27 +09:00
7bc8908ca9
Fix various test scenes not adding
EditorClock
to the draw hierarchy
Dean Herbert
·
2022-08-26 18:08:43 +09:00
4b72e55770
Automated #nullable processing
Dan Balasescu
·
2022-06-17 16:37:17 +09:00
f8830c6850
Add missing
EditorClock
caching
Dean Herbert
·
2022-05-13 21:39:54 +09:00
35026ad642
Add catch selection blueprint visual test scene (without tests)
ekrctb
·
2021-07-08 15:42:29 +09:00
bd4b3f5268
Remove now unnecessary Apply() method
smoogipoo
·
2021-05-18 14:26:26 +09:00
882d54a8f8
Add Apply() method for applying new DHOs
smoogipoo
·
2021-05-18 14:14:10 +09:00
e621cfc4ea
Rework hitobject blueprints to take in hitobject models
smoogipoo
·
2021-05-13 19:53:32 +09:00
ffb6135a1b
Rename base test class to help avoid incorrect reference
Dean Herbert
·
2020-03-23 10:01:33 +09:00
0b728f483f
Begin refactoring SelectionBlueprint to handle non-drawable HitObjects
Dean Herbert
·
2020-01-21 12:47:14 +09:00
bd96cf94a6
Add test
smoogipoo
·
2019-10-31 16:51:58 +09:00
cfdf710676
Remove unused method
smoogipoo
·
2019-10-03 18:43:46 +09:00
2d0c522398
Make selection blueprints a bit more testable
smoogipoo
·
2019-10-01 19:32:47 +09:00
a310c4b65f
Rename test cases to test scenes inline with the framework change
Roman Kapustin
·
2019-05-14 22:37:25 +03:00
459a285cd8