In this particular case guarding with `.IsNull()` makes no sense, as the `Trigger` is supplied in constructor and cannot feasibly be null. Doing that only makes sense in scenarios where BDL / dependency injection is involved.
IsCounting
Counting logic has been moved to the `Trigger`
Content
InputTrigger
This will allow us to keep track of the real count regardless of whether the key counter has been placed mid-replay or not.
Drawable.Name
KeyCounter
HUD