Bartłomiej Dach
240c1b0aef
Add support for changing animation start time after load
2020-11-21 20:06:30 +01:00
smoogipoo
7bd75eca81
Separate classes
2020-11-20 16:53:08 +09:00
smoogipoo
85eb98a7ec
Clean up some code reuse
2020-11-20 16:43:07 +09:00
smoogipoo
2418f17b0c
Fix lifetime not being set correctly in some cases
2020-11-20 16:19:02 +09:00
smoogipoo
33eea64cfc
Fix follow points not updating on positional changes
2020-11-20 15:31:04 +09:00
smoogipoo
d467a00eea
Add initial followpoint pooling implementation
2020-11-20 00:11:31 +09:00
smoogipoo
9c1c9945af
Make FollowPointRenderer use hitobject models
2020-11-05 15:01:45 +09:00
smoogipoo
f3b5149648
Move some suggestions to warnings, resolve issues
2020-06-03 16:48:44 +09:00
smoogipoo
efff2bf15d
Add HitObject to DefaultsApplied event
2020-05-08 18:49:19 +09:00
Dean Herbert
d36f5fb96f
Fix animated follow points not (re)animating after rewind
2020-03-27 18:03:02 +09:00
Dean Herbert
1c0c269852
Reduce allocations of followpoints by reusing existing
2020-03-19 00:34:24 +09:00
smoogipoo
5e218697c5
Use stacked positions
2020-03-04 09:46:53 +09:00
Dean Herbert
e6cfafffe9
Fix incorrect LifetimeStart and add todo regarding Expire usage
2020-02-24 12:24:15 +09:00
Dean Herbert
cb9a7ee0bb
Give FollowPointConnections a valid lifetime
2020-02-23 04:36:50 +09:00
Bartłomiej Dach
434c0d92e4
Use Bindable{Float,Double}s everywhere
...
To avoid further floating-point comparison bugs, remove all usages of
Bindable<{float,double}>, replacing them with their
Bindable<Float,Double> counterparts.
2020-02-01 22:50:29 +01:00
Dean Herbert
709ec1404f
Centralise End/StartTime retrieval to extension method
2019-11-25 19:09:14 +09:00
Dean Herbert
ee544e174a
Group -> Connection
2019-11-06 16:33:42 +09:00