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Commit Graph

63 Commits

Author SHA1 Message Date
Bartłomiej Dach
45fcbea182
Compute total score without mods during standardised score conversion
This is going to be used by server-side flows. Note that the server-side
overload of `UpdateFromLegacy()` was not calling
`LegacyScoreDecoder.PopulateTotalScoreWithoutMods()`.

Computing the score without mods inline reduces reflection overheads
from constructing mod instances, which feels pretty important for
server-side flows.

There is one weird kink in the treatment of stable scores with score V2
active - they get the *legacy* multipliers unapplied for them because
that made the most sense. For all intents and purposes this matters
mostly for client-side replays with score V2. I'm not sure whether
scores with SV2 ever make it to submission in stable.

There may be minute differences in converted score due to rounding
shenanigans but I don't think it's worth doing a reverify for this.
2024-05-21 13:11:08 +02:00
Bartłomiej Dach
18bb81e7a7
Populate total score without mods when performing standardised score migration 2024-04-17 09:11:47 +02:00
Bartłomiej Dach
aa3cd402ca
Fix broken english 2024-03-06 21:30:31 +01:00
Bartłomiej Dach
08609e19d6
Fix osu! standardised score estimation algorithm violating basic invariants
As it turns out, the "lower" and "upper" estimates of the combo portion
of the score being converted were misnomers. In selected cases
(scores with high accuracy but combo being lower than max by more than
a few objects) the janky score-based math could overestimate the count
of remaining objects in a map. For instance, in one case the numbers
worked out something like this:

- Accuracy: practically 100%
- Max combo on beatmap: 571x
- Max combo for score: 551x

The score-based estimation attempts to extract a "remaining object
count" from score, by doing something along of sqrt(571^2 - 551^2). That
comes out to _almost 150_. Which leads to the estimation overshooting
the total max combo count on the beatmap by some hundred objects.

To curtail this nonsense, enforce some basic invariants:

- Neither estimate is allowed to exceed maximum achievable
- Ensure that lower estimate is really lower and upper is really upper
  by just looking at the values and making sure that is so rather than
  just saying that it is.
2024-03-06 11:40:10 +01:00
Bartłomiej Dach
e80b08c46f
Fix incorrect standardised score estimation on selected beatmaps 2024-02-24 09:56:58 +01:00
Bartłomiej Dach
cb87d6ce50
Move transferal of LegacyTotalScore back to original spot
This subtle detail was messing with server-side score import flows.
Server-side, legacy total score will *already* be in `LegacyTotalScore`
from the start, and `TotalScore` will be zero until recomputed via
`StandardisedScoreMigrationTools.UpdateFromLegacy()` - so in that
context, attempting to move it across is incorrect.
2024-01-23 12:42:57 +01:00
Bartłomiej Dach
24be6d92ce
Expand xmldoc 2024-01-22 21:13:59 +01:00
Bartłomiej Dach
217cbf684b
Remove superfluous recomputation of accuracy 2024-01-22 20:52:54 +01:00
Bartłomiej Dach
db4849442e
Unify legacy total score / accuracy / rank recomputation flows 2024-01-22 20:52:51 +01:00
Bartłomiej Dach
2958631c5d
Use lazer accuracy & rank implementations across the board 2024-01-22 20:30:16 +01:00
Bartłomiej Dach
00a4c055b3
Merge branch 'master' into catch-scoring 2024-01-09 15:49:37 +01:00
Dean Herbert
eec9b6806a
Merge pull request #26434 from bdach/mania-conversion-accuracy
Fix mania score conversion using score V1 accuracy
2024-01-09 23:48:07 +09:00
Bartłomiej Dach
c4ac53002c
Remove loop in combo score loss estimation calculation 2024-01-08 19:49:22 +01:00
Bartłomiej Dach
8c82bb006c
Fix mania score conversion using score V1 accuracy
Partially addresses https://github.com/ppy/osu/discussions/26416

As pointed out in the discussion thread above, the total score
conversion process for mania was using accuracy directly from the
replay. In mania accuracy is calculated differently in score V1 than in
score V2, which meant that scores coming from stable were treated more
favourably (due to weighting GREAT and PERFECT equally).

To fix, recompute accuracy locally and use that for the accuracy
portion.

Note that this will still not be (and cannot be made) 100% accurate, as
in stable score V2, as well as in lazer, hold notes are *two*
judgements, not one as in stable score V1, meaning that full and correct
score statistics are not available without playing back the replay.

The effects of the change can be previewed on the following spreadsheet:

https://docs.google.com/spreadsheets/d/1wxD4UwLjwcr7n9y5Yq7EN0lgiLBN93kpd4gBnAlG-E0/edit#gid=1711190356

Top 5 changed scores with replays:

| score                                                                                                                            | master  | this PR | replay  |
| :------------------------------------------------------------------------------------------------------------------------------- | ------: | ------: | ------: |
| [Outlasted on Uwa!! So Holiday by toby fox [[4K] easy] (0.71\*)](https://osu.ppy.sh/scores/mania/460404716)                      | 935,917 | 927,269 | 920,579 |
| [ag0 on Emotional Uplifting Orchestral by bradbreeck [[4K] Rocket's Normal] (0.76\*)](https://osu.ppy.sh/scores/mania/453133066) | 921,636 | 913,535 | 875,549 |
| [rlarkgus on Zen Zen Zense by Gom (HoneyWorks) [[5K] Normal] (1.68\*)](https://osu.ppy.sh/scores/mania/458368312)                | 934,340 | 926,787 | 918,855 |
| [YuJJun on Harumachi Clover by R3 Music Box [4K Catastrophe] (1.80\*)](https://osu.ppy.sh/scores/mania/548215786)                | 918,606 | 911,111 | 885,454 |
| [Fritte on 45-byou by respon feat. Hatsune Miku & Megpoid [[5K] Normal] (1.52\*)](https://osu.ppy.sh/scores/mania/516079410)     | 900,024 | 892,569 | 907,456 |
2024-01-08 16:38:43 +01:00
Bartłomiej Dach
7b663a27bd
Fix score conversion incorrectly assuming zero combo score in certain cases 2024-01-08 10:47:22 +01:00
Bartłomiej Dach
ea7078fab5
Implement approximate score conversion algorithm matching score V2 2024-01-05 20:46:11 +01:00
Bartłomiej Dach
b0cfea4916
Fix standardised score conversion failing for some taiko scores due to overestimating accuracy portion
Standardised score conversion would return a negative total score for
https://osu.ppy.sh/scores/taiko/182230346.

The underlying reason for this is that the estimation of the accuracy
portion for a score can be above the actual accuracy portion in the
taiko ruleset.

When calculating the maximum accuracy portion achievable,
`TaikoLegacyScoreSimulator` will include the extra 300 points from
a double hit on a strong hit, per strong hit. However, this double hit
is not factored into accuracy.

Both of the aforementioned facts mean that in taiko

	maximumLegacyAccuracyScore * score.Accuracy

- which normally in other rulesets can be used pretty reliably as the
exact number of points gained from the accuracy portion - is an
estimate in the case of taiko, and an _upper_ estimate at that,
because it implicitly assumes that the user has also hit
`score.Accuracy` percent of all double hits possible in the beatmap. If
this assumption is not upheld, then the user will have earned _less_
points than that from the accuracy portion, which means that the combo
proportion estimate will go below zero.

It is possible that this has happened on other scores before, but did
not result in the total score going negative as the accuracy portion
gained would have counteracted the effect of that due to being larger in
magnitude than the score loss incurred from the negative combo
portion. In the case of the score in question this was not the case due
to very low accuracy _and_ very low max combo.
2024-01-02 10:11:49 +01:00
Bartłomiej Dach
3a2ed3677b
Fix standardised score conversion failing for scores set with 0.0x mod mutliplier
Closes https://github.com/ppy/osu/issues/26073.
2023-12-23 13:28:39 +01:00
Bartłomiej Dach
007ea51e20
Add extra safety against returning negative total score in conversion operation 2023-12-23 13:07:29 +01:00
Dan Balasescu
eb072a1d24
Add accuracy conversion, fix usages 2023-12-21 15:09:56 +09:00
Dan Balasescu
6b4b2a57fc
Expose only as one method 2023-12-21 14:58:23 +09:00
Dan Balasescu
4e3b994142
Relocate HitResult numeric score to ScoreProcessor 2023-12-21 14:52:31 +09:00
Bartłomiej Dach
8c06d3873d
Merge branch 'master' into mania-scorev2-values 2023-12-20 15:54:31 +01:00
Dan Balasescu
38d6b7f45b
Update total score conversion 2023-12-20 20:03:13 +09:00
Bartłomiej Dach
3f41c20ac6
Use safer fix for now 2023-12-19 17:25:15 +01:00
Bartłomiej Dach
ddb67c87a8
Roll back incorrect change in ShouldMigrateToNewStandardised() 2023-12-19 08:13:02 +01:00
Bartłomiej Dach
9c8df4e6d1
Run score conversion for previously-imported scores 2023-12-18 22:27:51 +01:00
Bartłomiej Dach
017003deea
Fix osu! standardised score conversion sometimes exceeding bounds
Co-authored-by: Zyf <zyfarok@gmail.com>

Closes https://github.com/ppy/osu/issues/25860

Users reported that some stable scores would convert to large negative
total scores in lazer after the introduction of combo exponent. Those
large negative total scores were actually mangled NaNs.

The root cause of this was the following calculation going below zero
unexpectedly:

	8e8d9b2cd9/osu.Game/Database/StandardisedScoreMigrationTools.cs (L323)

which then propagates negative numbers onward until

	8e8d9b2cd9/osu.Game/Database/StandardisedScoreMigrationTools.cs (L337)

which yields a NaN due to attempting to take the square root of a
negative number.

To fix, clamp `comboPortionInScoreV1` to sane limits: to
`comboPortionFromLongestComboInScoreV1` from below, and to
`maximumAchievableComboPortionInScoreV1` from above. This is a less
direct fix than perhaps imagined, but it seems like a better one as it
will also affect the calculation of both the lower and the upper
estimate of the score.
2023-12-18 22:05:19 +01:00
Zyf
71e5654b64 Account for legacyAccScore in score conversion 2023-11-24 23:07:27 +01:00
Zyf
27f9dfccc4 Fix scoring-conversion when miss-count is 0 2023-11-24 22:05:24 +01:00
Bartłomiej Dach
7590bae445
Rename and comment everything in score migration code
Hopefully, _hopefully_, makes all this a little bit less inscrutable.
2023-11-24 10:34:13 +09:00
Clément Burgelin (Zyfarok)
901e45b6a4 Scoring conversion: remove mention of v3 + improve comments 2023-11-21 14:26:07 +01:00
Clément Burgelin (Zyf)
16acec335f
Fix: update score migration of special case to match the new score
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-11-21 11:27:03 +01:00
Clément Burgelin (Zyfarok)
1f88658bad Fix syntax 2023-11-20 03:05:46 +01:00
Zyf
432b88674b Scoring : change formula parameters to match survey results 2023-11-20 00:02:58 +01:00
Zyf
cadd9b4ace Merge remote-tracking branch 'upstream/master' into scorev3 2023-11-19 23:53:05 +01:00
Dan Balasescu
b9ab4a2b7c Update score conversion to consider legacy multiplier 2023-10-02 16:56:15 +09:00
Dan Balasescu
4198e025fa Fix overflow 2023-09-08 00:27:01 +09:00
Dan Balasescu
2334be1987 Split legacy scoring attributes into a separate object 2023-09-07 21:10:38 +09:00
Dean Herbert
5ddb10281b Move combo exponent to shared constant 2023-08-24 14:55:44 +09:00
Dean Herbert
5dee43815c Bump version to allow migration to re-run 2023-08-22 16:13:01 +09:00
Dean Herbert
4e9e084b2c Merge branch 'master' into scorev3 2023-08-22 15:52:22 +09:00
Zyf
b672b49e02 Scoring : Implement v1 to v3 conversion. 2023-07-15 23:20:49 +02:00
Dean Herbert
480259b8d2 Ensure migration is never run on scores with new-enough TotalScoreVersions 2023-07-14 20:02:25 +09:00
Bartłomiej Dach
9e4ffc8c12
Split helper method for populations from replay 2023-07-10 21:10:01 +02:00
Bartłomiej Dach
e12255bbe5
Do not run legacy conversion with ScoreV2 mod present 2023-07-09 17:48:25 +02:00
Dean Herbert
dd9998127e Count missing beatmaps as errored items 2023-07-04 18:35:03 +09:00
Dean Herbert
1629024111 ILegacyScoreProcessor -> ILegacyScoreSimulator 2023-07-04 17:32:54 +09:00
Dean Herbert
67650831bd Remove unnecessary null check 2023-07-04 14:19:25 +09:00
Dan Balasescu
c6ad184d94 Move Ruleset method to ILegacyRuleset interface 2023-06-29 17:24:37 +09:00