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Bump version to allow migration to re-run
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@ -26,7 +26,7 @@ namespace osu.Game.Database
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if (score.IsLegacyScore)
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return false;
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if (score.TotalScoreVersion > 30000002)
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if (score.TotalScoreVersion > 30000003)
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return false;
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// Recalculate the old-style standardised score to see if this was an old lazer score.
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@ -30,9 +30,10 @@ namespace osu.Game.Scoring.Legacy
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/// <item><description>30000001: Appends <see cref="LegacyReplaySoloScoreInfo"/> to the end of scores.</description></item>
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/// <item><description>30000002: Score stored to replay calculated using the Score V2 algorithm. Legacy scores on this version are candidate to Score V1 -> V2 conversion.</description></item>
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/// <item><description>30000003: First version after converting legacy total score to standardised.</description></item>
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/// <item><description>30000004: First version after converting legacy total score to standardised (with combo exponent adjustment).</description></item>
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/// </list>
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/// </remarks>
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public const int LATEST_VERSION = 30000003;
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public const int LATEST_VERSION = 30000004;
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/// <summary>
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/// The first stable-compatible YYYYMMDD format version given to lazer usage of replays.
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