Dean Herbert
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df5b389629
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Manual fixes to reduce warnings to zero
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2023-06-24 01:52:53 +09:00 |
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Dean Herbert
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0ab0c52ad5
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Automated pass
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2023-06-24 01:00:03 +09:00 |
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Dan Balasescu
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7bc8908ca9
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Partial everything
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2022-11-27 00:00:27 +09:00 |
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Dean Herbert
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f41b79688f
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Avoid casting by accepting all Playfield s but throwing on a bad choice
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2022-10-11 16:54:41 +09:00 |
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ekrctb
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6ab29a62d0
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Anchor drag box on time (catch, mania)
Not done for taiko because I cannot figure out how it should work with the overlapping scroll algorithm.
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2022-10-11 14:23:17 +09:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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smoogipoo
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ffb6135a1b
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Rework hitobject blueprints to take in hitobject models
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2021-05-13 19:53:32 +09:00 |
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Dean Herbert
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f2e56bd306
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Refactor editor selection/blueprint components to be generic
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2021-04-27 19:01:29 +09:00 |
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smoogipoo
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4ef2e9548c
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Pass HitObjectComposer to BlueprintContainer via ctor
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2020-11-13 16:59:37 +09:00 |
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smoogipoo
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0a840a2613
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Fix mania not getting its own selection handler
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2020-04-23 17:41:33 +09:00 |
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Dean Herbert
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bd96cf94a6
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Begin refactoring SelectionBlueprint to handle non-drawable HitObjects
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2020-01-21 12:47:14 +09:00 |
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Dean Herbert
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d57f55f053
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Apply remaining changes required to restore previous functionality
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2020-01-15 19:09:49 +09:00 |
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Dean Herbert
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ee332e0d42
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Split out BlueprintContainer functionality further
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2020-01-02 18:21:16 +09:00 |
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