1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-15 03:07:26 +08:00
Commit Graph

2453 Commits

Author SHA1 Message Date
Dan Balasescu
fe0fcc7e9e Rename countdown object 2022-04-28 20:00:38 +09:00
Dan Balasescu
b293d3923c Merge branch 'master' into multiplayer-force-start-2 2022-04-23 01:03:55 +09:00
Salman Ahmed
a9ea0ab91b Add support for fetching user guest participations 2022-04-22 07:55:39 +03:00
Dan Balasescu
cbb07d4011 Add countdown classes 2022-04-21 23:14:37 +09:00
Dan Balasescu
59622deb1f Add LoadAborted() event 2022-04-21 22:40:52 +09:00
Dan Balasescu
08d250fe58 Rename MatchStarted() -> GameplayStarted() 2022-04-21 22:39:24 +09:00
Dan Balasescu
8c3b541312 Add state for when user is ready for gameplay 2022-04-21 22:35:52 +09:00
Dean Herbert
e54d3702a6 Specify web proxy in SignalR connection building
Might solve https://github.com/ppy/osu/discussions/17897 (depends on how
adeptly signalr falls back to long polling if/when is fails to websocket
via the proxy, or maybe succeed).

As with the framework side change, I've tested this to not break a
zero-proxy flow. Intending to have the user test this after next
release.

Reference:
https://stackoverflow.com/questions/59343807/get-system-default-web-proxy-in-net-core
/
https://stackoverflow.com/questions/13515058/using-signalr-client-through-a-web-proxy
2022-04-21 15:16:41 +09:00
Joseph Madamba
5e5c8e78a6 Use existing web localisation for most hardcoded strings 2022-04-20 16:31:11 -07:00
Bartłomiej Dach
f82d58fa6a
Merge branch 'master' into update-paginated-profile-items-count 2022-04-19 22:17:26 +02:00
Salman Ahmed
c858ec2483 Pagination -> `PaginationParameters 2022-04-19 02:48:34 +03:00
Salman Ahmed
96d4369cc8 Introduce Pagination and simplify paginated API requests 2022-04-19 02:04:23 +03:00
Salman Ahmed
9d59cd408f Add concept of "initial items count" in paginated API requests 2022-04-18 22:59:49 +03:00
Dean Herbert
043599081b Split out INotificationOverlay to allow for easier testing 2022-04-18 20:14:01 +09:00
Dean Herbert
e315313266 Split out IDialogOverlay to allow for easier testing 2022-04-18 18:36:26 +09:00
Dean Herbert
0a7fbcad1e
Merge branch 'master' into match-start-control-test-refactor 2022-04-13 22:26:10 +09:00
Dean Herbert
c0ad91796d Fix gameplay start flow 2022-04-13 20:57:40 +09:00
Dean Herbert
2bb0d9e6d3 Expose required classes/properties for mocking 2022-04-13 17:02:33 +09:00
Dan Balasescu
59ff9be316
Merge pull request #17788 from peppy/fix-replay-download-button-tests
Fix multiple issues in `ReplayDownloadButton` test scene
2022-04-13 16:00:45 +09:00
Dean Herbert
20eca9bf6a Refactor TestSceneRankRangePill to not depend on TestMultiplayerClient 2022-04-12 19:39:24 +09:00
Dean Herbert
b51abfc722 Fix ScoreDownloadTracker matching on empty hash equality 2022-04-12 18:22:23 +09:00
Dean Herbert
09d560c93e Add test coverage of spectator requests 2022-04-11 19:27:14 +09:00
Dean Herbert
34457b4742 Expose mocked members as virtual on Multiplayer and SpectatorClient 2022-04-11 19:04:15 +09:00
Dean Herbert
ae1e126837 Make HighlightMessage implicitly show chat overlay 2022-04-09 00:30:28 +09:00
Dan Balasescu
9ea6f9b1fe Remove some incorrectly-firing asserts 2022-04-08 21:44:44 +09:00
Dan Balasescu
62f5409191
Merge pull request #17725 from peppy/multiplayer-hotifx
Avoid multiplayer crashes when events arrive in unexpected order
2022-04-08 20:23:37 +09:00
Dean Herbert
5c571996d8 Avoid multiplayer crashes when events arrive in unexpected order
Intended to be a temporary fix for
https://github.com/ppy/osu/issues/17713 while a more permanent solution
is established. A proper fix is actually quite simple, but updating the
test to work with it is... *slightly* more complicated.

This hotfix will mean that if a `UserJoined` event arrives during the
unobserved window during room join (of the local user), the local user
still won't see the joining user, but the game won't crash as a result.
2022-04-08 17:55:47 +09:00
Dean Herbert
6bb8243212 Fix potential assert failure due to Room access from disconnection event 2022-04-08 17:41:03 +09:00
Dean Herbert
933a722cfc Remove secondary null checks which cannot exist (were on wrong thread) 2022-04-08 14:56:04 +09:00
Dean Herbert
64c63fe93a Move null check in JoinRoom on to update thread 2022-04-08 14:52:56 +09:00
Dean Herbert
d50f41225f Rename scheduleAsync to runOnUpdateThreadAsync 2022-04-08 14:43:53 +09:00
Dean Herbert
9ba99ed57d Ensure all access to MultiplayerClient.Room is on the update thread
This was an implicit requirement until now, but not well documented
everywhere. Adding this makes it much easier to understand the
requirement (and probably safer).
2022-04-08 14:42:56 +09:00
Dean Herbert
f795f77cf9 Add missing newline 2022-04-06 14:00:54 +09:00
Dean Herbert
c540810943
Merge branch 'master' into fix-multiplayer-unobserved 2022-04-06 11:33:10 +09:00
Dan Balasescu
6e6271d0c0 Fix "server-side" room playlist not updated
Remove unused using
2022-04-01 18:32:10 +09:00
Dan Balasescu
16d4544ff9 Prevent reloads when playlist item order changes 2022-04-01 17:06:37 +09:00
Dean Herbert
5b3eb2d6f4 Add helper class to handle firing async multiplayer methods 2022-03-31 19:27:45 +09:00
Dean Herbert
a0692ce477 Add a const for system users which should never display a profile 2022-03-28 22:22:56 +09:00
Dean Herbert
f92a31cd39
Merge pull request #17402 from smoogipoo/multiplayer-auto-countdown
Add multiplayer auto-start countdown timer
2022-03-25 20:31:14 +09:00
Dean Herbert
792e79265b Add ignore rule for new helper property 2022-03-25 15:46:27 +09:00
Dean Herbert
b1f0f89fdd Simplify AutoStart and Host checks 2022-03-25 15:41:01 +09:00
Dean Herbert
de4c04ef80 Fix non-matching json propert for AutoStartDuration 2022-03-25 15:34:33 +09:00
Dan Balasescu
0d88af19ae Fix local setting not being updated 2022-03-24 20:23:58 +09:00
Dan Balasescu
40eca0fbe2 Merge branch 'master' into multiplayer-auto-countdown 2022-03-24 18:11:51 +09:00
Dean Herbert
e889d93441 Add asserts of playlist being non-empty after client operations 2022-03-24 17:52:20 +09:00
Dan Balasescu
a83a90e675 Rename countdown Delay -> Duration 2022-03-23 15:21:16 +09:00
Dan Balasescu
f7c0047206 Send time remaining in countdowns instead 2022-03-23 15:19:43 +09:00
Dan Balasescu
d0fee53e1f Implement auto countdown timers
Change to using TimeSpan
2022-03-22 14:34:06 +09:00
Dan Balasescu
04f4e81852 Rename start countdown request 2022-03-18 21:05:19 +09:00
Dan Balasescu
72843a6797 Add support for starting/stopping countdowns 2022-03-18 14:33:09 +09:00