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h1or4dme8
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osu-lazer
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2026-05-23 04:51:26 +08:00
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32,616
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4
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796
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a920342a094c857962af199fc90becb69813eafd
Commit Graph
12 Commits
Reverse inheritance order of SkinnableSound's pause logic
Dean Herbert
·
2020-09-30 15:45:14 +09:00
414c40d298
Use existing bindable flow instead
Dean Herbert
·
2020-09-29 12:50:17 +09:00
d6f3beffb6
Avoid embedding NUnit Assert inside test steps if possible
Salman Ahmed
·
2020-09-19 05:56:35 +03:00
522e2cdbcd
Samples don't get paused...
Salman Ahmed
·
2020-09-19 05:55:39 +03:00
1e1422c16a
Use lambda expression instead
Salman Ahmed
·
2020-09-19 05:55:28 +03:00
b3ffd36b65
Add test case ensuring correct behaviour
Salman Ahmed
·
2020-09-16 01:59:41 +03:00
105634c099
Fix test failures due to gameplay clock not being unpaused
Dean Herbert
·
2020-07-28 17:09:38 +09:00
ca434e82d9
Add back until steps so headless tests can better handle thread delays
Dean Herbert
·
2020-07-27 19:05:31 +09:00
33e8e0aa18
Fix headless tests
Dean Herbert
·
2020-07-27 19:03:21 +09:00
1f8abf2cf6
Remove wait steps and add coverage of non-looping sounds
Dean Herbert
·
2020-07-27 18:02:17 +09:00
5fd73795f6
Rename variable
Dean Herbert
·
2020-07-27 17:46:44 +09:00
12368ace3b
Add test coverage
Dean Herbert
·
2020-07-27 17:46:10 +09:00
d8f4e044de