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Commit Graph

37 Commits

Author SHA1 Message Date
Bartłomiej Dach
baf9961934
Amend xmldoc of shake extension method 2021-09-14 22:50:45 +02:00
Dean Herbert
e17b800470 Move shake logic into extension method 2021-09-14 14:44:23 +09:00
Dean Herbert
7a44ddb36b Update incorrect xmldoc 2021-07-31 16:48:45 +09:00
Dean Herbert
472c0137ec Add new extension for formatting time durations 2021-07-31 16:45:53 +09:00
Dean Herbert
c751e087ca
Merge branch 'master' into skin-editor-closest-anchor 2021-06-18 18:54:07 +09:00
Bartłomiej Dach
cc5145a131 Fix languages with a sub-language part not working properly 2021-06-16 11:10:03 +02:00
Robin Avery
dc50ae40b9
Rename OverridesClosestAnchor to UsesFixedAnchor 2021-06-08 08:28:42 -04:00
Robin Avery
133d72a8c0
Rename UsingClosestAnchor
It is now "OverridesClosestAnchor". The logic is inverted accordingly.
2021-06-07 00:14:36 -04:00
Robin Avery
f28916e30f
Remove all UsingClosestAnchor() extension logic
It is replaced with ISkinnableDrawable.UsingClosestAnchor.
2021-06-07 00:04:53 -04:00
Robin Avery
da1c38d5a9
Uninvert logic of SkinnableInfo.UsingClosestAnchor
Also rename "IsUsingClosestAnchor" to simply "UsingClosestAnchor".
2021-06-06 10:13:35 -04:00
Robin Avery
11b1b8c633
Add serialization support via SkinnableInfo 2021-06-06 07:18:08 -04:00
Robin Avery
c9f5808bf2
Move lookup logic to DrawableExtensions
This is now a global lookup to be shared by serialization and editor.
2021-06-06 06:58:21 -04:00
Bartłomiej Dach
43c73f9583 Mark access to exception if task faulted as safe
There are seemingly no C#-side compile-time guarantees that it is safe,
but if the task's state is `Faulted` (as is checked right before), the
exception cannot be null as per the documentation.
2021-05-15 00:09:34 +02:00
Dean Herbert
3b862798e9 Standardise naming of methods related to SkinnableInfo 2021-05-13 13:14:49 +09:00
Dean Herbert
8b9ac86d4b Merge branch 'master' into skin-serialisation 2021-05-13 12:35:06 +09:00
Bartłomiej Dach
1b579dd838 Extract invariant instantiation info extension method 2021-05-12 23:23:51 +02:00
Dean Herbert
c94df672e5 Also serialise Origin out 2021-05-11 18:39:14 +09:00
Dean Herbert
6a88b8888b Add basic support for child serialisation 2021-05-11 18:39:14 +09:00
Dean Herbert
95a497e9df Remove unused interface class for simplicity 2021-05-11 18:39:14 +09:00
Dean Herbert
95a8f21ab2 Add the concept of skinnable target containers and mark a basic one for HUD elements 2021-05-11 18:39:14 +09:00
Dean Herbert
b9ab9342fa Setup basics to allow extracting serializable content from skinnable Drawables 2021-05-11 18:39:14 +09:00
Dean Herbert
9c62c90cfc Refactor SelectionBlueprint and MoveSelectionEvent to work in screen-space coordinates
Until now, the implementation of the overrides in `SelectionBlueprint`
have been confusing to the point where I would just implement by
trial-and-error (or copying from an existing implementation). This was
due to a combination of using "object" space coordinates
(ie. the thing the `Blueprint` is operating on) and screen-space coordinates.

This change switches all event related coordinates to screen-space,
which is how we already handle rotation/scale operations. With the
introduction of other editor types where the related objects are
drawables, this also makes a lot more sense.
2021-04-29 16:10:42 +09:00
Dean Herbert
8282f38eb7 Fix volume controls not supporting key repeat 2021-04-14 13:11:24 +09:00
Bartłomiej Dach
9ab1ad25eb Merge branch 'master' into fix-leave-room-race-2 2021-01-30 13:41:04 +01:00
Dean Herbert
a61444690e Remove all usage of CatchUnobservedExceptions
This should no longer be required with the recent framework side change
that stops a game from crashing on unobserved exceptions
(https://github.com/ppy/osu-framework/pull/4171).
2021-01-29 16:32:29 +09:00
Dean Herbert
a30aecbafe Comment and add xmldoc 2021-01-27 20:01:21 +09:00
Dean Herbert
fcfb0d52c2 Proposal to use extension method instead of TaskChain class 2021-01-27 19:50:16 +09:00
smoogipoo
085115cba5 Make threading even more thread safe 2021-01-26 22:49:01 +09:00
Bartłomiej Dach
2d279350ad Catch multiplayer client-related unobserved exceptions better
Silencing an exception from a task continuation requires accessing
`task.Exception` in any way, which was not done previously if
`logOnError` was false.

To resolve without having to worry whether the compiler will optimise
away a useless access or now, just always log, but switch the logging
level. The unimportant errors will be logged as debug and therefore
essentially silenced on release builds (but could still be potentially
useful in debugging).
2020-12-31 11:39:42 +01:00
Dean Herbert
0ddcab574f Rename method to avoid weird code analysis rule 2020-12-23 17:14:58 +09:00
Dean Herbert
1864da00e6 Add extension method to handle cases of fire-and-forget async usage 2020-12-23 17:10:02 +09:00
Dean Herbert
1386c9fe66 Standardise time display formats across the editor 2020-09-30 12:45:43 +09:00
Dean Herbert
facde2c8e1 Remove unnecessary generic specification on cursor 2020-05-14 16:01:07 +09:00
「空白」
43450b5485 Resolve remaining InspectCode issues
> CI should now pass build test
2020-05-14 01:57:03 +09:00
「空白」
1ac9c7c15a Add license header to WebRequestExtensions 2020-05-14 00:04:31 +09:00
「空白」
5962dedd35 Reimplement cursor as part of WebRequest extensions
> Added WebRequestExtensions
> Moved Cursor request logic from SearchBeatmapSetsRequest
2020-05-13 05:04:39 +09:00
smoogipoo
b1268a73f1 Add keybinding repeat extension method 2020-04-03 18:15:24 +09:00