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h1or4dme8
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osu-lazer
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a6f7ccc080aa62e9463701b97e461db8fd2d90dc
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6 Commits
Add TODO regarding parsing.
Dean Herbert
·
2016-10-13 12:19:20 +09:00
edd8f3871e
Implement most of the legacy beatmap decoder
Missing timing points, events, and hit object decoders remain to be written
Drew DeVault
·
2016-10-13 12:17:03 +09:00
9b4bc3e36d
Use the old naming style for now.
Dean Herbert
·
2016-09-26 15:07:29 +09:00
f0284ce57c
HitObject -> HitBase. Also add BaseHits for each game mode.
Dean Herbert
·
2016-09-06 21:41:16 +09:00
7cee44ab1d
Add more timing and sample related classes.
Dean Herbert
·
2016-09-06 21:41:16 +09:00
abe8ff21f6
Add basic class structure for Beatmap/HitObject/SampleInfo/User.
Dean Herbert
·
2016-09-06 21:41:16 +09:00
3098204dda