1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-22 19:42:55 +08:00
Commit Graph

63 Commits

Author SHA1 Message Date
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert
93db6c6bb0 Move FastRandom to LegacyRandom in osu.Game project 2022-04-28 17:47:32 +09:00
ekrctb
e5050b90a5 Don't assume catcher dash speed is 2x the walk speed 2021-10-26 20:09:48 +09:00
Dean Herbert
b339c149d8 Copy BaseDifficulty to Beatmap<T> and move all write operations across 2021-10-06 15:10:45 +09:00
Dean Herbert
6dcd9427ac Remove bindable usage in PathControlPoint
This is quite a breaking change, but I think it is beneficial due to the large amount of usage of this class.

I originally intended just to remove the allocations of the two delegates handling the `Changed` flow internally, but as nothing was really using the bindables for anything more than a general "point has changed" case, this felt like a better direction.
2021-08-26 12:33:53 +09:00
ekrctb
a0fd7f72ac Use IApplicableToBeatmapProcessor in CatchModHardRock 2021-06-23 14:47:32 +09:00
ekrctb
96f3e0dad8 Replace CatchHitObject.X usage to EffectiveX and OriginalX 2020-12-14 11:03:14 +09:00
ekrctb
ab7251d742 Move members to PalpableCatchHitObject 2020-11-24 19:57:37 +09:00
smoogipoo
738ff7ba21 Use full catcher width for hyperdash calculation 2020-08-21 02:21:16 +09:00
smoogipoo
c89509aca0 Fix right bound not being applied correctly 2020-08-20 20:25:40 +09:00
ekrctb
3278a1d7d8 Standardize osu!catch coordinate system
There were two coordinate systems used:
- 0..512 (used in osu!stable)
- 0..1 (relative coordinate)

This commit replaces the usage of
the relative coordinate system to
the coordinate system of 0..512.
2020-07-02 00:21:45 +09:00
Dean Herbert
1733519c3a Split out CatcherArea nested classes and reorder methods 2020-03-13 12:59:30 +09:00
smoogipoo
5c051027e7 Fix different offset being applied from stable 2020-03-11 18:43:08 +09:00
smoogipoo
919410c627 Remove always-false condition 2020-03-11 18:39:50 +09:00
smoogipoo
f8e7579f45 Fix juice stream position reset not ever being applied 2020-03-11 18:38:05 +09:00
smoogipoo
5b03b3e363 Fix hyperdashes not recalculated with HR application 2020-03-11 18:36:37 +09:00
Dean Herbert
1938dd04cf Fix indices in beatmap not being transferred to children (and being off by one) 2020-02-19 16:43:17 +09:00
Berkan Diler
6cab517b2d .NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK. 2019-11-20 13:37:47 +01:00
Huo Yaoyuan
e9b8cbb516 Apply other styles. 2019-11-11 20:27:04 +08:00
Huo Yaoyuan
ccc8aa6fa4 Apply brace style. 2019-11-11 20:13:13 +08:00
smoogipoo
8a1d690011 Reset tick offsets 2019-08-01 14:57:54 +09:00
smoogipoo
423857f403 Fix inverted offset 2019-08-01 14:57:07 +09:00
smoogipoo
38a2b9d92b Fix multiple invocations by using a separate variable 2019-08-01 13:33:00 +09:00
smoogipoo
fdc6a3958d Make catch HR properly utilise the RNG 2019-08-01 13:10:20 +09:00
Dean Herbert
612db31c38 Apply newline additions 2019-04-01 12:16:32 +09:00
HoLLy
679d30d08a
Fix comment mentioning 4 frames instead of 1/4 2019-03-03 11:21:39 +00:00
HoLLy
5ff47924ab Add missing grace time in hyperdash calculation 2019-03-02 14:06:53 +01:00
Dean Herbert
26d53d06a9 Fix remaining issues 2019-02-28 13:31:40 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
smoogipoo
f27bd3ef3e OpenTK -> osuTK 2018-11-20 17:14:59 +09:00
Hanamuke
7e07a07c01 Fix HitObjects being out of order because of nested objects 2018-09-13 17:15:46 +02:00
Hanamuke
7d3380db66 Fixed comment. Created static CatchArea.GetCatcheWidth method 2018-09-13 17:01:33 +02:00
Hanamuke
a3c3bfb1a8 Fixes hyperdash computation (for nested objects) 2018-09-12 19:48:35 +02:00
Dean Herbert
812929fa05 Merge remote-tracking branch 'upstream/master' into smoogipoo-beatmap-preprocess 2018-07-02 13:10:42 +09:00
Dean Herbert
3b262e0d16 Use better casting 2018-06-29 15:01:33 +09:00
smoogipoo
4fb276bab7 Move hyperdash init to PostProcess 2018-06-29 13:52:13 +09:00
smoogipoo
756cabd5d0 Add a preprocess method to BeatmapProcessor 2018-06-29 12:45:48 +09:00
Dean Herbert
1a8aa6eab1 Fix regression causing new combos to once again not be respected 2018-06-26 20:13:55 +09:00
ekrctb
516b1c5495 Fix droplet position clamping 2018-06-20 18:29:23 +09:00
ekrctb
9d7e5b4920 Clamp juice stream position 2018-06-20 17:23:55 +09:00
smoogipoo
e1f5498924 Discarding 3 times is correct 2018-06-14 21:38:08 +09:00
smoogipoo
250e8645e1 finalisePosition -> applyPositionOffsets 2018-06-14 21:38:08 +09:00
smoogipoo
a97a7e13bd Rework RNG discarding comment 2018-06-14 21:38:08 +09:00
smoogipoo
cafdbc2d25 Fix discarding too many RNG values, and add test 2018-06-14 21:38:08 +09:00
ekrctb
456dc81f2f Fix InspectCode issues 2018-05-25 19:18:11 +09:00
ekrctb
26c6313dec catch: the fruit positions are finalized on the post process 2018-05-25 19:11:29 +09:00
smoogipoo
03a5df84c6 Initial rework of beatmap conversion process 2018-04-19 22:04:12 +09:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
Dean Herbert
c38c26eacb Move combo index processing to BeatmapProcessor 2018-03-20 15:57:43 +09:00
Dean Herbert
cb3d0db555 Move combo colours completely out of HitObjects 2018-03-20 15:50:12 +09:00