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Move hyperdash init to PostProcess
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@ -22,19 +22,14 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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{
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}
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public override void PreProcess()
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{
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base.PreProcess();
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initialiseHyperDash((List<CatchHitObject>)Beatmap.HitObjects);
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}
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public override void PostProcess()
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{
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base.PostProcess();
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applyPositionOffsets();
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initialiseHyperDash((List<CatchHitObject>)Beatmap.HitObjects);
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int index = 0;
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foreach (var obj in Beatmap.HitObjects.OfType<CatchHitObject>())
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{
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