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h1or4dme8
/
osu-lazer
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2026-05-19 07:09:11 +08:00
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a257c6846edfa46e7fba7dbc48e577a7b68b6830
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8 Commits
Remove various scrolling container optimisations (removing when not alive).
smoogipooo
·
2017-08-09 16:19:09 +09:00
d83c218e08
Don't set RelativePositionAxes when setting ScrollingAxes
(cherry picked from commit
debe13629f
)
Dean Herbert
·
2017-08-08 13:02:23 +09:00
ee7bb1b4f5
CI fixes.
smoogipooo
·
2017-08-07 17:34:57 +09:00
f3c05fe232
SpeedAdjustedHitRenderer -> ScrollingHitRenderer for consistent naming.
smoogipooo
·
2017-08-07 16:43:54 +09:00
933740664c
Reduce implementation overhead in actually positioning hitobjects and making them scroll.
smoogipooo
·
2017-08-07 16:02:38 +09:00
a3efca9c35
Fix lifetime performance regression.
smoogipooo
·
2017-08-07 14:07:49 +09:00
e1dfe364b2
CI fixes.
smoogipooo
·
2017-06-21 20:17:15 +09:00
3389c8a4dc
Reduce pollution in DrawableHitObject in favor of a loosely-coupled IScrollingHitObject.
smoogipooo
·
2017-06-19 10:54:23 +09:00
34ac932fe2