- Remove '#nullable disable' in KeysPerSecondCalculator and
KeysPerSecondCounter
- Remove KeysPerSecondCalculator IDisposable implementation
- Make KeysPerSecondCalculator static instance initialized once by
KeysPerSecondCounters
- Auto transfer dependencies from KeysPerSecondCounter to
KeysPerSecondCalculator using Resolved properties
- Add internal reset logic to KeysPerSecondCalculator and make it
independent from Player
- Use GameplayClock.TrueGameplayRate to get real-time rate. If 0 then it
defaults to the last non 0 rate if no such mod is enabled
Removing user triggers `playingUsers.Remove`, but doing so before
updating the state leads to `EndGameplay` being called with `State ==
Playing` rather than `Quit`.
To make it easier for developers to test out pull requests which bump
the realm schema version, realm files are now stored with the schema
version in the filename.
Note that this means any changes made to a newer version will not be
applied to previous ones.