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Commit Graph

51 Commits

Author SHA1 Message Date
Salman Ahmed
895c09d4d1 Merge branch 'master' into storyboard-loops-v2 2024-05-01 23:46:38 +03:00
Dan Balasescu
7b92c725b1
Revert "Merge pull request #27454 from EVAST9919/sb-lifetime-improvements"
This reverts commit 0881e7c8c1, reversing
changes made to 29a37e3585.
2024-04-05 14:45:49 +09:00
Salman Ahmed
9f71eac1db Remove extra end line 2024-03-08 23:09:50 +03:00
Salman Ahmed
a85be2a46d Fix merge conflicts 2024-03-08 20:22:26 +03:00
Salman Ahmed
8d3e502262 Merge branch 'master' into storyboard-loops-v2 2024-03-08 20:22:19 +03:00
Salman Ahmed
79da6d8613 Fix refactor error on EndTimeForDisplay
Not sure when this happened >.>
2024-03-08 03:08:03 +03:00
Salman Ahmed
fa9b2f0cd5 Add generics to ApplyInitialValue/ApplyTransforms for ability to return custom transform sequences
*sigh*
2024-03-08 03:07:39 +03:00
Salman Ahmed
b450abb687 Support applying initial values of storyboard commands 2024-03-08 02:02:48 +03:00
Salman Ahmed
87b065b8c3 Fix incorrect start time calculations
`LoopStartTime` is now baked into each `IStoryboardCommand`.
2024-03-08 02:01:02 +03:00
Salman Ahmed
585ab59768 Apply major refactor to the storyboard commands flow structrure 2024-03-08 01:10:09 +03:00
Dean Herbert
5b6703ec0d
Move optimisation to isolated method 2024-03-06 19:25:13 +08:00
Andrei Zavatski
1c8ede854d Remove blank lines 2024-03-06 00:17:56 +03:00
Andrei Zavatski
8b03acd27b Implement StoryboardElementWithDuration 2024-03-06 00:16:06 +03:00
Andrei Zavatski
7193ec66a4 Make use of framework's transform loops 2024-03-03 21:47:03 +03:00
Andrei Zavatski
c05007804f Use more direct way to apply transforms 2024-03-03 20:50:28 +03:00
Andrei Zavatski
77b3055978 Improve sb sprite end time guessing 2024-03-01 22:30:44 +03:00
Dean Herbert
e330052852 Add second definition of EndTime for storyboard elements to account for loops in lifetime 2023-04-25 15:22:11 +09:00
Dean Herbert
3919400be2 Apply NRT to some storyboard classes 2023-04-25 14:30:01 +09:00
Dean Herbert
4a7d7c6ed9 Use MaxBy in all locations that can and update inspection level to match dotnet-build 2022-12-19 16:47:10 +09:00
Dean Herbert
bbf906ee06 Remove unnecessary virtual spec 2022-09-12 14:20:48 +09:00
Dean Herbert
24138b65a7 Fix storyboard animations not starting their animation playback from the correct point in time 2022-09-12 14:05:16 +09:00
Dean Herbert
a3de5f808e Fix typo in LoopStartTime addition 2022-09-06 17:46:03 +09:00
Dean Herbert
677708c5e4 Rewrite logic using a list 2022-09-06 16:58:51 +09:00
Dean Herbert
d667f46830 Refactor alpha check to not overwrite sourced overrides with values from later commands 2022-09-06 16:41:32 +09:00
Dean Herbert
bea42d2862 Handle earliest-alpha-start-time logic in StoryboardSprite itself 2022-09-06 16:16:58 +09:00
Dean Herbert
31a447fda0 Update parameter discards 2022-06-24 21:26:19 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert
79dd9674fc Use longer form to read better
Using `l.StartTime` reads like a coding issue, even though if you go
down the call chain looks to be correct.
2021-12-14 17:41:09 +09:00
Dan Balasescu
357a661379 Fix storyboard sprites sometimes starting too early 2021-12-14 13:13:12 +09:00
Dean Herbert
3faafd7200 Rename parameter to repeatCount and add guards 2021-10-01 18:26:29 +09:00
Dean Herbert
ffc88db47a Implement Duration via the interface 2021-05-04 16:04:59 +09:00
Christine Chen
98460c8feb Rename IStoryboardElementHasDuration, remove unnecessary step in tests, add Duration field 2021-04-18 20:20:14 -04:00
Christine Chen
b15838b220 Move storyboard outro logic to DrawableStoryboard 2021-04-16 00:59:10 -04:00
Christine Chen
0e545e1ed9 Add IHasDuration interface with EndTime for storyboard elements to implement 2021-04-15 17:17:02 -04:00
Dean Herbert
8aaba32431 Fix storyboard commands occurring before the earliest point of visibility delaying gameplay
In osu-stable, storyboard intros start from the first command, but in
the case of storyboard drawables which have an initial hidden state, all
commands before the time at which they become visible (ie. the first
command where `Alpha` increases to a non-zero value) are ignored.

This brings lazer in line with that behaviour. It also removes several
unnecessary LINQ calls.

Note that the alpha check being done in its own pass is important, as
it must be the "minimum present alpha across all command groups,
including loops". This is what makes the implementation slightly
complex.

Closes #11981.
2021-03-09 15:55:12 +09:00
Dean Herbert
740bdee125 Apply remaining uncaught changes 2020-01-20 23:59:21 +09:00
smoogipoo
f38853d229 Improve performance of storyboard loading 2019-12-19 00:52:50 +09:00
smoogipoo
602ce698d5 Fix storyboard vectorscale and scale cross-pollution 2019-12-18 17:21:38 +09:00
Huo Yaoyuan
e9b8cbb516 Apply other styles. 2019-11-11 20:27:04 +08:00
Huo Yaoyuan
ccc8aa6fa4 Apply brace style. 2019-11-11 20:13:13 +08:00
Dean Herbert
48716f8f2b Update framework 2019-08-21 13:29:50 +09:00
Dean Herbert
612db31c38 Apply newline additions 2019-04-01 12:16:32 +09:00
Dean Herbert
2dbf7d122c
Merge branch 'master' into use-pattern-matching 2019-02-28 14:53:07 +09:00
Dean Herbert
e2c6a8bc07 Use pattern matching wherever possible 2019-02-28 14:35:00 +09:00
Dean Herbert
26d53d06a9 Fix remaining issues 2019-02-28 13:31:40 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
smoogipoo
f27bd3ef3e OpenTK -> osuTK 2018-11-20 17:14:59 +09:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
Damnae
757a159516 Display a non-parallax background at the appropriate size when storyboards do not replace it. 2017-09-15 14:31:54 +02:00