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mirror of https://github.com/ppy/osu.git synced 2024-11-19 07:43:20 +08:00
Commit Graph

165 Commits

Author SHA1 Message Date
Dan Balasescu
d9499abc33 Refactor to avoid passing around bindables 2022-09-16 13:14:25 +09:00
Drison64
4f208416be Fixed irresponsiveness of score panel timestamp to time format 2022-09-16 13:50:18 +14:00
Dan Balasescu
423f6f90f2 Remove async calls from ScoreManager 2022-08-29 15:34:08 +09:00
Dean Herbert
db632c0d6e Inline rolling duration 2022-07-23 02:38:00 +09:00
Dean Herbert
bb46ba66e0 Simplify TotalScoreCounter tick playback logic 2022-07-23 02:27:17 +09:00
Jamie Taylor
89da21b6de
Add total score counter sfx 2022-07-22 21:03:47 +09:00
Jamie Taylor
6ce8e74e6b
Add panel appearance sounds 2022-07-22 21:03:46 +09:00
Dean Herbert
31a447fda0 Update parameter discards 2022-06-24 21:26:19 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Henry Lin
ef5d601f67 Fix difficulty name overflow in score panel 2022-06-07 12:05:03 +08:00
Salman Ahmed
f958010d29 Fix AccuracyCircle storing accuracy values in float 2022-04-26 04:52:48 +03:00
Joseph Madamba
5e5c8e78a6 Use existing web localisation for most hardcoded strings 2022-04-20 16:31:11 -07:00
Salman Ahmed
2a78042038 GetBeatmapMaximumComboAsync -> GetMaximumAchievableComboAsync 2022-03-20 16:18:53 +03:00
Salman Ahmed
eca7975864 Compute the beatmap maximum achievable combo instead of Beatmap.MaxCombo 2022-03-20 05:38:14 +03:00
Salman Ahmed
fa8eb1feec Update score panel to check for all combo-breaking statistics 2022-03-18 15:23:14 +03:00
Salman Ahmed
af22e67e15 Fix perfect combo check not accounting for LargeTickMiss
`LargeTickMiss` can affect combo, see
a352a140bc/osu.Game/Rulesets/Scoring/HitResult.cs (L124-L144).
2022-03-18 13:11:41 +03:00
Salman Ahmed
9215384229 Display beatmap maximum combo in score panel 2022-03-18 13:11:41 +03:00
Salman Ahmed
97c54de3bf Fix performance statistic not handling rulesets with unimplemented calculator 2022-03-01 20:43:20 +03:00
Henry Lin
c35ef917a1 Remove tooltip from performance statistic 2022-02-05 21:18:23 +08:00
Henry Lin
b4fd1ecba2 Hide attribute if the maximum is 0 2022-02-02 11:02:01 +08:00
Henry Lin
39524f3dd2 Split total pp into 2 lines 2022-02-01 22:26:30 +08:00
Henry Lin
e0fe8af365 Schedule setPerformanceValue 2022-01-21 08:54:08 +08:00
Henry Lin
261fae6873 Move checks out of PopIn() 2022-01-20 08:39:33 +08:00
Henry Lin
0d708efb73 Split off PerformanceBreakdown and its own calculation logic 2022-01-19 15:33:33 +08:00
Henry Lin
31e03e99cd Improve display of "total PP" 2022-01-18 22:11:43 +08:00
Henry Lin
a5b53c01c8 Add comments and tidy up 2022-01-18 21:59:51 +08:00
Henry Lin
43e5bd731c Compare performance to a perfect play 2022-01-18 21:57:12 +08:00
Henry Lin
83387cb00b Add a comment 2022-01-17 21:41:17 +08:00
Henry Lin
eddf453294 Fix code quality issues 2022-01-17 21:32:13 +08:00
Henry Lin
c49cd60487 Add bar chart to tooltip 2022-01-17 21:26:55 +08:00
Henry Lin
85c60bfc2d Improve tooltip design 2022-01-17 20:36:18 +08:00
Henry Lin
511a607599 Display performance breakdown in a tooltip 2022-01-17 18:28:17 +08:00
Susko3
19467e58c1 Remove unused params from BDL methods 2022-01-15 01:06:39 +01:00
Dean Herbert
00177a3ae1 Update usages to new naming 2022-01-06 22:54:43 +09:00
Dean Herbert
3ea7588a91 Update continuation usages to use GetCompletedResult 2022-01-06 22:53:07 +09:00
Dean Herbert
73b40e6833 Replace usage of .Result with .WaitSafelyForResult 2022-01-04 11:51:41 +09:00
Bartłomiej Dach
15feb17da8
Change difficulty cache storage type to nullable
The recent changes related to adding support for working beatmap load
cancellation exposed a flaw in the beatmap difficulty cache. With the
way the difficulty computation logic was written, any error in the
calculation process (including beatmap load timeout, or cancellation)
would result in a 0.00 star rating being permanently cached in memory
for the given beatmap.

To resolve, change the difficulty cache's return type to nullable.
In failure scenarios, `null` is returned, rather than
`default(StarDifficulty)` as done previously.
2021-11-20 17:00:50 +01:00
Dean Herbert
51a353e12d Rename BeatmapInfo.Version to DifficultyName to match underlying interface 2021-11-11 17:20:53 +09:00
Dean Herbert
62600b47b1 Merge branch 'master' into user-class-cleanup 2021-11-08 12:51:12 +09:00
Bartłomiej Dach
6d30248cef
Merge branch 'master' into use-class-rename 2021-11-07 15:41:00 +01:00
Dean Herbert
0ecf5f201c Rename User to APIUser and move to correct namespace 2021-11-07 11:26:01 +09:00
Dean Herbert
6399c695e8 Update usages of BufferedContainer in line with framework changes 2021-11-05 15:54:49 +09:00
Dean Herbert
86540d1fb6 Update existing usages of Author as string to access Username directly 2021-11-04 18:57:54 +09:00
Dean Herbert
b9983add15 Rename User to APIUser and move to correct namespace 2021-11-04 18:21:31 +09:00
Dean Herbert
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
Dean Herbert
853cf6feaa Rename last remaining BeatmapInfo Beatmap usage 2021-10-04 17:35:53 +09:00
Salman Ahmed
d4399f10f9 Merge both variants of the star rating display 2021-08-04 18:19:28 +03:00
Salman Ahmed
b5970d5cdc Handle pitch black background case 2021-08-04 01:52:48 +03:00
Salman Ahmed
9a5e052dc0 Use star difficulty colour spectrum game-wide 2021-08-03 15:02:18 +03:00
Lucas A
ff3d38de6f Localise accuracy display. 2021-07-23 22:37:08 +02:00