smoogipooo
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d83a2d4dc6
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Disable masking optimisations for scrolling hit objects
Lifetime is very tightly controlled here, so all should be okay.
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2017-09-13 15:57:40 +09:00 |
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smoogipooo
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0cc443e618
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Remove all generic judgements.
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2017-09-06 18:05:51 +09:00 |
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smoogipooo
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d83c218e08
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Remove various scrolling container optimisations (removing when not alive).
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2017-08-09 16:19:09 +09:00 |
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Dean Herbert
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ee7bb1b4f5
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Don't set RelativePositionAxes when setting ScrollingAxes
(cherry picked from commit debe13629f )
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2017-08-08 13:02:23 +09:00 |
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smoogipooo
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f3c05fe232
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CI fixes.
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2017-08-07 17:34:57 +09:00 |
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smoogipooo
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933740664c
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SpeedAdjustedHitRenderer -> ScrollingHitRenderer for consistent naming.
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2017-08-07 16:43:54 +09:00 |
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smoogipooo
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a3efca9c35
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Reduce implementation overhead in actually positioning hitobjects and making them scroll.
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2017-08-07 16:02:38 +09:00 |
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smoogipooo
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e1dfe364b2
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Fix lifetime performance regression.
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2017-08-07 14:07:49 +09:00 |
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smoogipooo
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3389c8a4dc
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CI fixes.
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2017-06-21 20:17:15 +09:00 |
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smoogipooo
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34ac932fe2
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Reduce pollution in DrawableHitObject in favor of a loosely-coupled IScrollingHitObject.
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2017-06-19 10:54:23 +09:00 |
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