Dean Herbert
4f6263ef86
Make many internal classes and methods public
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This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
Dean Herbert
86de4fa2e2
Apply CI fixes
2017-09-12 18:36:19 +09:00
Dean Herbert
f32d444d68
Remove generics from Playfield (fixes catch)
2017-09-12 18:19:28 +09:00
smoogipooo
0cc443e618
Remove all generic judgements.
2017-09-06 18:05:51 +09:00
smoogipooo
ac8ec31b61
Make judgements able to be "added" plus make everything compile and run.
2017-09-06 17:02:13 +09:00
smoogipooo
cae21869d0
Use CompositeDrawable for HitObjectContainer. Removes a looooooot of generics 👍 .
2017-08-08 17:37:11 +09:00
Dean Herbert
a95aa90adc
Allow DrawableHitObjects to be removed from a Playfield
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(cherry picked from commit 3926238be9
)
2017-08-08 13:02:51 +09:00
smoogipooo
b1d25ed388
Implement ScrollingPlayfield, now containing ScrollingHitObjectContainer (prev. SpeedAdjustmentCollection).
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Also removing a lot of mania code relating to gravity mod for now.
2017-08-04 23:07:08 +09:00
Thomas Müller
f5829860a2
Get rid of AlwaysReceiveInput
2017-06-23 18:02:24 +02:00
smoogipooo
6445bea864
Make Playfield.HitObjects internal to playfields.
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Because not all playfields will be using this.
2017-05-11 14:44:11 +09:00
Dean Herbert
f202aee2a9
Fix input not being propagated to the playfield when outside its bounds.
2017-04-29 16:59:23 +09:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset.
2017-04-18 16:05:58 +09:00