Natelytle
5b4ba9225d
Move error function from osu.Game.Utils to osu.Game.Rulesets.Difficulty.Utils ( #31520 )
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* Move error function implementation to osu.Game.Rulesets.Difficulty.Utils
* Rename ErrorFunction.cs to DifficultyCalculationUtils_ErrorFunction.cs
2025-01-17 19:37:34 +00:00
StanR
392bb5718c
Simplify angle bonus formula ( #31449 )
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* Simplify angle bonus formula
* Simplify further
* Simplify acute too
* Tests
2025-01-08 10:03:22 +00:00
Jay Lawton
824497d82c
Rewrite of the Rhythm
Skill within osu!taiko ( #31284 )
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* implement bell curve into diffcalcutils
* remove unneeded attributes
* implement new rhythm skill
* change dho variables
* update dho rhythm
* interval interface
* implement rhythmevaluator
* evenhitobjects
* evenpatterns
* evenrhythm
* change attribute ordering
* initial balancing
* change naming to Same instead of Even
* remove attribute bump for display
* Fix diffcalc tests
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Co-authored-by: StanR <hi@stanr.info>
2024-12-27 16:30:30 +03:00
StanR
f722f94f26
Simplify osu! high-bpm acute angle jumps bonus ( #30902 )
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* Simplify osu! high-bpm acute angle jumps bonus
* Add aim wiggle bonus
* Add hitwindow-based aim velocity decrease
* Revert "Add hitwindow-based aim velocity decrease"
This reverts commit bcebe9662cfcb7a72805e48712525ef54ec9820e.
* Move wiggle multiplier to a const, slightly decrease acute bonus multiplier
* Make sure the previous object in the wiggle bonus is also part of the wiggle
* Scale the wiggle bonus multiplayer down
* Increase the acute angle jump bonus multiplier
* Make wiggle bonus only apply on >150 bpm streams, make repetitive angle penalty
* Reduce wiggle bonus multiplier to not break velocity>difficulty relation
* Adjust wiggle falloff function to fix stability issues
* Adjust wiggle consts
* Update tests
2024-12-20 23:32:51 +00:00
Jay Lawton
4ca88ae2d6
Refactor TaikoDifficultyCalculator
and add DifficultStrain
attributes ( #31191 )
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* refactor + countdifficultstrain
* norm in utils
* adjust scaling shift
* fix comment
* revert all value changes
* add the else back
* remove cds comments
2024-12-19 11:32:59 +00:00
StanR
c9d3b6557d
Fix code issues
2024-11-07 21:23:26 +05:00
StanR
78c97d2cd7
Add DifficultyCalculationUtils
2024-11-07 20:36:00 +05:00
Berkan Diler
a891303484
Use ArgumentOutOfRangeException throw helper methods
2024-03-05 10:20:30 +01:00
Terochi
eff6c7be64
Removed unnecessary methods, changed tests, and moved LimitedCapacityQueue.cs to a more generic namespace.
2022-11-19 16:53:35 +01:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Samuel Cattini-Schultz
bfd3d0cce9
Implement custom enumerator for ReverseQueue to avoid allocations
2021-04-10 01:16:54 +10:00
Samuel Cattini-Schultz
65f93d6f9d
Add more descriptive xmldoc for ReverseQueue
2021-04-06 11:30:58 +10:00
Samuel Cattini-Schultz
ffe7edc16a
Update xmldocs
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Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2021-04-06 11:06:10 +10:00
Samuel Cattini-Schultz
fe66b84bed
Implement dynamic previous hitobject retention for Skill class
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There is no reason we should be limiting skills to knowing only the previous 2 objects. This originally existed as an angle implementation detail of the original pp+ codebase which made its way here, but didn't get used in the same way.
2021-04-03 20:28:51 +11:00
Bartłomiej Dach
a350802158
Fix wrong mono streak length handling in corner case
2020-09-10 20:50:26 +02:00
Bartłomiej Dach
6c759f31f1
Add and use limited capacity queue
2020-08-18 20:19:58 +02:00
Huo Yaoyuan
d5994ed484
CA2208: create exceptions correctly.
2019-12-17 13:00:10 +08:00
Huo Yaoyuan
d7b3578cc6
CA2201: throw correct exception type.
2019-12-17 13:00:02 +08:00
Huo Yaoyuan
ccc8aa6fa4
Apply brace style.
2019-11-11 20:13:13 +08:00
smoogipoo
3784b673ae
History -> LimitedCapacityStack + re-xmldoc
2019-02-19 13:51:19 +09:00
smoogipoo
a8faa942a6
Implement new difficulty calculator structure
2019-02-18 14:49:43 +09:00