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* Simplify osu! high-bpm acute angle jumps bonus * Add aim wiggle bonus * Add hitwindow-based aim velocity decrease * Revert "Add hitwindow-based aim velocity decrease" This reverts commit bcebe9662cfcb7a72805e48712525ef54ec9820e. * Move wiggle multiplier to a const, slightly decrease acute bonus multiplier * Make sure the previous object in the wiggle bonus is also part of the wiggle * Scale the wiggle bonus multiplayer down * Increase the acute angle jump bonus multiplier * Make wiggle bonus only apply on >150 bpm streams, make repetitive angle penalty * Reduce wiggle bonus multiplier to not break velocity>difficulty relation * Adjust wiggle falloff function to fix stability issues * Adjust wiggle consts * Update tests