Dean Herbert
c540d78fbc
Expose the actual KeyBindingInputManager
...
Turns out that `CreateInputManager` is called more than once, and some
mods (ie. `InputBlockingMod`) rely on consuming the "main" one. So let's
go back to accessing and exposing in `DrawableOsuRuleset` rather than
storing out own reference.
2023-02-14 18:10:26 +09:00
Dean Herbert
5ec5222d8a
Expose and consume OsuInputManager
explicitly
2023-02-14 17:36:07 +09:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Salman Ahmed
557b39b69b
Fix InputBlockingMod
not always clearing last action on break periods
2022-09-16 20:01:19 +03:00
Dean Herbert
e2f2d5f794
Rename last action to better represent that it is only captured actions
2022-07-14 01:40:44 +09:00
James
4d9494d3b3
change LastPressedAction to have a private setter
2022-07-13 14:42:45 +01:00
James
af03002495
make flash duration and ruleset private
2022-07-13 14:31:09 +01:00
James
0da1bd393c
privatise checkCorrectAction, add abstract CheckValidNewAction function
2022-07-13 14:29:27 +01:00
Dean Herbert
33dd9562cc
Privatise some fields
2022-07-13 22:04:57 +09:00
Dean Herbert
5e6b9b96b0
Apply NRT to new InputBlockingMod
class
2022-07-13 22:02:46 +09:00
tsunyoku
6755a771b4
make Cinema incompatible with InputBlockingMod
2022-07-13 07:49:08 +01:00
James
f90f93a43c
abstract OsuModAlternate into InputBlockingMod
2022-07-12 23:15:18 +01:00