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Apply NRT to new InputBlockingMod
class
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@ -34,12 +32,13 @@ namespace osu.Game.Rulesets.Osu.Mods
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/// <remarks>
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/// This is different from <see cref="Player.IsBreakTime"/> in that the periods here end strictly at the first object after the break, rather than the break's end time.
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/// </remarks>
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protected PeriodTracker NonGameplayPeriods;
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protected PeriodTracker NonGameplayPeriods = null!;
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protected DrawableRuleset<OsuHitObject> Ruleset = null!;
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protected IFrameStableClock GameplayClock = null!;
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protected OsuAction? LastActionPressed;
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protected DrawableRuleset<OsuHitObject> Ruleset;
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protected IFrameStableClock GameplayClock;
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public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
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{
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