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mirror of https://github.com/ppy/osu.git synced 2024-11-11 12:17:26 +08:00

Apply NRT to new InputBlockingMod class

This commit is contained in:
Dean Herbert 2022-07-13 22:02:46 +09:00
parent 6755a771b4
commit 5e6b9b96b0

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
@ -34,12 +32,13 @@ namespace osu.Game.Rulesets.Osu.Mods
/// <remarks>
/// This is different from <see cref="Player.IsBreakTime"/> in that the periods here end strictly at the first object after the break, rather than the break's end time.
/// </remarks>
protected PeriodTracker NonGameplayPeriods;
protected PeriodTracker NonGameplayPeriods = null!;
protected DrawableRuleset<OsuHitObject> Ruleset = null!;
protected IFrameStableClock GameplayClock = null!;
protected OsuAction? LastActionPressed;
protected DrawableRuleset<OsuHitObject> Ruleset;
protected IFrameStableClock GameplayClock;
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{