Dan Balasescu
9645bfe708
Bump difficulty calculator versions
2022-09-02 16:27:25 +09:00
Dan Balasescu
78283ce3c5
Remove TaikoDifficultyPreprocessor
2022-08-15 21:43:09 +09:00
Dan Balasescu
d686e841c5
Merge branch 'master' into colour-encoding-2
2022-08-15 20:56:50 +09:00
Dean Herbert
aca19a005e
Add versioning to difficulty calculators
2022-07-21 18:15:25 +09:00
vun
7917a60e3c
Move TaikoDifficultyHitObject creation back to TaikoDifficultyCalculator
2022-07-21 15:45:03 +08:00
Jay L
08dd9c79db
Fix Convert-related nerf
...
This addresses recent player unsatisfaction with converts being underweighted.
2022-07-21 09:55:19 +10:00
Jay L
c8b7902a63
Reintroduce Convert Nerf, Rescale Multiplier
2022-07-15 22:10:20 +10:00
Jay L
7e3f62a5a5
Codequality parse
2022-07-15 21:07:01 +10:00
vun
1cb18f8474
Refactor colour encoding to avoid circular dependencies
2022-07-14 16:29:23 +08:00
vun
5f8d21f33d
Per encoding evaluation
2022-07-01 14:27:23 +08:00
vun
95c43d9384
Merge remote-tracking branch 'ppy/master' into colour-rework
2022-06-19 17:18:05 +08:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
vun
2b2150ac04
Refactor TaikoDifficultyHitObject creation into the class as a static method
2022-06-10 14:58:50 +08:00
Jay L
6dbaf0a030
Refactor
2022-06-09 19:22:55 +10:00
vun
d8d4ac431e
Refactor LocallyCombinedDifficulty to an external skill
2022-06-08 13:24:51 +08:00
vun
fd49a27cf9
Fix encoding repetition, parameter adjustments
2022-06-07 13:30:24 +08:00
vun
07d3a7bd2e
Fix logic error, minor stamina changes
2022-06-06 16:11:26 +08:00
vun
3dd0c4aec8
[WIP] Colour rework
2022-06-06 12:42:49 +08:00
vun
c9877084c4
Merge remote-tracking branch 'apollo/dho' into colour-rework
2022-06-02 18:34:46 +08:00
apollo-dw
66a6467403
Pass object position to the object
2022-05-26 19:26:14 +01:00
vun
1972bdd6c7
Working colour encoding
2022-05-26 18:04:25 +08:00
apollo-dw
30b9e0e7ab
Use object list size for object position
2022-05-24 16:30:25 +01:00
apollo-dw
903c4f7b3d
Merge remote-tracking branch 'master/master' into dho
2022-05-23 13:39:04 +01:00
apollo-dw
26985ca8af
Store hitobject history in the hitobject
2022-05-22 16:26:22 +01:00
Jay L
94294ba351
Apply Review Changes
2022-05-17 09:10:52 +10:00
Jay L
b44afb19b1
Include Convert Penalty
...
For low colour variance
2022-05-17 09:10:52 +10:00
Jay L
48b7e0f090
Stamina Skill Rewrite and Refactor
2022-05-17 09:10:52 +10:00
Dan Balasescu
637f817696
Ignore zero-sections on a per-case basis
2022-05-03 16:06:20 +09:00
StanR
2f2006715e
Slightly refactor difficulty and pp calculators
2021-12-17 23:40:23 +03:00
Dean Herbert
9f688f6291
Stop persisting Skill
s in DifficultyAttributes
2021-11-21 12:15:32 +09:00
Dean Herbert
369b4ba789
Update DifficultyCalculator
to take an IRulesetInfo
2021-11-15 19:16:48 +09:00
Dean Herbert
62d670a3ca
Update DifficultyCalculator
to take an IWorkingBeatmap
2021-11-15 19:16:48 +09:00
smoogipoo
e30e5bd214
Remove int casts in other calculators
2021-10-10 16:23:35 +09:00
Dean Herbert
b339c149d8
Copy BaseDifficulty
to Beatmap<T>
and move all write operations across
2021-10-06 15:10:45 +09:00
Samuel Cattini-Schultz
f51413ead9
Refactor to pass clockrate in constructor rather than deriving from mods
2021-06-03 16:09:42 +10:00
Samuel Cattini-Schultz
5b2dcea8a8
Refactor to encapsulate strain logic into Skill class
...
As strains are an implementation detail of the current Skill calculations, it makes sense that strain related logic should be encapsulated within the Skill class.
2021-04-03 20:47:43 +11:00
Samuel Cattini-Schultz
66643a97b0
Add a list of mods to Skill class
...
Although this isn't necessary for existing official rulesets and calculators, custom calculators can have use cases for accessing mods in difficulty calculation.
For example, accounting for the effects of visual mods.
2021-02-20 20:37:44 +11:00
smoogipoo
74eea8900b
Remove unnecessary check for negative durations
2020-09-10 20:00:57 +09:00
Bartłomiej Dach
a080774799
Add xmldoc to taiko difficulty calculation code
2020-08-22 19:44:58 +02:00
Bartłomiej Dach
8ace7df0fd
Reorder members for better readability
2020-08-22 19:34:49 +02:00
Bartłomiej Dach
7e2bef3b9f
Split conditional for readability
2020-08-22 19:34:49 +02:00
Bartłomiej Dach
bcf3cd5657
Remove unnecessary yield iteration
2020-08-22 19:34:49 +02:00
Bartłomiej Dach
ec99fcd7ab
Avoid passing down rhythm list every time
2020-08-22 19:34:49 +02:00
Bartłomiej Dach
27f97973ee
Add more proper typing to skills
2020-08-18 20:19:58 +02:00
Bartłomiej Dach
cb5ea6aa9a
Generalise p-norm function
2020-08-18 20:19:58 +02:00
Bartłomiej Dach
c6a640db55
Remove superfluous IsRepeat field
2020-08-18 20:19:58 +02:00
smoogipoo
68027fcc2c
Update with latest changes
2020-06-08 16:30:26 +09:00
smoogipoo
5852a37eb7
Update with latest changes
2020-05-24 11:48:56 +09:00
smoogipoo
9461097b00
Update with latest changes
2020-05-22 20:50:21 +09:00
smoogipoo
b0ed39f32b
Do not use statics
2020-05-11 14:57:47 +09:00