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h1or4dme8
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osu-lazer
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2026-05-19 17:00:17 +08:00
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25,711
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4
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793
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9a1df491cd8cbc2fffaed509acee006e403f2e7e
Commit Graph
12 Commits
Fix distance snap grid showing incorrect colouring
Now matches timeline colours (based on timing point).
Dean Herbert
·
2020-01-28 11:59:21 +09:00
29daabb40a
Move EditorBeatmap construction/conversion to Editor
smoogipoo
·
2019-12-30 14:51:14 +09:00
8c378dc625
Remove generic editor beatmap
smoogipoo
·
2019-12-27 19:39:30 +09:00
6069d98ced
Refactor distance snap grid to not require hitobjects
smoogipoo
·
2019-12-10 16:00:09 +09:00
94a298a82d
Add tests
smoogipoo
·
2019-11-06 16:20:13 +09:00
b83ceab1c1
Initial implementation of limited distance snap
smoogipoo
·
2019-11-06 15:27:48 +09:00
020b08b450
Merge remote-tracking branch 'upstream/master' into bindable-control-points
Dean Herbert
·
2019-10-28 11:52:04 +09:00
8069674824
Add grouping of ControlPoints
Dean Herbert
·
2019-10-25 19:52:02 +09:00
e987db37ec
Fix distance snap grid test scenes
smoogipoo
·
2019-10-25 17:25:46 +09:00
ae011e8ee8
Refactor flow of snapping through HitObjectComposer
smoogipoo
·
2019-10-25 16:40:30 +09:00
607b4d874a
Rename grid snapping methods
smoogipoo
·
2019-10-24 18:18:04 +09:00
d83b9ef0e4
Rename grid to DistanceSnap to be more in line with its purpose
Dean Herbert
·
2019-10-17 15:32:02 +09:00
f92331531c