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Commit Graph

367 Commits

Author SHA1 Message Date
Dean Herbert
187a8bbfa7 Don't store beatmap reference in hitobjects. 2016-11-28 18:45:50 +09:00
Dean Herbert
bf63be0602 Add better slider duration calculation using bpm and difficulty information. 2016-11-28 15:31:54 +09:00
Dean Herbert
396ca9fe91 Remove HitJudgementResolver; reimplement in DrawableHitObject. 2016-11-26 16:51:51 +09:00
Dean Herbert
f9f72f25a2 Add basic flow for hitobject judgement. 2016-11-25 16:26:50 +09:00
Dean Herbert
3dff72ac6c Bypass masking checks for input on playfields. 2016-11-24 18:59:09 +09:00
Dean Herbert
3ac89216bd Standardise some naming and make hitcircles feel better. 2016-11-19 19:07:57 +09:00
Dean Herbert
acb85d0140 Fix regressions in combo counters and tidy up naming of SpriteTexts. 2016-11-19 16:19:54 +09:00
Dean Herbert
1242ae3f2a Add the concept of a HitJudgementResolver. 2016-11-19 16:19:26 +09:00
Dean Herbert
4db2a1e693 Split ApproachCircle out into its own class. 2016-11-18 17:47:47 +09:00
Dean Herbert
08bf7c6d39 Make abstract ruleset no play mode. 2016-11-15 01:06:53 +09:00
Dean Herbert
e01057df3d Add thread safety somewhere it will never be required. 2016-11-14 23:13:47 +09:00
Dean Herbert
d3f810f72f Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading). 2016-11-14 22:03:39 +09:00
Dean Herbert
0011d7f720 Simplify linq. 2016-11-14 20:24:44 +09:00
Dean Herbert
5dd4e31011 Move DrawableHitObject. 2016-11-14 19:49:29 +09:00
Dean Herbert
07fee61989 Use reflection to load Rulesets. 2016-11-14 19:20:27 +09:00
Dean Herbert
4590be552f Move play modes to their own projects. 2016-11-14 18:54:24 +09:00
Dean Herbert
06f4f93918 Move play modes to Modes namespace. 2016-11-14 18:03:20 +09:00