Givikap120
98873e2401
fixed high AR (i hope)
2024-03-25 01:02:38 +02:00
Givikap120
4051413c92
rubik's cube bandaid
2024-03-24 19:34:06 +02:00
Givikap120
403dc5b8b0
Walk This Way bandaid
2024-03-24 00:21:34 +02:00
Givikap120
4d2cb57887
fixed very stupid bug
2024-03-23 15:08:03 +02:00
Givikap120
ab47d39d0d
Balancing
...
1) overlaps now giving proper amount of pp
2) high AR is nerfed outside of AR11
3) i hope FL won't crash calc anymore
4) flow aim low AR bonus is nerfed
2024-03-21 20:21:52 +02:00
Givikap120
5e2f3e3918
Increased stability
...
Now low AR difficulty won't drop with lowering AR
2024-03-17 13:28:09 +02:00
Givikap120
d3cdb671c7
low AR streams balancing
2024-03-16 19:34:17 +02:00
Givikap120
c8e9602e15
Update ReadingEvaluator.cs
2024-02-28 16:01:42 +02:00
Givikap120
5d4c78239b
added density aim multiplier
2024-02-23 19:52:00 +02:00
Givikap120
9e6ae3587a
Changes to highAR and angle nerf
...
HighAR now have passive strain bonus to buff low SR maps
Angle nerf now applied inplace (copied from HD calc)
2024-02-23 17:44:56 +02:00
Givikap120
e6f1a4067d
Change scaling to make high AR woth more on low SR
2024-02-12 19:55:52 +02:00
Givikap120
1a68e29a95
Big amount of changes
...
1) Fully remade HD calc: now it's strain-based
2) Remade high AR calc: now it's using more correct aim-speed summing
3) Added explicit nerf for fiery patterns
4) Fixed bug where HR pop-offing slideraim difficulty due to sliderend position not being mirrored (no longer Rat Race +50)
5) Splitted some files cuz it's more convenient for me to edit
2024-02-02 21:15:05 +02:00
Givikap120
51eb5c0a01
Alternating angle nerf
...
Fixed alternating angle (fiery jumps for example) gaining too much unfair reading pp
Reworked similar-angle nerf as a whole
Normalised global pp multiplier
2024-01-28 23:51:56 +02:00
Givikap120
394af044d9
Added inpredictability calculation
...
Used mainly in high AR
also used in HD
2024-01-26 22:32:23 +02:00
Givikap120
f6df24779d
Added infra and hidden
...
HD is now ported from Apollo, but i'm planning to change it
Also, some database-related stuff addings
2024-01-25 01:21:11 +02:00
Givikap120
77ce1aef42
Slight balancing
...
Added diffspike nerf to reading (accounting to memorization of one hard part)
2024-01-24 01:51:13 +02:00
Givikap120
f429f213d9
Fixed low AR
...
HD is still not existant
Also, small try to buff high AR on low SR (bad rn)
2024-01-24 01:07:44 +02:00
Givikap120
8c2405da68
Big bump
...
1) Fully reworked architecture: splitted reading in branches.
2) Added High AR reading
What is broken now:
- Low AR (because i focused mostly on High vs Low AR reading values on high end)
- HD (it's using live HD rn)
- 3 mod speed, cuz part of the speed pp is unaffected by low acc nerf in speed pp calculation
2024-01-20 22:59:35 +02:00
Givikap120
c64430f548
Improved overlap calc
...
and added GraphSkill to allow graph of reading difficulty
2024-01-16 02:03:11 +02:00
Givikap120
ffeb46af9b
Initial overlap calc
2024-01-08 14:53:38 +02:00
Givikap120
ef3096123e
Merge branch 'ppy:master' into cognition
2024-01-05 15:31:36 +02:00
Dean Herbert
70ec4b060a
Rename weird diffcalc parameter name
2023-10-03 19:20:39 +09:00
js1086
07df5d9c6e
Further balance values
2023-08-10 00:30:11 +01:00
js1086
c1712740f7
Balance streams and HD aim
2023-07-30 12:51:36 +01:00
apollo
8937080c91
Merge branch 'ppy:master' into cognition
2023-07-29 21:46:56 +01:00
Bartłomiej Dach
e3a89a6273
Fix remaining obvious CI inspections
2023-06-24 16:07:01 +02:00
Dean Herbert
0ab0c52ad5
Automated pass
2023-06-24 01:00:03 +09:00
apollo-dw
a9e9e50b8e
Capitalize member
2022-10-19 13:00:00 +01:00
apollo-dw
a7070b5168
Improve code quality
2022-10-19 12:56:21 +01:00
apollo-dw
82cbdccb57
Rename cognition to reading
2022-10-18 19:13:25 +01:00
apollo-dw
090b408229
Apply various changes
2022-10-18 19:09:49 +01:00
apollo-dw
441bea5701
Make angle nerf requirement narrower
2022-10-17 22:15:31 +01:00
apollo-dw
d50e67f80d
Remove WIP ar11 stuff from Cognition
2022-10-17 22:05:04 +01:00
apollo-dw
b6d4fbf8b5
Add constant angle nerf to note density difficulty
2022-10-10 13:49:38 +01:00
apollo-dw
f42004f18d
Remove outdated argument
2022-10-07 20:40:38 +01:00
apollo-dw
08fa391a3f
Merge branch 'ppymaster' into cognition
2022-10-07 20:37:24 +01:00
apollo-dw
cd0b2b2e3f
Change some AR11 calc
2022-10-07 20:26:56 +01:00
apollo-dw
8e614e260a
Don't nerf object influence if stream
2022-10-05 01:32:05 +01:00
abstrakt
6e1edc4d8d
Use the StackedEndPosition
to determine the jump distance in the FlashlightEvaluator
.
...
Signed-off-by: abstrakt <abstrakt.osu@gmail.com>
2022-09-26 14:06:35 +02:00
apollo-dw
979749371f
Nerf linear, readjust hidden parameters
2022-09-13 22:33:51 +01:00
apollo-dw
c690ecf482
Merge branch 'master' into cognition
2022-09-07 14:05:32 +01:00
apollo-dw
1997519364
Don't use full hit window in rhythm
2022-09-07 13:25:35 +01:00
apollo-dw
b5779508d0
Retrieve great hit window from the hit object
2022-09-06 17:10:32 +01:00
apollo-dw
f1e14b3bb9
Add constant rhythm nerf, reduce repeat angle nerf, buff spacing
2022-08-31 19:24:26 +01:00
apollo-dw
97f3f28d91
Time factor, improve spacing and rhythm buffs
2022-08-28 21:11:33 +01:00
apollo-dw
b0d47e4c35
Allow hidden difficulty and high AR difficulty to co-exist.
2022-08-27 19:56:40 +01:00
apollo-dw
35c72012e9
Various high AR tweaks
2022-08-27 18:33:07 +01:00
MBmasher
454d868dd5
Remove unnecessary using call
2022-08-26 20:42:02 +10:00
MBmasher
249c3f868f
Compare raw angle values instead of rounding angles
2022-08-26 20:40:18 +10:00
MBmasher
5082ee26cf
Ensure a negative value cannot be added to angleRepeatCount
2022-08-26 20:30:14 +10:00