smoogipoo
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2ee181daf7
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Re-namespace replay-related classes
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2018-11-28 17:20:37 +09:00 |
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smoogipoo
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f27bd3ef3e
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OpenTK -> osuTK
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2018-11-20 17:14:59 +09:00 |
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Dean Herbert
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0f37758314
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Update framework
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2018-07-21 16:21:53 +09:00 |
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Dean Herbert
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dbc538abbe
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Use Enum.HasFlag
With .NET core 2.0+ this is as efficient as the ugly code we've been using.
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2018-07-16 16:18:46 +09:00 |
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ekrctb
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d6084c0b30
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Adapt to new input handling changes
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2018-06-22 18:10:27 +09:00 |
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smoogipoo
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66b3b295e7
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Use IBeatmap wherever possible
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2018-04-19 20:44:38 +09:00 |
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Dean Herbert
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32a74f95a5
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Normalize all the line endings
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2018-04-13 18:26:38 +09:00 |
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Dean Herbert
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0e669c9a3f
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Fix many warnings
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2018-03-24 18:23:22 +09:00 |
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smoogipoo
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fb16c3db87
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Privatise CurrentTime's setter
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2018-03-01 02:28:14 +09:00 |
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smoogipoo
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19911193cf
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Minify LegacyReplayFrame
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2018-03-01 02:28:14 +09:00 |
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smoogipoo
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cf42d5bbd5
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Remove mostly-unused Score parameter
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2018-03-01 02:28:14 +09:00 |
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smoogipoo
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a3c7755ade
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Implement a conversion process for ReplayFrames
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2018-03-01 02:28:14 +09:00 |
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Dean Herbert
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1d687c470c
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Fix clock not incrementing beyond last frame of replay
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2018-02-01 18:49:14 +09:00 |
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Aergwyn
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ae1adfd2f2
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remove unnecessary empty lines
codefactor.io \(o.o)/
also one unnecessary semicolon
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2018-01-12 19:30:34 +01:00 |
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Dean Herbert
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37d393bca0
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Update licence headers
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2018-01-05 20:21:19 +09:00 |
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smoogipoo
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1136db1556
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Fix mania replays not defining important frames
Resolves https://github.com/ppy/osu/issues/1495 .
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2017-11-29 14:20:15 +09:00 |
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smoogipoo
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5277c3c164
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Set the frame time appropriately to reverse judgements a little better
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2017-11-10 22:11:25 +09:00 |
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Dean Herbert
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a7a7e0323f
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Update autoplay and replay handling to result in actions, not keys
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2017-08-24 15:36:42 +09:00 |
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Thomas Tan
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d742092d9d
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CI fixes
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2017-04-29 02:30:34 +08:00 |
|
Thomas Tan
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27632434c6
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Add license header
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2017-04-29 02:23:07 +08:00 |
|
Thomas Tan
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9b8b88601f
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Create "AutoGenerator" base class and interface.
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2017-04-29 02:08:48 +08:00 |
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smoogipooo
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f50e43fc4b
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CI fixes.
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2017-04-20 18:02:09 +09:00 |
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smoogipooo
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61090d918c
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Temporary for taiko lagging on auto replays due to inImportantSection.
Note that this isn't a full "as intended" fix, because the full fix is quite big. I'll be saving it for a separate branch/pull-req.
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2017-04-20 15:26:42 +09:00 |
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Dean Herbert
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662544e04f
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Merge branch 'master' into results-screen
# Conflicts:
# osu.Game/Rulesets/Replays/Replay.cs
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2017-04-19 16:25:31 +09:00 |
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Dean Herbert
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cef6a014d5
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Add a simulated key-up delay to auto replays.
Fixes key counter display looking odd.
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2017-04-18 22:31:52 +09:00 |
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Dean Herbert
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a0d9c14526
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Add temporary means of getting the user which is responsible for a resulting play.
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2017-04-18 22:22:14 +09:00 |
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Dean Herbert
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fbd26a1d5e
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Mode -> Ruleset.
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2017-04-18 16:05:58 +09:00 |
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